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☑ ★ ✇ LeCOLLAGISTE VJ

Un vidéoprojecteur avec une caméra et un ordinateur dans le LF2 de LightForm

Par : LeCollagiste — 29 octobre 2019 à 10:02
LightForm LF2

Un scanner en Structured Light, une carte d’estimation de profondeur et on envois des effets instantanément en simple glisser-déplacer dans le LightForm Creator, voilà ce que la compagnie LightForm propose avec sa nouvelle bestiole le vidéoprojecteur LF2. Le LF2 a dans son coffre un VP de 1000 Lumens ANSI à LED d’une durée de vie de 30 000 heures avec une résolution native de 1920×1080 pixels, possède 2 entrées HDMI, 2 ports USB, un port Gigabit RJ45, un ordinateur Quad Core Arm Cortex-A53 de 1,8 GHz, une caméra RGB/IR. Le LF2 se trouve sur leur site à 998$.

LightForm LF2
LightForm LF2

Il existe aussi le kit LFC sans VP pour toutes sortes de configurations et surtout pour de plus grosses surfaces. Dans le kit vous trouverez, un mini ordi Intel Gemini Lake N4000 w/8GB RAM, une webcam Logitech Brio 4K pour le scanner, et un support pour ordinateur et caméra. Et le Lightform Creator pour 799$.

LightForm LFC
LightForm LFC
LightForm LFC

Un vidéoprojecteur avec une caméra et un ordinateur dans le LF2 de LightForm est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Matthews Panel Stand Cranks up Lights, Monitors, & More

Par : Vika Safrigina — 12 décembre 2019 à 03:04

Burbank, California – Matthews Studio Equipment, offers yet another smart solution that makes life on set a bit more convenient. New Panel Stand vimeo.com/348274238 answers the need for a quick set-up stand that aptly supports today’s panel and balloon-style lighting fixtures, LED monitors, screens, overhead frames and backdrops. What’s more, convenient wheels add on-set mobility ...

The post Matthews Panel Stand Cranks up Lights, Monitors, & More appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

☑ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Technicolor uses Baselight to create light and shade in His Dark Materials

Par : Caroline Shawley — 18 décembre 2019 à 14:54

  Colourist Jean-Clément Soret integrates CGI and atmospheric shooting   LONDON — 18 December 2019: One of the most awaited drama series of 2019, His Dark Materials, produced by Bad Wolf for BBC and HBO, was finished at Technicolor in London. With a story set in a parallel universe that seems like the Britain of ...

The post Technicolor uses Baselight to create light and shade in His Dark Materials appeared first on NAB Show News by Broadcast Beat, Official Streamer of NAB Show - NAB Show LIVE.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Baselight helps to polish Uncut Gems

Par : Caroline Shawley — 14 janvier 2020 à 14:59

  LONDON — 14 January 2020: Uncut Gems is the latest movie from directing duo, the Safdie Brothers. The movie tells the story of a charismatic New York City jeweller and gambler (Adam Sandler), and is set in the diamond industry of New York. So it is appropriate that the colour palette was created at ...

The post Baselight helps to polish Uncut Gems appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE.

☑ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

A.C. Lighting Inc.’s World-Class Technology at 2020 NAB Show

Par : Andres Benetar — 23 janvier 2020 à 18:42

    For any creative looking for world-class technology, then A.C. Lighting Inc. has plenty of brands to showcase. This year, at the 2020 NAB show in Las Vegas, A.C. Lighting Inc. will showcase some of its world-class lighting and associated rigging technologies, which include brands such as: Chroma-Q® (LED Lighting) Vista by Chroma-Q (Lighting ...

The post A.C. Lighting Inc.’s World-Class Technology at 2020 NAB Show appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE.

