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ARS ELECTRONICA: 9 -13 September 2020, Linz

Par : Marco Savo — 1 juillet 2020 à 13:00

Ars Electronica is THE new media arts festival: a core reference for audiovisual events and artists worldwide.

The festival and its audiovisual artists embrace new technology as a tool for artistic expression rather than the main factor of spectacularization.

This critical approach unlock the infinite creative possibilities within new technologies rather than fetishize them, as we have seen happening a lot with projection mapping and more recently with virtual reality.

ars electronica -audiovisual event

The festival was founded in 1979 by cyberneticist/physicist Herbert W. Franke, electronic musician Hubert Bognermayr, music producer Ulli A. Rützel and Hannes Leopoldseder. It has come a very long way since then but it has always kept its main focus on the intersection of art, technology and society.

One of the most appealing elements of the festival is The Prix Ars Electronica: the most prestigious prize in new media arts, with hefty prizes up to 10.000€. Every year the Golden Nica is awarded to the ground-breaking fruits of artistic experimentation from audiovisual artists worldwide.

Prix Ars Electronica - Audiovisual event - open call

Ars Electronica features a wide variety of activities every year: Symposia, exhibitions, performances, concerts and interventions spanning a broad arc from speculative futuristic scenarios to analytical considerations, from provocative actionism to philosophical debate.

Combining amazing artworks with fruitful conversations is the perfect recipe to create a meaningful experience that constantly scans the new media landscape to find the most inspiring projects. The projects are not simply chosen based on their technical realization but most importantly because the social and artistic innovation they incorporate.

The result of this consistent endeavour is the creation of a loyal community of audiovisual artists, researchers and visitors from all over the world that every year reunites in Linz to inspire and get inspired.

 deep space live - fata morgana - audiovisual artists
Deep Space LIVE – Fata Morgana

Since its inception, the festival has been dedicated to develop new themes for each edition and the organizers are also constantly on the lookout for interesting new venues.

Indeed, the ongoing effort to break out of the narrow confines of conventional conference rooms and artistic spaces, and to stage cultural and scientific encounters in the public sphere has become something of an Ars Electronica trademark.

Stay tuned: Ars Electronica 2020 theme will be released soon!



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Par : Hayley Cantor — 29 juin 2020 à 13:00

Glastonbury, VJ showcase and a virtual reality event. Did I get your attention yet?

That’s right, in a moment where the ‘new normal’ is beginning to establish new ways of working in the world of audiovisual events, Lost Horizon Festival presents us with some of the world’s first responses to Corona Virus brought to us via the Gas Tower.

The team behind Glastonbury’s Shangri-La presents Lost Horizon festival, with 360º immersive visual shows from a healthy list of audiovisual artists that will make you forget we were in the middle of a pandemic, just like Woodstock (hip-hip-hooray!)

With the branding slightly reminiscent of a Madonna track ‘A REAL FESTIVAL, IN A VIRTUAL WORLD’ we are in for a treat, not to mention a fantastic list of VJing sumptuousness to explore and discover!

From the likes of Bertie Sampson, blinkinLAB, Bob Jaroc, DDL, Delta Process, Dr and Quinch, Enjoy Kaos, Fade In Fade Out, Greenaway & Greenaway, Joëlle, Koolik, L’Aubaine (check out the our interview with her) Lazershaft, Lazersonic, LEDS Akimbo, Limbic Cinema, Matt Lee Vs The Positronic Man, More Eyes, Primary Visual Cortex, Rebel Overlay, REM Visuals, WeAreMidnight.

Audiovisual artists

Yes, that’s a lot of new, fresh audiovisual artists coming soon on Audiovisual City, with great thanks to Creative Giants, for curating this mind blowing line-up, promising us a fully immersive digital art and music event.

“Taking the Gas Tower from the fields of the festival world into a groundbreaking new reality, Creative Giants are excited to be joining the team Shangri-La on their voyage of discovery to Lost Horizon, which redefines what a festival can be, creating ways for people to come together and experience music and art in a way we never would have previously imagined.”

Simon Vaughan, Creative Giants

A virtual audiovisual event

What’s more, is nothing sells a virtual festival like the mouthwateringly designed website by Manchester studio, Instruct Studio. If this website were food, I’ve already been eating with my eyes and gotten pretty fat.

“We are thrilled to showcase some of the world’s leading VJs and visual artists in this way. The physical structure of The Gas Tower has been recreated in exact detail in virtual reality, allowing viewers to look around in full 360 degrees to fully immerse themselves in beautiful visuals. We are proud to be leading the way into the digital domain, presenting ground-breaking artists with innovative and mind blowing visuals as part of this ambitious new form of live experience.”

