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☑ ☆ ✇ Keijiro's Dev Log

Video

— 24 mai 2020 à 17:05


☐ ☆ ✇ Keijiro's Dev Log

Video

— 23 mai 2020 à 17:27


☐ ☆ ✇ Keijiro's Dev Log

Video

— 23 mai 2020 à 15:38


☐ ☆ ✇ Keijiro's Dev Log

Video

— 23 mai 2020 à 11:10


☐ ☆ ✇ Keijiro's Dev Log

Video

— 23 mai 2020 à 05:33


☐ ☆ ✇ Keijiro's Dev Log

Video

— 21 mai 2020 à 16:46


☐ ☆ ✇ Keijiro's Dev Log

I updated the Azure Kinect SDK to 1.4.0, it changed nothing...

— 21 mai 2020 à 15:59


I updated the Azure Kinect SDK to 1.4.0, it changed nothing though. https://github.com/keijiro/Akvfx

☐ ☆ ✇ Keijiro's Dev Log

I updated the Azure Kinect SDK to 1.4.0, it changed nothing...

— 21 mai 2020 à 15:57


I updated the Azure Kinect SDK to 1.4.0, it changed nothing though. https://github.com/keijiro/Akvfx

☐ ☆ ✇ Keijiro's Dev Log

Added an example that exports a vector field from Houdini to...

— 6 février 2020 à 08:57


Added an example that exports a vector field from Houdini to Unity VFX Graph. https://github.com/keijiro/VectorFieldExamples

☐ ☆ ✇ Keijiro's Dev Log

Added an example that exports a vector field from Houdini to...

— 6 février 2020 à 08:57


Added an example that exports a vector field from Houdini to Unity VFX Graph. https://github.com/keijiro/VectorFieldExamples

☐ ☆ ✇ Keijiro's Dev Log

I added a surface reconstruction feature to the Azure Kinect...

— 3 février 2020 à 15:18


I added a surface reconstruction feature to the Azure Kinect example. Now I can add fragment shader effects using Shader Graph. https://github.com/keijiro/Akvfx

☐ ☆ ✇ Keijiro's Dev Log

I added a surface reconstruction feature to the Azure Kinect...

— 3 février 2020 à 15:17






I added a surface reconstruction feature to the Azure Kinect example. Now I can add fragment shader effects using Shader Graph. https://github.com/keijiro/Akvfx

☐ ☆ ✇ Keijiro's Dev Log

Changed the image calibration method used in the Azure Kinect...

— 1 février 2020 à 18:01


Changed the image calibration method used in the Azure Kinect plugin. https://github.com/keijiro/Akvfx

☑ ☆ ✇ Keijiro's Dev Log

It worked, not a great example though.

— 22 janvier 2020 à 16:29


It worked, not a great example though.

☑ ☆ ✇ Keijiro's Dev Log

It worked, not a great example though.

— 22 janvier 2020 à 16:28


It worked, not a great example though.

☑ ☆ ✇ Keijiro's Dev Log

Building fluid VAT test data. Lots of wait time.

— 22 janvier 2020 à 16:17


Building fluid VAT test data. Lots of wait time.

☐ ☆ ✇ Keijiro's Dev Log

I renamed the VAT example repository (VfxVatExample ->...

— 16 janvier 2020 à 11:43


I renamed the VAT example repository (VfxVatExample -> HdrpVatExample) and added a cloth (soft body) VAT shader graph example. https://github.com/keijiro/HdrpVatExample

☐ ☆ ✇ Keijiro's Dev Log

Trying to recreate the same scene with real-time ray tracing....

— 27 décembre 2019 à 15:46


Trying to recreate the same scene with real-time ray tracing. https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

Trying to recreate the same scene with real-time ray tracing....

— 27 décembre 2019 à 15:43


Trying to recreate the same scene with real-time ray tracing. https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

Trying Unity’s path tracing feature....

— 27 décembre 2019 à 09:39






Trying Unity’s path tracing feature. https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

Trying Unity’s real-time ray tracing feature with an...

— 25 décembre 2019 à 14:52




Trying Unity’s real-time ray tracing feature with an animated material (Shader Graph) https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

Trying Unity’s real-time ray tracing feature with an...

— 25 décembre 2019 à 14:49


Trying Unity’s real-time ray tracing feature with an animated material (Shader Graph) https://github.com/keijiro/UnityDxrTest

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