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☐ ☆ ✇ Keijiro's Dev Log

Photo

19 janvier 2020 à 15:24




☐ ☆ ✇ Keijiro's Dev Log

Photo

17 janvier 2020 à 16:12


☐ ☆ ✇ Keijiro's Dev Log

Video

17 janvier 2020 à 16:11


☐ ☆ ✇ Keijiro's Dev Log

Added an interpolator to the VAT (Vertex Animation Texture)...

17 janvier 2020 à 07:19


Added an interpolator to the VAT (Vertex Animation Texture) shader graph example. Left: Original VAT exported from Houdini. Right: Interpolated animation. https://github.com/keijiro/HdrpVatExample

☐ ☆ ✇ Keijiro's Dev Log

Added an interpolator to the VAT (Vertex Animation Texture)...

17 janvier 2020 à 07:18


Added an interpolator to the VAT (Vertex Animation Texture) shader graph example. Left: Original VAT exported from Houdini. Right: Interpolated animation. https://github.com/keijiro/HdrpVatExample

☐ ☆ ✇ Keijiro's Dev Log

I renamed the VAT example repository (VfxVatExample ->...

16 janvier 2020 à 11:43


I renamed the VAT example repository (VfxVatExample -> HdrpVatExample) and added a cloth (soft body) VAT shader graph example. https://github.com/keijiro/HdrpVatExample

☐ ☆ ✇ Keijiro's Dev Log

Trying to implement a soft body VAT (vertex animation texture)...

16 janvier 2020 à 06:49


Trying to implement a soft body VAT (vertex animation texture) shader using Shader Graph.

☐ ☆ ✇ Keijiro's Dev Log

Another example of vertex animation using C# Job System and the...

15 janvier 2020 à 07:06


Another example of vertex animation using C# Job System and the new Mesh API. This time I managed to put full load on the CPU cores. https://github.com/keijiro/VertexAnimationJob

☐ ☆ ✇ Keijiro's Dev Log

Another example of vertex animation using C# Job System and the...

15 janvier 2020 à 07:05


Another example of vertex animation using C# Job System and the new Mesh API. This time I managed to put full load on the CPU cores. https://github.com/keijiro/VertexAnimationJob

☐ ☆ ✇ CreativeApplications.Net

SFPC Fall 2019 Student Showcase

Par Celine Wong Katzman — 14 janvier 2020 à 14:49
SFPC Fall 2019 Student Showcase
SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

 NAB Crystal Radio Awards At NAB 2020

Par Andres Benetar — 11 janvier 2020 à 16:48

  The concept of entertainment can derive value in the essential idea of how it can provide amusement to the many people that comprise a vast community. Entertainment could be recognized as a massive community service that provides a positive use in the lives of many people, especially in the variety it offers. Entertainment comes ...

The post  NAB Crystal Radio Awards At NAB 2020 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE.

☐ ☆ ✇ Keijiro's Dev Log

Another example of vertex animation with C# Job System and the...

9 janvier 2020 à 09:42


Another example of vertex animation with C# Job System and the new Mesh API https://github.com/keijiro/VertexAnimationJob

☐ ☆ ✇ Keijiro's Dev Log

Another example of vertex animation with C# Job System and the...

9 janvier 2020 à 09:41


Another example of vertex animation with C# Job System and the new Mesh API https://github.com/keijiro/VertexAnimationJob

☐ ☆ ✇ Keijiro's Dev Log

Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to...

6 janvier 2020 à 11:44


Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to Universal Render Pipeline. Now it works on iPhone. https://github.com/keijiro/NoiseBall5/tree/urp

☐ ☆ ✇ Keijiro's Dev Log

Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to...

6 janvier 2020 à 11:42


Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to Universal Render Pipeline. Now it works on iPhone. https://github.com/keijiro/NoiseBall5/tree/urp

☐ ☆ ✇ Keijiro's Dev Log

Photo

4 janvier 2020 à 05:08


☐ ☆ ✇ Keijiro's Dev Log

The same scene with path tracing.

1 janvier 2020 à 16:42


The same scene with path tracing.

☐ ☆ ✇ Keijiro's Dev Log

Testing Unity real-time ray tracing effects (ray-traced...

1 janvier 2020 à 16:38


Testing Unity real-time ray tracing effects (ray-traced reflections and global illumination) https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

Testing Unity real-time ray tracing effects (ray-traced...

1 janvier 2020 à 16:37


Testing Unity real-time ray tracing effects (ray-traced reflections and global illumination) https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

The same scene with real time ray tracing. A bit less accurate...

1 janvier 2020 à 05:44




The same scene with real time ray tracing. A bit less accurate but works without noise.

☐ ☆ ✇ Keijiro's Dev Log

Unity DXR path tracing. It works in an interactive...

1 janvier 2020 à 05:44




Unity DXR path tracing. It works in an interactive way.

https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

The same scene with real time ray tracing. A bit less accurate...

1 janvier 2020 à 05:39


The same scene with real time ray tracing. A bit less accurate but works without noise.

☐ ☆ ✇ Keijiro's Dev Log

Unity DXR path tracing. It works in an interactive...

1 janvier 2020 à 05:38


Unity DXR path tracing. It works in an interactive way.

https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

Testing Unity DXR features. DXR path tracing Real time ray...

1 janvier 2020 à 05:37




Testing Unity DXR features.

  • DXR path tracing
  • Real time ray tracing

https://github.com/keijiro/UnityDxrTest

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