Pete Thornton, More Eyes

Rebel Overlay

Light based minimalistic blade-runner-esque visuals that will make you feel retro futuristic, with everything from lasers to LED totems and 3D structures in the portfolio bag, all with a dash of Resolume control.


No messing about, this studio based in London have done whopping great visual productions for the likes of Coachella, Boomtown and The Human League (for those of you who are old enough to know who they are).

Enjoy the Kaos

Interesting looking 3D abstract visuals that look like candy cane, sweet enough to hang off your Christmas tree. If you’re into 3D animation, mapping, photogrammetry, and art in general then Enjoy the Kaos should definitely be an audiovisual show on your AV hit-list.


Immersive tour visuals for Adam Beyer, and for Booka Shade, what’s not to inspire any keen audiovisual festival goer? Primarily focused on content creation, blinkinLAB is a motion graphics design studio based in London.

Their portfolio of work includes tour visual content creation, motion graphic design, music video, tv commercials, idents and title sequences, as well as live audiovisual performance, vj-ing and projection mapping installations.




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☑ ☆ ✇ Anomes / Créateurs de Possibles

⁣ ⁣⁣ ⁣#repost @joan_____giner⁣ ⁣__________________⁣ ⁣⁣ ⁣Abstract...

— 27 juin 2020 à 08:40

⁣#repost @joan_____giner⁣
⁣Abstract waves 01 #videomapping #sculpture #digitalart #lightdesign #contemporaryart #interiordesign #visualart #kineticart #multimediaart #art #lightart #digitalinstallation #videoprojection #experiment #waves #millumin2 #aftereffects #motiongraphics #insitu #installation #abstractart #geometricart #triangles #stripes #hypnotizing #artwork #fold #geometric

☑ ☆ ✇ Anomes / Créateurs de Possibles

⁣ ⁣⁣ ⁣#repost @metteursenpieces⁣ ⁣__________________⁣ ⁣⁣ ⁣À...

— 27 juin 2020 à 08:40

⁣#repost @metteursenpieces⁣
⁣À demain 18h ! #mapping #citizenlights1030 #millumin #metteursenpieces #schaerbeek #starodyssey #space #color #painting #paint #visualart #visualprojection (at Église Saint-Servais)

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Snapdragon Wear 4100, plus de muscles pour les montres

Par : Pierre Lecourt — 1 juillet 2020 à 12:21

Qualcomm poursuit une sorte de course en avant avec ses Snapdragon Wear 4100 et 4100+. La marque propose toujours plus de fonctions, plus de rapidité et une meilleure durée de vie pour les objets qui en seront équipés. Le soucis étant l’état du marché actuel.

Il y a toujours une clientèle intéressée par ces montres connectées, des objets au final pratiques et efficaces pour certains utilisateurs. Mais la concurrence est rude et Qualcomm vise une clientèle haut de gamme avec ses Snapdragon Wear. Beaucoup de gens qui trouvent un intérêt dans ce type d’outils se sont finalement tournés vers des solutions plus simples et moins chères. Les bracelets connectés ont déferlé sur le marché en proposant certes moins de fonctionnalités mais une bien meilleure autonomie avec un prix correspondant à une fraction de ce que demandent certains fabricants de montres.

Suunto 7

La Suunto 7

Pourtant, deux ans après ses derniers SoC a destination des montres connectées et autres objets du genre, Qualcomm revient Snapdragon Wear 4100 et 4100+. Deux SoC qui promettent plus de vitesse et une meilleur gestion d’énergie… entre autres.

Les futurs montres équipées de ces Snapdragon Wear 4100 pourront se connecter en 4G par exemple. Autrement dit, elles pourront assumer un gros volume de données n’importe où1. On se demande d’abord à quoi cette option pourrait servir puisque à part des mises à jour d’applications, les montres ne communiquent pas énormément de données. Les pièces jointes des emails ne sont pas transférées et l’usage de sa montre pour écouter de la musique en ligne peut largement se contenter de 3G…

C’est sans compter l’autre nouveauté proposée par ces SoC : la gestion de webcams pouvant atteindre 16 Mégapixels. De là a entrevoir des montres permettant la vidéo conférence en 4G il n’y a qu’un tout petit pas a franchir. Je met mon câbles USB a couper que les prochaines montres devraient nous proposer cette fabuleuse options dans les mois qui viennent. La tentation de surfer sur le télétravail pour vanter le bonus d’une visioconférence partout et tout le temps sera trop irrésistible pour que les fabricants n’y cèdent pas. Cela fait une trop belle histoire a raconter que d’imaginer Jean-Marcel s’arrêter en plein footing pour expliquer à Eugénie-Chantal en vidéo conférence le sens caché de son mémo sur le wording de la Sofroco-Gedec.

