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☐ ☆ ✇ CreativeApplications.Net

Looom – Flipbook animation app for the iPad, reimagined

Par : Filip Visnjic — 30 juin 2020 à 23:49
Looom – Flipbook animation app for the iPad, reimagined
Looom is a flipbook animation app for the iPad, reimagined. It invites users to a new way of creating hand-drawn animation.

☑ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Cinematographer Geoffrey Hall ACS chooses Cooke lenses to create a cinematic look for 20-year reboot of HALIFAX: Retribution

Par : Denise Williams — 1 juillet 2020 à 00:20

June 30, 2020 Cooke Optics’ S7/i Full Frame Plus prime lenses were the first choice of renowned cinematographer Geoffrey Hall ACS (Chopper, Red Dog: Escape from Pretoria) to shoot HALIFAX: Retribution, a reboot of the popular Australian TV crime drama series, Halifax f.p. that ran from 1994-2001 on Channel Nine. Acclaimed Australian actress Rebecca Gibney ...

The post Cinematographer Geoffrey Hall ACS chooses Cooke lenses to create a cinematic look for 20-year reboot of HALIFAX: Retribution appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☑ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Frame.io Looks to the Future of the Film Industry in “Workflow From Home” Series Finale

Par : Zazil Media — 30 juin 2020 à 16:35

New York City, NY – June 29, 2020 – Frame.io, the world’s leading video review and collaboration platform, has just released the series finale of its video tutorial series, “Workflow From Home,” which explores how to enable remote video workflows through tech breakdowns and deep-dive user case studies. In episode 13, the final of the ...

The post Frame.io Looks to the Future of the Film Industry in “Workflow From Home” Series Finale appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

About Kusmos Live by Kuflex Lab

Par : Marco Savo — 22 juin 2020 à 16:00

During these tough and uncertain times it has been inspiring to see so many audiovisual artists and events coming up with tools and formats to overcome the quarantine restrictions and social distancing.

A few weeks back the guys from Kuflex Lab reached out to showcase their latest tool that stands out among all the virtual/hybrid solutions we have seen so far. Kusmos Live allows to turn online concerts into interactive digital shows. Pretty neat uh?

Kusmos - Kuflex Lab - Audiovisual Interactive Tool

Let’s dive in and explore how it works. Down to the nitty-nerdy-gritty Kusmos is a custom VJ software written on openFrameworks + VDMX5 + Syphon.

In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.

In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with SILA SVETA studio on the Therr Maitz concert, Caprices Festival 2018, Nina Kraviz experimental performance at Coachella 2019.

OK, really cool but how exactly does interactivity work? We gave some feedback to Kuflex lab with a few tricky questions to better understand the whole potential of this new audiovisual tool.

KUFLEX: The Tracker program receives depth-sensor data, calibrates a point cloud as we need it (we can rotate the cloud, cut off everything you don’t need keeping only the data of the artist oneself and merge point clouds from two sensors) and sends it to the renderer (UE4 scene).

Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. We also captured video from the laptop’s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. Then the OBS program captures the video of the launched scene and sends it to the video streaming server.

Kusmos Live - audiovisual tool

During our second live experiment we tested some new features for the viewers interactive communication with the stream. While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it.

During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.

 AVC: We think it’s a really interesting and innovative project responding to the challenges of the pandemic. In terms of appeal for VJs there is the risk of potentially being extremely limited for the audiovisual artists creativity, and the aesthetic I guess would always be the same.

It would be key for the tool to have a wider range of possibilities of customization for the artists otherwise they might get tired soon. I guess they all want to leave their unique mark in the scene.

KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream. 

AVC: It’s a bit unusual to keep promoting the idea of “God is DJ”. Is the DJ persona so relevant the viewer wants to watch during the entire show in a virtual environment?

KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control.