☑ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

FilmLight teams up with ARRI in Paris creative community

Par : Caroline Shawley — 24 janvier 2020 à 13:21

  First 2020 Colour Day hosted in Paris on 28 January   LONDON — 23 January 2020: Following the appointment of Matthieu Straub as the company’s technical and operational consultant to France and the Benelux countries in the summer of 2019, FilmLight is delighted to announce that it has now established a permanent presence in ...

The post FilmLight teams up with ARRI in Paris creative community appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

O.C. White 2020 NAB Show Exhibit Will Help Broadcast Professionals Build A Better Radio Station

Par : Andres Benetar — 4 février 2020 à 01:33

  Anyone who works in radio will understand that for a radio show to succeed, it needs to have the kind of technical efficiency that helps keep up with the times. As good and as wise-cracking as any radio personality can be, talking about the latest hot topic isn’t enough when they have to show ...

The post O.C. White 2020 NAB Show Exhibit Will Help Broadcast Professionals Build A Better Radio Station appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Presteigne Broadcast Hire North Expands Hire Desk

Par : Manor Marketing — 25 février 2020 à 11:17

Crawley, West Sussex, 25 February, 2020 – Presteigne Broadcast Hire, a leading dry hire and total multi-location production equipment provider, today announced the appointment of Jane Skinner as Senior Hire Desk Co-ordinator. Reporting to Presteigne North Hire Manager Roy Gaterell, Skinner is based at the company’s northern office in Warrington, equidistant between Manchester and Liverpool. Skinner ...

The post Presteigne Broadcast Hire North Expands Hire Desk appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

New Larger Cases From NANUK

Par : Andres Benetar — 5 mars 2020 à 19:44

  NANUK, with more than 35 years designing and developing world-class waterproof protective cases for valuable gear, announced the addition of two (2), new and large-size cases to their product line-up here at the 2020 NAB Show. The addition of the NANUK 968, and NANUK 970 brings their case count to 30 in total with ...

The post New Larger Cases From NANUK appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Black News Channel Launches with Brightline LED Fixtures

Par : Pipeline Communications — 12 mars 2020 à 16:01

Bridgeville, Penn. – March 12, 2020 – Brightline, a leading manufacturer of energy efficient lighting systems, today announced Black News Channel, which launched on Feb. 10 and is the nation’s only African American news network, features a dynamic news set lit with Brightline L1.2 and L1.4 SeriesONE LED soft light fixtures. Based in Tallahassee, Fla., ...

The post Black News Channel Launches with Brightline LED Fixtures appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☑ ★ ✇ LeCOLLAGISTE VJ

Spout Recorder de Lightjams

Par : LeCollagiste — 26 mars 2020 à 12:45

Enregistrez des vidéos en temps réel à partir de toutes les applications compatibles Spout.

Lightjams Spout Recorder est un utilitaire gratuit et indispensable à mettre dans sa boite à outils vidéo. Il créer des fichiers vidéo dans différents formats en capturant la sortie vidéo de Spout de tout logiciel compatible (HeavyM, Resolume, Simmetri, ModuloPi, TouchDesigner, Processing, Notch, Grand VJ, Avolites, Sparck et tant d’autres.). Le recoder utilise FFMPG avec le codec H264, multi encapsuleur en MOV, AVI, WMV et MP4 sans perte suivant les réglages.

Lightjams Spout Recorder
Lightjams Spout Recorder
Lightjams Spout Recorder

Spout Recorder de Lightjams est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Customize Your Visual Presentation With ROE Visual’s URC

Par : Andres Benetar — 24 avril 2020 à 16:29

  The beauty behind creativity lies within the freedom it gives any creative. For many professionals working in the broadcast industry, this is a relatable sensation. Because they are presenting their own personalized brand, there is a sense of freedom in their ability to explore and further experiment with the many possibilities their brand can ...