Les puces Snapdragon Wear 4100 permettront également de piloter des signaux vidéo en 1080p ce qui ne changera pas grand chose sur le rendu final à votre poignet a moins que les constructeurs ne glissent des dalles bien mieux définies mais c’est un plus par rapport à la génération précédente limitée au 640 x 480 pixels. Peut être que cette fonction permettra de diffuser des contenus sans fil vers d’autres écran dans ce FullD ?

Snapdragon Wear 4100

On retrouve sinon une architecture typique de SoC ARM Cortex gravée en 12 nanomètres : quatre coeurs Cortex-A53 cadencés jusqu’à 1.7 GHz, un circuit graphique Adreno 504, une gestion de mémoire vive DDR3L jusqu’à 750 MHz, la prise en charge de l’eMMC 4.5, un Hexagon QDSP6 V56, un modem Snapdragon X5 LTE, un module Wifi4, du Bluetooth 5.0, du NFC et un support de l’USB 2.0.

D’un point de vue performances, cette évolution promet une augmentation de 85% des performances et une augmentation de 25% d’autonomie par rapports à des objets similaires équipés du précédents Snapdragon Wear 3100. Il faut dire qu’on passe d’une architecture 28 nanomètres en Cortex-A7 à une solution plus moderne. 

Le Snapdragon Wear 4100+ visera plus précisément les sportifs avec l’ajout d’un co-processeur dédié à des activités annexes. Une solution qui permet de décharger le SoC de base du suivi essentiellement sportif. Une bonne idée de Qualcomm car l’emploi d’un Cortex-A53 pour ces tâches n’est ni nécessaire ni économe en énergie. Cet ajout permettra donc de piloter les fonctions de suivi cardiaque par exemple mais aussi celles de podomètre et toutes les tâches annexes comme le rappel des alarmes, des minuteries, le réveil de l’affichage après basculement du poignet, les retours haptiques et autres.

Le Snapdragon Wear 4100+ se positionnera donc comme une solution haut de gamme avec une meilleure réactivité et son co-processeur permettra un affichage indépendant de l’Adreno plus efficace. En effet cette solution pilotera 64 000 couleurs contre… 16 pour son prédécesseur. De quoi imaginer des écrans de veille ou des affichages de services comme un chronomètre avec un design un peu plus abouti qu’un simple alignement de gros chiffres.


Apple Watch

On verra ce que ces nouveautés apporteront au marché. Une chose est sûre pour le moment, Qualcomm est entre le marteau et l’enclume. Avec les iWatch d’un côté et évidemment l’emploi de solutions Apple. Et les bracelets connectés de l’autres qui vont vers des puces plus bas de gamme, moins performantes mais offrent une autonomie se comptant en semaines… Suunto se dit emballé et prêt a travailler avec Qualcomm pour sortir leur prochaine montre avec un 4100. Mobvoi également… On verra quels modèles nous réserve le futur.

Snapdragon Wear 4100, plus de muscles pour les montres © 2020.


VirtualDub2, le retour

Par : LeCollagiste — 29 juin 2020 à 10:06

Le retour du retour d’une antiquité des outils vidéo indispensables, le susnommé VirtualDub (2004). Plus mise à jour depuis des années, il revient en grande forme depuis 2 ans dans les bacs à outils vidéo.

VirtualDub2 promet comme avant de puissantes fonctionnalités de capture et de traitement vidéo, extraction ou remplacement de piste son, capture vidéo, montage et coupage vidéo sans ré-encodage, resynchroniser l’audio et la vidéo, couper coller recoller un film à la volée, éliminer un générique, d’appliquer des effets en temps réel, monitoré l’espace disque, l’enregistrement, l’histogramme, le niveau de compression, etc … VituralDub2 écrit et lis du MOV, AVI, MKV, MP4, les séquences d’images TIF 16 bits, support l’alpha, possède le codec CineForm en natif, enregistre en ProRes, H.265, H.264, FFV1, une API étendue pour les plug-ins 32 et 64 bits.

VirtualDub2 est un logiciel gratuit, capture en AVI sur Windows.


VirtualDub2, le retour est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

☐ ☆ ✇ - Actualité quotidienne

Assises Éthique et technologies du futur : Laval Virtual nous invite à la réflexion

Par : Shadows — 29 juin 2020 à 10:01

Le 1er décembre prochain, Laval Virtual et Ouest France organiseront un évènement commun : la première édition des Assises Éthique et technologies du futur.

Le concept : une journée pour échanger et débattre sur les questions éthiques soulevées par les nouvelles technologies telles que réalité virtuelle et augmentée. Des questions que nous avions déjà eu l’occasion d’aborder dans nos précédents comptes-rendus de Laval Virtual, la réalité virtuelle soulevant de nombreuses questions, qu’il s’agisse de sensibiliser, aider des victimes d’évènements traumatisants ou tout simplement nous plonger dans des univers visuels inédits avec ce que cela peut impliquer.