At the same time, Kusmos Live is primarily a show, a kind of mix of live performance, a computer game and fantastic movie. The virtual camera can fly through digital space, we can switch to different visual elements of the scene and include additional visual effects to the music.

Kusmos Live - Audiovisual Tool

We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat – viewers’ comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer.

We will explore the topic of distances – where physical space ends, digital begins, the relationship of body and sound. Both dance and music will take place in live format.

Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!

360 Visual Festival - audiovisual event
AVC: We truly appreciate the viewers becoming active, participating and communicating with the stream. That creates a collective experience. Could people really tell if this was a live performance or not? It feels like the interaction should be more meaningful somehow, with a bigger impact to the overall audiovisual artwork.

KUFLEX: Our team worked on a concert from different cities. We thought about how best to organise remote control of virtual cameras and effects. And suddenly our creative director had an idea to manage content through Youtube chat. During the broadcast, he wrote commands like cam1 (switching camera 1), stars ( the star effect was launched).

We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene. We explore different possibilities about other ways of interaction.

In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us. 

AVC:  We would like to know more about how the collaboration you have done with Leksha where the viewers were controlling visual effects with the use of commands via YouTube chat in real-time mode.” How does the input of data modify the visuals? is it like a live coding or common human language and how it is related to the VR software?

kusmos live - kuflex and leksha - audiovisual artists

KUFLEX: Usually in an offline format, we work like this: musicians play music, and VJ manages visual content live using MIDI controllers. Some effects are linked to the amplitude of the sound. But in a situation where we did not have the opportunity to be onsite will all team, we decided to make control through chat commands.

We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program.

In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect.

As for virtual reality, we have plans to create our own application for viewers who can watch live broadcasts using VR devices, thus more deeply immersing themselves in the atmosphere of the digital scene and additionally receive personal effects. 

Kusmos Live - audiovisual tool
 AVC: Fascinating this idea of “universal tool” for content in real time and interactive show. We think it’s important now to dig more into the idea of how it can involve more people in the creative process. It opens new ways of investigation on how to make every audiovisual experience unique, not only in terms of the aesthetics of the piece but also regarding the narrative.

KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don’t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.

Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.

The post About Kusmos Live by Kuflex Lab appeared first on Audiovisualcity.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Baltimore Hospital reaches Health Care Workers Through Live Streaming with Teradek

Par : Vika Safrigina — 29 mai 2020 à 00:09

Effective May 28, 2020 Martin Jenoff is dedicated to getting the news out around Baltimore. He shoots and edits at the local network news station two days a week, presides over the local videographers group, and with his own Focal Point Productions, has been providing live streaming services for nearly a decade. He says, “Back ...

The post Baltimore Hospital reaches Health Care Workers Through Live Streaming with Teradek appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Anomes / Créateurs de Possibles

⁣ ⁣⁣ ⁣#repost @ecmstagram⁣ ⁣__________________⁣ ⁣⁣ ⁣EXO/ENDO...

— 20 mai 2020 à 21:31



⁣⁣
⁣#repost @ecmstagram⁣
⁣__________________⁣
⁣⁣
⁣EXO/ENDO from six years ago. Still one of our favorite projects ever and some of the best music we’ve been able to work with from the amazing @andrelizyoung. Haunting, dark, and brooding just like we like it. We got to encase the entire ensemble in pods of scrim and projection while we went down a tunnel, through the trees, into the fire, and through the ash fall. Exothermic and endothermic reactions of sound and light. #productiondesign #projectiondesign #projection #videodesign #destruction #layers #noise #experimental #doom #metal #music #live #liveperformance #calarts #openframeworks #millumin
https://www.instagram.com/p/CAa-T6SpcQn/?igshid=y3iuy18wa1e4

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

GB Labs qualifies ATTO 360 Tuning, Monitoring, and Analytics Software to achieve even faster performance

Par : Manor Marketing — 18 mai 2020 à 12:57

Aldermaston, UK, 18 May 2020: The leader in intelligent storage solutions, GB Labs, has announced a development partnership with ATTO Technology, Inc., a global leader of network, storage connectivity and infrastructure solutions, and has qualified ATTO 360™ Tuning, Monitoring, and Analytics Software with GB Labs CORE.4 operating system. A network built with ATTO FastFrame™ Ethernet ...