The post Customize Your Visual Presentation With ROE Visual’s URC appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Matthews’ New 40”x40” Flags and Floppies Add Portability

Par : Vika Safrigina — 7 mai 2020 à 17:59

Matthews’ New 40”x40” Flags and Floppies Add Portability Check out the 40”x40” video at: ht Matthews’ New 40”x40”Flags and Floppies Burbank, California – Matthews introduces a full 40”x40” line of Flags and Floppies. Offering the multitude of benefits for which Matthews is known, this practical size answers the need for gear that’s portable enough to travel ...

The post Matthews’ New 40”x40” Flags and Floppies Add Portability appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☑ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Introducing LitraStudio™ Wireless & Waterproof RGBWW 3,000-Lumen Light

Par : Vika Safrigina — 7 mai 2020 à 18:14

Introducing LitraStudio™ Wireless & Waterproof RGBWW 3,000-Lumen Light LitraStudio™ Wireless & Waterproof RGBWW 3,000-Lumen Light San Diego, California – Litra brings a fresh take on compact, rectangular LED lights. With a deceptively small footprint, new LitraStudio™ delivers 3,000 Lumens of color accurate RGBWW output—totally cable-free. Complete with integral interior battery, this versatile fixture offers an ...

The post Introducing LitraStudio™ Wireless & Waterproof RGBWW 3,000-Lumen Light appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

New Matthews Docking System

Par : Vika Safrigina — 13 mai 2020 à 22:32

New Matthews Docking System Watch the Video bit.ly/MSE-DockingSystem Matthews Docking System Burbank, California: Matthews presents the latest in a long line of problem solving equipment stands. In response to the increased use of gimbals on a multitude of shoots, Matthews created the new Docking System to keep these essential tools safely out of the way ...

The post New Matthews Docking System appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

BB&S Intros BiColor Compact Beamlight

Par : Vika Safrigina — 15 mai 2020 à 00:09

Single and 2×2 Versions BB&S Lighting of Denmark announces the new Compact Beamlight BiColor which offers a range of 2700°-5700°K. With 98 TLCI, CBLs are ideal for professional studio, stage, architectural lighting and broadcast news studios that require a hard shadow beam. A Single fixture produces up to 2700-lumens and the 2×2, with its combined ...

The post BB&S Intros BiColor Compact Beamlight appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Anomes / Créateurs de Possibles

⁣ ⁣⁣ ⁣#repost @bertie_sampson⁣ ⁣__________________⁣ ⁣⁣ ⁣24hrs in...

— 15 mai 2020 à 14:48



⁣⁣
⁣#repost @bertie_sampson⁣
⁣__________________⁣
⁣⁣
⁣24hrs in the Rotunda. ⁠⁣
⁣⁠⁣
⁣We were invited by @_h_q_i_ to take over the BBC’s old nightclub and find out how we could transform the space. ⁠⁣
⁣. ⁠⁣
⁣🎵by @bennybowls⁠⁣
⁣Check out more of our work at @immersive.me⁠⁣
⁣.⁠⁣
⁣#projectionmapping #light #lightdesign #immersiveart #ledlights #ledmapping #pixelmapping #programming #touchdesigner #3dart #millumin #madmapper #designsensorial #futuristic #bts #design #mediadesign #sound #sounddesign⁠
https://www.instagram.com/p/CANX-C-AAQ9/?igshid=sfsbp4gz4il3

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

Illuart Festival – Call for Entries

Par : Marco Savo — 15 mai 2020 à 15:30

DEADLINE: June 30 2020

EVENT: 13 November – 8 December 2020

The ILLUART FESTIVAL is looking for video artists!

The audiovisual artists are given the opportunity to participate in one of the largest light shows in Switzerland and to present their works to thousands of visitors at one of the most traditional and important locations in Zürich.

Four different video artists will be selected from all applicants in this audiovisual call. The four winners will be commissioned to create a 5-minute audiovisual production and will receive a budget of CHF 10’000.

The creations will be shown during the festival from 13 November 2020 to 31 December 2020 daily from 8 p.m.