En pratique l’évènement devrait rassembler « élus, professionnels, chercheurs, philosophes, religieux », entre autres, mêler tables rondes, séances en face-à-face, interviews, opportunités de networking. 450 personnes environ sont attendues.
Yves Coppens, paléontologue et paléoanthropologue, sera le « grand témoin » de cette édition.

Le programme détaillé n’est pas encore en ligne, mais on peut déjà trouver une description du concept chez Laval Virtual et Ouest France. Laval Virtual précise que le tout aura lieu à la fois à Laval et dans le Laval Virtual World, l’espace virtuel qui avait permis de proposer une édition Laval Virtual plus tôt dans l’année malgré la pandémie.

Nous aurons l’occasion de reparler de l’évènement lorsque le programme détaillé sera annoncé.

L’article Assises Éthique et technologies du futur : Laval Virtual nous invite à la réflexion est apparu en premier sur 3DVF.

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ETC ColorSource Spot Junior pour petits budgets

Par : admin — 25 juin 2020 à 10:08

La famille de projecteurs abordables ColorSource accueille Le ColorSource Spot Junior. Avec son optique intégrée, cette découpe qui ne pèse que 5,5 kg, est deux fois plus légère que le ColorSource Spot standard. Elle est aussi deux fois moins chère. Lire la suite

L’article ETC ColorSource Spot Junior pour petits budgets est apparu en premier sur SoundLightUp..

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L’Enorme Braderie de CSI est ouverte

Par : admin — 24 juin 2020 à 18:08

Arbiter, Audiopole et Freevox, sociétés du Groupe CSI, oviennent de lancer L'Enorme Braderie, une vente exceptionnelle de produits professionnels de fin de série, de démonstration, d’occasion et de pièces détachées. Les bonnes affaires, c'est maintenant. Lire la suite

L’article L’Enorme Braderie de CSI est ouverte est apparu en premier sur SoundLightUp..

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KEEP YOURSELF CLEAN Exhibition: Online

Par : Marco Savo — 24 juin 2020 à 16:05

Virtual Reality and gaming tools are rapidly becoming the essential vehicles of expressions for audiovisual artists during the Covid-19 imposed restrictions on public events.

We know, we know: no virtual experience can substitute the actual audiovisual event. But that is not the point. The point is experimenting and evolving beyond boundaries accordingly to the contingencies we face in a particular given time.

Audiovisual art as every form of art expression is driven by the tools available, the internal factors such as time and budget, and the external ones, such as venue restrictions or the total lack of them.

Now a lot of digital artists are facing the same problem and they are responding in different ways. The Russian audiovisual art collective VOLNA decided to turn their first solo exhibition: KEEP YOURSELF CLEAN into a virtual reality experience using Unreal Engine.

Keep Yourself Clean Exhibition - Audiovisual Event

The video gaming tool is being widely use in audiovisual art and virtual events. It allows you to simulate real-time scenes and lighting effects.  Exhibition visitors are invited to immerse themselves in the surroundings of each installation and can move freely in the room and choose any observation point.

The following works were reconstructed for the exhibition: the audiovisual installations NEUBAU (2016), Powerline (2017) and Rotor (2018), the light installation Octave (2018), the installation Vague (2019), and two kinetic light installations, Duel (2019) and Nymphéas (2020).

Rotor - audiovisual installation
Neubau -audiovisual installation

Despite the site-specific nature of the works, the overarching artistic principle behind all of them is the search for a universal language of pure forms. These forms, which correspond to the abstract subjects of the installations, are refined during an extensive detailing process, minimalist in their expressiveness and often even have a functional nature.

The eight installations generate intimate spaces where the viewers sits in contemplation of the structural semiotic elements that compose them: light, sound, movement. Each room triggers different emotions slowly revealing themselves while we explore the space and embrace its unique atmosphere.

Duel -audiovisual installation

The primary expressive element in VOLNA’s work is light and its various characteristics, its interaction with space, as well as its movement, the rhythm of chiaroscuro and the way chiaroscuro scenarios unfold in relation to time. Some works include synchronized sound, created to interact closely with the light’s dramaturgy.  

The virtual exhibition space itself is hetero-topic and at the same time proportional to the original exhibition locations. The model exhibits displayed inside it are as close as possible to their real prototypes and preserve the original structural details, including the nature of the lighting and scenarios behind each of the live installations.

The original sound design and ambient sound environments are reproduced, and each work’s context and theme are discussed in an accompanying text.