The post GB Labs qualifies ATTO 360 Tuning, Monitoring, and Analytics Software to achieve even faster performance appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

B&H’s New Full-Frame Camera System Captures Extrodinary Imagery

Par : Andres Benetar — 15 mai 2020 à 17:43

  A simple image can say a lot, and capturing that image is key to the communication a creative needs to generate and further grow an audience. Any professional working within the broadcast industry understands that the imagery behind their video content can speak volumes of information to the audience they’re targetting. And with B&H’s ...

The post B&H’s New Full-Frame Camera System Captures Extrodinary Imagery appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Wheatstone’s Strata 32 Gives Broadcasters Greater Channel And IP Audio Innovation Access

Par : Andres Benetar — 7 mai 2020 à 17:01

  If the aim of every broadcast professional is garnering greater audience outreach, then having stellar content and a good brand name is only part of the process. Having top of the line broadcast equipment, such as the kind produced by the Wheatstone Corporation is a sure way for broadcast professionals to better improving both ...

The post Wheatstone’s Strata 32 Gives Broadcasters Greater Channel And IP Audio Innovation Access appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ CreativeApplications.Net

Expressions – Paint and pixel matière at micro-scale

Par : Filip Visnjic — 15 avril 2020 à 12:37
Expressions – Paint and pixel matière at micro-scale
Created by Kynd in collaboration with Yu Miyashita (Sound), 'Expressions' is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of shapes, light and shadow.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

OWNZONES Presents Latest Content Workflow Technologies to Online Audience

Par : Amisa Saari-Stout — 3 avril 2020 à 12:17

Webinar includes demonstration of Connect™ SaaS platform that re-imagines the video supply chain in the cloud  OWNZONES Entertainment Technologies will present its latest products and technologies in a global webinar, taking place on April 7th, 2020 at 9:15am PST. The cloud pioneer will highlight the latest developments within OWNZONES Connect™, the next-gen content servicing and ...

The post OWNZONES Presents Latest Content Workflow Technologies to Online Audience appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ CreativeApplications.Net

Antivanity Mirror

Par : neilmendoza — 30 mars 2020 à 11:14
Antivanity Mirror
The Antivanity Mirror by Neil Mendoza is a robotic mirror that won’t let you look at yourself.

☐ ☆ ✇ CreativeApplications.Net

Avatar Mythology – Technology as metaphorical “alter-beings”

Par : Filip Visnjic — 25 mars 2020 à 09:58
Avatar Mythology – Technology as metaphorical “alter-beings”
Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, 'Avatar·Mythology' is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geography and beasts.

☐ ☆ ✇ 3dvf.com - Actualité quotidienne

Freak : Framestore évoque son nouveau moteur de rendu interne

Par : Shadows — 24 mars 2020 à 12:11

A découvrir chez BeforeAndAfters, une interview de Mark Wilson (global head of CG) et Nathan Welster (head of rendering) du studio Framestore. Ils évoquent les raisons qui ont poussé l’entité à développer son propre moteur de rendu.

L’équipe explique son cheminement : après avoir basculé de RenderMan vers Arnold pour Gravity, le studio a développé énormément d’outils (shaders, intégrateurs, système de lights), pour arriver à un stade où, explique Mark Wilson, Arnold ne servait quasiment plus qu’à calculer les intersections entre rayons lumineux et géométries. A ce stade, une discussion interne a eu lieu sur l’intérêt de se passer totalement d’Arnold.

L’équipe a poursuivi dans cette voie, d’où l’émergence de son moteur “Freak”.

