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☐ ☆ ✇ The Beat: A Blog by PremiumBeat

Essential Advice on Producing Your Own Short Film

Par : John Francis McCullagh — 6 septembre 2019 à 14:00

The producer plays an important role in the filmmaking process. In this article, we'll take a look at the benefits of a dedicated producer.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

Is Autofocus Finally Ready to Take The Filmmaking Field?

Par : Rubidium Wu — 5 septembre 2019 à 14:00

Autofocus has long been a part of documentary filmmaking, at every budget level, since they often lack the budget for a dedicated focus puller.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

From “True Lies” to “Die Hard”: Simple-Yet-Brilliant Costume Designs

Par : John Francis McCullagh — 4 septembre 2019 à 13:00

Here are two simple-yet-brilliant examples of how costume design can convey — and even dramatically transform — a character’s arc.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

FIZ Systems (Focus, Iris, Zoom) and How to Use Them

Par : Rubidium Wu — 3 septembre 2019 à 13:00

In this article, we take a look at the evolution and application of the FIZ system — including their unparalleled ability to control the camera remotely.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

Master Premiere Pro’s Timeline with Source Patching

Par : Jason Boone — 29 août 2019 à 14:00

Take your video editing skills to the next level by working with source patching in the timeline panel in Adobe Premiere Pro.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

Filmmaking Insights: The Hidden Power of Director’s Commentary

Par : Jourdan Aldredge — 29 août 2019 à 14:00

From camera selection to personal relationships behind the scenes, discover what you can learn from a director's commentary.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

Quick Tip: Fixing a Crooked Horizon in Premiere Pro

Par : Jourdan Aldredge — 28 août 2019 à 14:00

Set your horizons straight with these quick, savvy tips for effectively correcting crooked footage in Adobe Premiere Pro.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

Making Cinema Lights and Practicals Work Together

Par : Rubidium Wu — 28 août 2019 à 13:00

Practical lighting vs. cinematic lighting — this article examines how to use practical lighting to create a cinematic look.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

How to Maximize Your Time and Productivity as a Filmmaker

Par : Rubidium Wu — 27 août 2019 à 14:00

These tools can help you dramatically increase your filmmaking productivity and achieve more than you ever thought possible.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

Do Studios Release Teasers and Trailers Too Early?

Par : Lewis McGregor — 27 août 2019 à 13:00

Is it possible to hype an upcoming blockbuster too much? Here's what studios face when they release teasers into the market early.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

Nature’s Lighting: A Guide on Shooting With or Against the Sun

Par : Jourdan Aldredge — 26 août 2019 à 14:00

If you’re shooting outside on your next project, here are some tips on how to shoot both with or against the ultimate light source — the sun.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

The New and Non-Actor’s Crash Course: Part Two

Par : John Francis McCullagh — 23 août 2019 à 18:28

In the second installment of our two-part Acting Crash Course, we'll discuss professionalism and what you should expect on set.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

Interview: Director Ernie Gilbert on His Sci-Fi Short Film “Nine Minutes”

Par : Charles Yeager — 23 août 2019 à 13:00

Ernie Gilbert opens up about his journey from acclaimed Hollywood editor to director — and his new sci-fi short film Nine Minutes.

☐ ☆ ✇ Unreal Engine 4 & Blender, 3D RT, VR & AR

DIRTY BOMB, le making of

Par : greg — 5 février 2019 à 15:20

Je vous propose aujourd’hui une présentation de la conception du jeu Dirty Bomb et un accès aux différents documents supports de celle-ci: le Game design, l’Artbook et l’Original Soundtrack (OST). Avant la montée en puissance de Kickstarter, Splash Damage a lancé une campagne de financement participatif pour Dirty Bomb. Les récompenses pour les “fondateurs”, personnes ayant … Continuer la lecture de DIRTY BOMB, le making of

☐ ☆ ✇ Passionné de jeux vidéo et de programmation

DIRTY BOMB, le making of

Par : greg — 5 février 2019 à 15:20

Je vous propose aujourd’hui une présentation de la conception du jeu Dirty Bomb et un accès aux différents documents supports de celle-ci: le Game design, l’Artbook et l’Original Soundtrack (OST). Avant la montée en puissance de Kickstarter, Splash Damage a lancé une campagne de financement participatif pour Dirty Bomb. Les récompenses pour les “fondateurs”, personnes ayant … Continuer la lecture de DIRTY BOMB, le making of

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