Powerline -audiovisual installation
Octave - audiovisual installation

In conclusion the exhibition Keep Yourself Clean attempts to embrace all the real and virtual layers of information that make up each of the works, and then let the works themselves become the determinants of perception.

Each of the contexts will “re-sort” in the virtual world, rethink and obey the laws of perception, and each work, in turn, will become an experience of sensory contemplation.


The post KEEP YOURSELF CLEAN Exhibition: Online appeared first on Audiovisualcity.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Rascular Expands Its Tools For NDI With RouteMaster Ultra-Fast Switching Upgrade

Par : Jump — 24 juin 2020 à 10:47

Rascular, designers of software-based powerful, customisable control and monitoring applications for third-party, professional video technologies, has today announced a significant upgrade to its powerful RouteMaster router control application, expanding its virtual routing capabilities for NewTek’s NDI® streams alongside a brand new user interface. RouteMaster now benefits from market-leading NDI ultra-fast switching capabilities, providing users with ...

The post Rascular Expands Its Tools For NDI With RouteMaster Ultra-Fast Switching Upgrade appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ SoundLightUp.

Catalogue de location d’Impact Evénement, édition 2020

Par : admin — 24 juin 2020 à 08:42

Impact Evénement présente son nouveau catalogue Location 2020. Ses 282 pages réunissent l’ensemble des produits son, lumière, vidéo, structure, levage, distribution électrique proposés, et les différents interlocuteurs qui sauront vous aider à organiser vos événements. Lire la suite

L’article Catalogue de location d’Impact Evénement, édition 2020 est apparu en premier sur SoundLightUp..

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Bluefish444 Announces video I/O compatibility with Aximmetry’s Virtual Studio Software

Par : Daniel Harris — 23 juin 2020 à 16:00

KRONOS K8 and Epoch SDI I/O for real time 3D graphics for broadcast and entertainment North Melbourne, Australia, 23rd June 2020 – Bluefish444, manufacturer of the professional video industry’s highest-quality uncompressed 4K SDI, ASI, Video Over IP & HDMI I/O cards and mini converters, has announced SDI I/O support for real time 3D graphics ands ...

The post Bluefish444 Announces video I/O compatibility with Aximmetry’s Virtual Studio Software appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

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Par : Marco Savo — 23 juin 2020 à 16:00

ADAF is an audiovisual event constantly evolving along with the new creative trends and breakthroughs within the digital arts, without loosing the core vision of its foundation days.

Every year the organisers finetune their artistic program through their open call for audiovisual artists, to keep themselves up to date with the ever-evolving new media art landscape.

From the initial focus on video art, installations and live performances they have been widening their program up to include Virtual Reality experiences (VR), Web Art, Video Games and more.

adaf 2020 - audiovisual event

The Athens Digital Arts Festival has been founded in 2005 and it is the pioneer longest living institution in Greece dedicated to audiovisual culture and digital arts. This year, as other audiovisual events, ADAF is responding to the Covid19 crisis with resilience and creativity.

Their 16th edition ADAF ONLINE| TECHNOTRIBALISM will be accessible to everyone through the internet. More than 5,500 audiovisual art proposals from 100 countries around the world are the source for the ADAF 2020 program selection.

adaf 2020 - open call for audiovisual artists

The 2020 year theme reflects upon our primitive status in the foundations of the new hyper-informational world, where the data-flux is absorbing the entire existence reaching the status of God.

Is technology serving us or we are serving the data-totem by providing our more sensible information, giving up our privacy for a greater good?

Algorithms, already present everywhere in the digital realm, are reading us better than ourselves, better than our friends and siblings and in the name of  optimization of our virtual experience, we are gradually letting them make decisions for us, filter our perceptions predict our behavior, our bio metrics, our emotions.

adaf 2020 - audiovisual event

All manifestations of culture can now be experienced on a digitized basis, translated to a language (code, DNA) and stored for everyone who possess it to experience regardless the circumstances. Markets and Money are transfiguring into intangible algorithmic byproducts. Everything to serve the information flow.

Close your eyes and connect to your data-doppelganger your mirrored algorithmic self to your digital footprint. You are part of techno-tribalism, you are part of ADAF 2020.



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☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Polygon Labs Unveils Centralized Web-Based Weather Solution Ipsum Weather

Par : Jump — 23 juin 2020 à 11:21

Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, is today announcing the launch of its centralized web-based weather data management and curation solution, Ipsum Weather. This announcement follows the recent release of Ipsum 2.0, the company’s data aggregation and visualization platform for broadcast news, sports, weather and branding. ...