Framestore souligne que le coût d’un moteur interne est souvent nettement plus élevé que celui de l’achat de licences, mais le studio a des besoins spécifiques et travaille sur des projets à très grande échelle qui rendent viable le développement interne. Les deux interviewés soulignent que le moteur Freak est très modulaire, et a véritablement débuté en production avec Alita:Battle Angel.

D’autres points sont évoqués, comme le rendu GPU, le cloud, le machine learning ou encore USD. Nous vous invitons à lire l’ interview pour en savoir plus.

L’article Freak : Framestore évoque son nouveau moteur de rendu interne est apparu en premier sur 3DVF.

☐ ☆ ✇ Anomes / Créateurs de Possibles

⁣ ⁣⁣ ⁣#repost @desilence_⁣ ⁣__________________⁣ ⁣⁣ ⁣This...

— 18 mars 2020 à 15:32



⁣⁣
⁣#repost @desilence_⁣
⁣__________________⁣
⁣⁣
⁣This installation we are doing with @janebeta7 at the @upfbarcelona pays tribute to all the women who worked in the textile factory Ca l'Aranyó since its opening in 1877. .⁣
⁣.⁣
⁣.⁣
⁣#llumbcn #llumbcn20 #videomapping #frame #videodesign #visualist #generativeart #millumin #madmapper #nightphotography #lightskin #lightworker #lighthouse (at Master Universitario en Artes Digitales UPF-IDEC)
https://www.instagram.com/p/B94OIV5pudn/?igshid=118x9p08zfcln

☐ ☆ ✇ 3dvf.com - Actualité quotidienne

Ghost Cell : voyage fantomatique dans un Paris onirique

Par : Shadows — 18 mars 2020 à 18:42

La société de production Autour De Minuit a mis en ligne Ghost Cell, réalisé par Antoine Delacharlery en 2015. Un projet qui nous invite à découvrir la ville de Paris en vue wireframe, grouillant de vie et de quotidien insouciant… L’ensemble prend évidemment un autre sens de lecture avec l’actualité, et alors que les rues de la capitale se sont vidées.

A la fois film scientifique, documentaire et balade onirique, Ghost Cell est une plongée en relief au cœur des entrailles d’un Paris organique vu comme une cellule au travers d’un microscope virtuel.

L’article Ghost Cell : voyage fantomatique dans un Paris onirique est apparu en premier sur 3DVF.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

iSize Technologies to showcase BitSave v.2, the next-generation AI-powered Technology and SaaS Video Encoding Platform at NAB 2020

Par : Manor Marketing — 11 mars 2020 à 14:05

NAB 2020, April 19 – 22, Booth N5329 – iSize Technologies, the London-based deep-tech company specializing in deep learning for video delivery, will be showcasing BitSave v.2, the next-generation ‘precoder’ for perceptual optimization of video content prior to subsequent encoding, at NAB 2020. This is the first time iSize is exhibiting at NAB. BitSave v.2 ...

The post iSize Technologies to showcase BitSave v.2, the next-generation AI-powered Technology and SaaS Video Encoding Platform at NAB 2020 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

Free Final Cut Pro X Plugins to Improve Your Video Edits

Par : Robbie Janney — 10 mars 2020 à 13:00

Expand your video editing toolkit with 12 FREE Final Cut Pro X plugins to boost your editing workflow and improve your final product.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Crystal Vision’s 2020 NAB Show Exhibit Delivers Their Newest IP Video Processing Apps

Par : Andres Benetar — 2 mars 2020 à 22:08

  This April, at the 2020 NAB Show Booth # SL7409, Crystal Vision will be showing the latest picture processing software apps for its MARBLE-V1 media processor hardware, all of which can work with IP, with SDI or with both IP and SDI at the same time. The functionality offered by these apps, which support ...

