Ishikawa Senoo Laboratory developed VarioLight, a dynamic projection mapping system that combines a 1000 fps high-speed camera, a 1000 fps high-speed projector, and a high-speed mirror.
Firewall is an interactive media installation created by by Aaron Sherwood and Mike Allison. A stretched sheet of spandex acts as a membrane interface sensitive to depth that people can push into and create fire-like visuals and expressively play music.
Warsaw-based art collective panGenerator created an interactive installation that invites people to take a selfie, which is then projected onto a screen before turning into a gravel cascade.
The Prizome is a projection installation with real-time generated 3D video content and interactive effects. It is a collaboration between maker Adam Barlev, interactive developer Yasushi Harada and 3D artist Jimmz Zhang.
Front Pictures‘ audition on America’s Got Talent 2018 consisted of performing a videomapping routine while detailing a story of a person who must escape a video game.
Located at London’s V&A Museum, Tellart’s Terraform table uses projection mapping to turn a giant sandpit into a vast aerial landscape of mountains, valleys, lakes and rivers.
Cloud Pink is an interactive installation by Seoul-based creative Everyware (formed by Hyunwoo Bang and Yunsil Heo) that invites visitors to poke and prod a fabric screen, thereby causing a visual reaction in the projected simulation of wafting pink clouds.
Ishikawa Senoo Laboratory developed Portable Lumipen, a portable dynamic projection mapping system that tracks a target at 1,000fps with 3ms response time.
Plants and sculptures come to life at the Video Mapping Festival, a festival that presents video mapping in all its forms: monumental, object, video game, immersive, and interactive.
Red Paper Heart designed the interior of the Michigan Central Station to chronicle the life and culture in Detroit through imagery that moves off the screen, onto the grand arches, and ultimately culminate in a 65ft barrel vaulted ceiling. (Client: Ford, Agency: Civic)
Brent Watanabe combined a custom computer application, acrylic paint, and video projection to create this video game installation for “Push Play,” an event at Seattle University that explores social, cultural, and philosophical issues around games.