The post Polygon Labs Unveils Centralized Web-Based Weather Solution Ipsum Weather appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

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L’ULTRA-X40 Meyer séduit de nombreux utilisateurs

Par : admin — 23 juin 2020 à 09:29

La ULTRA-X40, l'enceinte compacte point source de Meyer Sound, est employée avec succès dans un grand nombre de cas, spectacle, événementiel ou comédie musicale, que ce soit en mobile ou en fixe, et a remporté de nombreux prix depuis son lancement en 2019. Lire la suite

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☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

About Kusmos Live by Kuflex Lab

Par : Marco Savo — 22 juin 2020 à 16:00

During these tough and uncertain times it has been inspiring to see so many audiovisual artists and events coming up with tools and formats to overcome the quarantine restrictions and social distancing.

A few weeks back the guys from Kuflex Lab reached out to showcase their latest tool that stands out among all the virtual/hybrid solutions we have seen so far. Kusmos Live allows to turn online concerts into interactive digital shows. Pretty neat uh?

Kusmos - Kuflex Lab - Audiovisual Interactive Tool

Let’s dive in and explore how it works. Down to the nitty-nerdy-gritty Kusmos is a custom VJ software written on openFrameworks + VDMX5 + Syphon.

In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.

In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with SILA SVETA studio on the Therr Maitz concert, Caprices Festival 2018, Nina Kraviz experimental performance at Coachella 2019.

OK, really cool but how exactly does interactivity work? We gave some feedback to Kuflex lab with a few tricky questions to better understand the whole potential of this new audiovisual tool.

KUFLEX: The Tracker program receives depth-sensor data, calibrates a point cloud as we need it (we can rotate the cloud, cut off everything you don’t need keeping only the data of the artist oneself and merge point clouds from two sensors) and sends it to the renderer (UE4 scene).

Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. We also captured video from the laptop’s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. Then the OBS program captures the video of the launched scene and sends it to the video streaming server.

Kusmos Live - audiovisual tool

During our second live experiment we tested some new features for the viewers interactive communication with the stream. While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it.

During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.

 AVC: We think it’s a really interesting and innovative project responding to the challenges of the pandemic. In terms of appeal for VJs there is the risk of potentially being extremely limited for the audiovisual artists creativity, and the aesthetic I guess would always be the same.

It would be key for the tool to have a wider range of possibilities of customization for the artists otherwise they might get tired soon. I guess they all want to leave their unique mark in the scene.

KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream. 

AVC: It’s a bit unusual to keep promoting the idea of “God is DJ”. Is the DJ persona so relevant the viewer wants to watch during the entire show in a virtual environment?

KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control.

At the same time, Kusmos Live is primarily a show, a kind of mix of live performance, a computer game and fantastic movie. The virtual camera can fly through digital space, we can switch to different visual elements of the scene and include additional visual effects to the music.

Kusmos Live - Audiovisual Tool

We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat – viewers’ comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer.

We will explore the topic of distances – where physical space ends, digital begins, the relationship of body and sound. Both dance and music will take place in live format.

Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!

360 Visual Festival - audiovisual event
AVC: We truly appreciate the viewers becoming active, participating and communicating with the stream. That creates a collective experience. Could people really tell if this was a live performance or not? It feels like the interaction should be more meaningful somehow, with a bigger impact to the overall audiovisual artwork.

KUFLEX: Our team worked on a concert from different cities. We thought about how best to organise remote control of virtual cameras and effects. And suddenly our creative director had an idea to manage content through Youtube chat. During the broadcast, he wrote commands like cam1 (switching camera 1), stars ( the star effect was launched).

We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene. We explore different possibilities about other ways of interaction.

In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us. 

AVC:  We would like to know more about how the collaboration you have done with Leksha where the viewers were controlling visual effects with the use of commands via YouTube chat in real-time mode.” How does the input of data modify the visuals? is it like a live coding or common human language and how it is related to the VR software?

kusmos live - kuflex and leksha - audiovisual artists

KUFLEX: Usually in an offline format, we work like this: musicians play music, and VJ manages visual content live using MIDI controllers. Some effects are linked to the amplitude of the sound. But in a situation where we did not have the opportunity to be onsite will all team, we decided to make control through chat commands.

We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program.

In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect.

As for virtual reality, we have plans to create our own application for viewers who can watch live broadcasts using VR devices, thus more deeply immersing themselves in the atmosphere of the digital scene and additionally receive personal effects. 

Kusmos Live - audiovisual tool
 AVC: Fascinating this idea of “universal tool” for content in real time and interactive show. We think it’s important now to dig more into the idea of how it can involve more people in the creative process. It opens new ways of investigation on how to make every audiovisual experience unique, not only in terms of the aesthetics of the piece but also regarding the narrative.

KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don’t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.

Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.

The post About Kusmos Live by Kuflex Lab appeared first on Audiovisualcity.

☐ ☆ ✇ SoundLightUp.