The post Crystal Vision’s 2020 NAB Show Exhibit Delivers Their Newest IP Video Processing Apps appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

NAB 2020: FOR-A Offers ‘World of Possibilities’ with 12G-SDI/4K Solutions, Expanded IP Options

Par : Pipeline Communications — 20 février 2020 à 17:16

Cypress, CA, Feb. 20, 2020 – With expansive product lines supporting 4K, 12G, HDR, and IP workflows, FOR-A Corporation of America will offer a “World of Possibilities” to attendees at the 2020 NAB Show (Booth C5016), which runs April 19-22 in Las Vegas, Nev. The theme will carry across five distinct areas of FOR-A’s booth ...

The post NAB 2020: FOR-A Offers ‘World of Possibilities’ with 12G-SDI/4K Solutions, Expanded IP Options appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☑ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Imagine Products Integrates ShotPut Pro and TrueCheck With Frame.io Media Collaboration Hub

Par : Andres Benetar — 24 janvier 2020 à 21:27

  Last December, Imagine Products, the creator of software utilities for backing up, viewing, sharing, analyzing, transcoding, and archiving video assets, today announced an integration of its ShotPut Pro and TrueCheck solutions with the industry-leading Frame.io cloud-based collaboration hub. This year at the 2020 NAB Show, attendees will be able to see how the integration ...

The post Imagine Products Integrates ShotPut Pro and TrueCheck With Frame.io Media Collaboration Hub appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Imagine Products Announces ShotPut Pro And TrueCheck Integration With Frame.io Media Collaboration Hub

Par : Andres Benetar — 15 janvier 2020 à 15:56

    Imagine Products Inc., the creator of software utilities for backing up, viewing, sharing, analyzing, transcoding, and archiving video assets, today announced an integration of its ShotPut Pro and TrueCheck solutions with the industry-leading Frame.io cloud-based collaboration hub. The integration gives Frame.io users a streamlined new workflow for offloading and uploading video, audio, and ...

The post Imagine Products Announces ShotPut Pro And TrueCheck Integration With Frame.io Media Collaboration Hub appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE.

☐ ☆ ✇ CreativeApplications.Net

SFPC Fall 2019 Student Showcase

Par : Celine Wong Katzman — 14 janvier 2020 à 14:49
SFPC Fall 2019 Student Showcase
SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

Z-CAM: Affordable Cinema Cameras You Might Not Know About

Par : Caleb Stephens — 6 janvier 2020 à 14:00

Let's take an in-depth look at the Z-CAM lineup for a better understanding on the capability — and affordability — each camera delivers.

☑ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Framestore Future-Proofs VFX Workflows with AWS

Par : News Feed — 9 décembre 2019 à 22:33

Los Angeles Studio Spins Up 40K+ Cores for Complex Ad Projects Framestore has captivated audiences since 1986, growing from a modest London-based visual effects studio into a multi award-winning creative studio with six offices around the world and a talent pool of more than 2,400 artists and producers. A consistently smart and innovative use of ...

The post Framestore Future-Proofs VFX Workflows with AWS appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Frame.io Raises a $50M Series C to Reinvent Video Collaboration

Par : Zazil Media — 25 novembre 2019 à 17:21

New York City, NY – November 25, 2019 – Frame.io, a leading video review and collaboration platform used by over one million filmmakers and media professionals, today announced it has raised a $50 million Series C round to help support its next big push into cloud-enabled motion picture workflows. Frame.io will also use this round ...

The post Frame.io Raises a $50M Series C to Reinvent Video Collaboration appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

☑ ☆ ✇ CreativeApplications.Net

TAMI – An intuitive approach to the learning of trigonometry

Par : franzel — 11 octobre 2019 à 10:58
TAMI – An intuitive approach to the learning of trigonometry
TAMI (Tangible Mathematics Interface) is an interface that facilitates the learning of the basics of trigonometry. Comprised of a tabletop display and a series of physical controllers, users can manipulate mathematical parameters and see the results on-screen in real-time.

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