JBL, c’est comme aller Hocinema

Par : admin — 22 juin 2020 à 10:13

Il est temps de se faire une toile...A la maison ! Avec la complicité de Freevox, Hocinema construit des salles de projection privées équipées avec les derniers modèles d'enceintes Screen Array de JBL pour un résultat professionnel. Comme au cinéma. Lire la suite

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Le Christie Griffyn 4K32-RGB, un laser RVB conçu pour l’événementiel

Par : admin — 21 juin 2020 à 09:32

Le nouveau projecteur Christie Griffyn™ 4K32-RGB s’inscrit dans la tradition des projecteurs offrant une technologie de projection spécialement conçue pour les parcs à thèmes, les installations sportives intérieures et extérieures et tout environnement critique. Lire la suite

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“Never Ending Sunday” de Xavier Demay : making of

Par : admin — 20 juin 2020 à 09:30

Robe qui aime valoriser les initiatives de ses clients à rendre hommage aux héros du Covid-19, nous détaille celle de Xavier Demay, Directeur Général de Dushow pendant ce “Dimanche sans fin”. Lire la suite

L’article “Never Ending Sunday” de Xavier Demay : making of est apparu en premier sur SoundLightUp..

☐ ☆ ✇ - Actualité quotidienne

Sébastien Czaja, spécialiste de la visualisation architecturale

Par : Shadows — 22 juin 2020 à 09:29

Sébastien Czaja nous invite à découvrir les projets de son activité de visualisation architecturale, SCZ Studio.

Disposant de 16 ans d’expérience dans le domaine, il a notamment travaillé en sein de cabinets d’architectes et de studios tels que 3DMS, Asylum, Sud Architectes.
SCZ Studio travaille aussi bien pour des clients français qu’internationaux, et ses services vont du rendu de concours aux animations 3D en passant par les visualisations commerciales.

Ses outils de prédilection sont 3ds Max, V-Ray et Photoshop. En parallèle, il se forme actuellement au digital painting.

L’article Sébastien Czaja, spécialiste de la visualisation architecturale est apparu en premier sur 3DVF.

☐ ☆ ✇ - Actualité quotidienne

Cannes XR Virtual : 55 oeuvres VR/AR à découvrir gratuitement dans quelques jours !

Par : Shadows — 19 juin 2020 à 11:00

Le volet réalité virtuelle/augmentée du Marché du fim – Festival de Cannes s’adapte aux conditions actuelles et se dématérialise. Le résultat : Cannes XR Virtual, un évènement à découvrir sans avoir besoin d’aller sur la croisette.

Du 24 au 26 juin, ce sont notamment 55 oeuvres qui seront à découvrir, qu’il s’agisse d’avant-premières parfois mondiales ou de projets encore en développement (pour 23 des 55 oeuvres).

Pour voir ce contenu, l’option principale sera le téléchargement de l’application MOR (Museum of Other Realities), une galerie qui se spécialise dans la mise en avant d’artistes VR. Elle est disponible sur Steam gratuitement.

En pratique, vous pourrez découvrir :

Miro Shot, en collaboration avec Overview Ark et le DJ New-yorkais Neil Armstrong présenteront à l’occasion de la soirée d’ouverture un concert virtuel exceptionnel à l’image de l’esprit novateur voulu par Cannes XR et Tribeca. Un événement unique qui permettra aux visiteurs de se rencontrer virtuellement, de networker ou simplement de s’amuser.

Si vous ne disposez pas d’un casque VR adapté, le Festival propose une alternative principale (notez cependant que l’accès au Marché du Film Online nécessite une accréditation payante) :

Une version 2D du contenu en live visible sur MOR sera retransmise sur le Marché du Film Online mais aussi sur les sites du Festival Tribeca et Kaleidoscope. Les conférences seront également disponibles en replay sur ces plateformes.

Image d’illustration : Kaiju Confidential, un des projets présentés lors de cet évènement.

L’article Cannes XR Virtual : 55 oeuvres VR/AR à découvrir gratuitement dans quelques jours ! est apparu en premier sur 3DVF.

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Double Webinar pour le Rebirth of Power d’Adamson : la CS-Series !

Par : admin — 19 juin 2020 à 07:25

A l'occasion du salon InfoComm Connected 2020, ADAMSON présente en ligne, ce vendredi 19 juin, sa toute nouvelle et révolutionnaire gamme d'enceintes CS-SERIES avec connexion AVB Milan-ready, amplification Class-D et DSP embarqués. Lire la suite

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APG et Active Audio annoncent la création d’Arbane Groupe

Par : admin — 18 juin 2020 à 15:51

Active Audio, spécialiste de la sonorisation public address, et APG, fabricants d’enceintes professionnelles, annoncent la création d’Arbane Groupe et parachèvent ainsi leur rapprochement stratégique initié en 2016. Lire la suite

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☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity


Par : Marco Savo — 17 juin 2020 à 16:00

One of the main aspects we love about audiovisual culture is its diversity of concepts and aesthetics, spread across a variety tools and techniques.

What struck us immediately about the audiovisual artist Rafael are his powerful messages conveyed through conceptually dense live cinema performances.

Rafael manages to deliver delicately intense artworks where the audiovisual narrative and a strong political message are constantly shaped and kept in balance throughout the performance.

Rafael - Audiovisual Artist

Rafael has been living in Asia for 10 years where he merged his own European artistic and sociocultural background with the Asian aesthetics and political issues, especially within South Korea.

His phography academic background heightened his sensibility towards the image, with special reference to the body within the space.

Suggesting the movements and space exploration within his photos pushed him to experiment with videos and eventually with VJing tools such as Resolume, in order to enhance the interaction with his artworks. Transforming the still images into audio and video performance.

This is an extract of a live performance named “BOM” which is part of an ongoing day-by-day project made in Korea: KYOULBOMYOELEUMGAEUL.

The performance took place at the SEMA: Seoul Museum of Art. KYOUL means Winter in Korean, BOM is Spring, YOELEUM is Summer and GAEUL is Autumn.

The four season piece is a video reportage of Rafael experience in South Korea, presented in chronological order throughout different audiovisual mediums such as Live Cinema performance, Installation and screening.



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☐ ☆ ✇ DJ TechTools

Virtual DJ 2021 released, adds dynamic stems / signal separation mixing

Par : Dan White — 18 juin 2020 à 20:41
Virtual DJ 2021 with Stems Mixing

Who would have thought two different DJ softwares would release the ability to isolate parts of a track on the fly on the exact same day? Today, Atomix Productions has released Virtual DJ 2021, with a signal separation functionality that allows DJs to “de-mix” finished tracks into the individual components. They join Algoriddim, who announced […]

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La Halle ô Grains équipée intégralement en APG

Par : admin — 17 juin 2020 à 10:07

Dans le cadre d'une rénovation complète ayant duré trois ans, le théâtre de La Halle o Grains de Bayeux en Normandie a opté pour un système L-C-R Uniline Compact de APG, intégré par le Groupe ISA. Lire la suite

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Adamson présente les enceintes amplifiées et processées CS-Series

Par : admin — 16 juin 2020 à 17:02

A défaut de se dérouler sur site, InfoComm Connected voit un lancement majeur, la série SC d'Adamson au grand complet. Point source, line-array, renforts de basses, sub et accessoires, c'est désormais un écosystème connecté que nous offre la firme de Port Perry ! Lire la suite

L’article Adamson présente les enceintes amplifiées et processées CS-Series est apparu en premier sur SoundLightUp..

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

SHARJAH LIGHT FESTIVAL: 05 -15 February 2020

Par : Marta Minguell — 16 juin 2020 à 15:37

Sharjah Light Festival illuminates the Emirate once a year showcasing local talent and internationally renowned audiovisual artists.

The audiovisual event features eye-opening displays of colors, images and lights inspired by a variety of subjects such as beauty, science, creativity and knowledge. 

The yearly festival attracts hundreds of thousands of visitors and takes them on a tour of cultural heights, music, artistic ingenuity and technical skills. Projection mapping artworks and lighting installations illuminate the beautiful architecture of Sharjah.

The festival fuses all the components of beauty, art, culture, education, innovation and higher thinking into one glorious event. 

It includes rich programmes, grouped into clusters based on up to 20 locations with new highlights every year showcase the architectural splendour of Sharjah and the beauty of its buildings.

Utilising creative and innovative light technology and specifically curated music, the architectural landmarks of the emirate, such as Al Noor mosque, Al Hisn Fort, Sharjah University City Campus as well as others can literally be seen in a new light.

Many of the designs are poetic and inspired by local culture, stories and traditions or incorporate nature and space, some are based on more modern art and design, all are beautiful and thought provoking.

The Sharjah Light Festival extends to the east coast towns of Dibba, Khorfakkan and Kalba. The 2019 edition featured well known artists and curators such as Larent Langlois, Cindy Lo, Studio Halpeji and Group F


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☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

5G-Virtuosa project completes initial technical IP-based studio set-up

Par : Editor — 16 juin 2020 à 12:29

The participants of 5G-Virtuosa, the EU-funded project exploring 5G and virtualization in broadcast production, announced today that the first technical step of the initiative has been completed at Nevion’s Service Operations Center (SOC) in Gdansk, Poland. The step involves the integration of multiple products from various vendors, with most of the work done remotely because ...

The post 5G-Virtuosa project completes initial technical IP-based studio set-up appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.