READ MORE AND APPLY

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☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Dejero to Deliver Historic Footage of Return to Human Space flight from American Soil

Par : Caroline Shawley — 20 mai 2020 à 16:59

  Dejero will provide critical transmission and worldwide IP video distribution of NASA and SpaceX launch from Kennedy Space Center   Waterloo, Ontario, May 20, 2020 — Dejero, an innovator in cloud-managed solutions that provide Emmy® award winning video transport and Internet connectivity while mobile or in remote locations, has joined a consortium of technology ...

The post Dejero to Deliver Historic Footage of Return to Human Space flight from American Soil appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

Delight Lab

Par : Marco Savo — 21 mai 2020 à 16:59

Delight Lab is an audiovisual design and experimentation studio pivoting around the concepts of video, light and space.

Established in 2009, covering a variety of projects such as large-scale videomapping projections on architecture, museology audiovisual installations, audiovisual stage design for performing arts, audiovisual content for commercial events, and audio-reactive visuals for live shows among other things.

The origin of Delight Lab goes back when two brothers decided to make projects together at the university: Germán (Design) and Andrea (Art and Aesthetics).

Both audiovisual artists had developed investigations and experimentation with light, the phantasmagoria, the video-projection and the intervention of spaces. All different experiments culminated in a projection mapping on the facade of The Contemporary Art museum of Santiago.

This projection realized in January, 2009 was one of the first mapping projections in Chile. This milestone opened the way to further investigation, artistic and technological experimentation, interdisciplinary exchange and cultural management. These values are still present in every project carried out by the duo.

Contact

Website

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☐ ☆ ✇ Anomes / Créateurs de Possibles

⁣ ⁣⁣ ⁣#repost @mpstudio3d⁣ ⁣__________________⁣ ⁣⁣ ⁣Just teasing...

— 3 juin 2020 à 12:23



⁣⁣
⁣#repost @mpstudio3d⁣
⁣__________________⁣
⁣⁣
⁣Just teasing you with a short #flashback of some of our shows from Festival of Lights Berlin 2019⁣
⁣#mpstudio #3dmapping #projectionmapping #videomapping #art #3dart #lightfestival #festivaloflights #cinema4d #c4d #octane #ae #adobe #aftereffects #motiondesign #event #best #digitalart #instaart #mappingprojection #3drender #millumin #watchout #catlover #artoftheday #festival #contemporaryart (at Berlin, Germany)
https://www.instagram.com/p/CA-CqahgTNp/?igshid=1obkbxg21dgpw

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

What digital did next: Digital Arts and Social Distancing

Par : Marco Savo — 4 juin 2020 à 12:00



How digital arts can unlock value and opportunity in a socially distanced cultural sector?

Marco Savo from Audiovisual City and Kate Rolfe from The Revels Office have never met in person. Theirs is a true digital relationship born of the pandemic.

Cultural consultants who met over Zoom to explore where their world’s crossed-over, and how their mix of experience could help artists, freelancers, and the arts sector as a whole to combat this unsettling time.

Audiovisual City is a digital magazine that promotes and supports audiovisual artists and events worldwide. Connecting hundreds of digital artists from across the world, it is the go-to place for inspiration and information when it comes to the application of digital technologies in artistic expression.

The Revels Office is a cultural consultancy who specialises in finding new revenue for the arts, advising organisations on commercial opportunities and uniting them with funding partners who value the unique, high quality content that only the cultural sector can produce. Together with a network of consultants -The Catalyst Network – the team at The Revels Office manage a range of projects at the intersection between arts and commerce.

Together with a multi-disciplinary group of experts who all have touch-points with digital arts experiences, Audiovisual City and The Revels Office ran a workshop to explore what role digital arts projects could play in the future of arts organisations.

At a time when the sector is anxiously remodelling their core operations to survive months of low visitor numbers, reduced income through established business lines, and a new, uneasy socially distanced experience, we wanted to investigate what untapped value digital arts might offer.

We share with you here a summary of our findings, designed to inspire you at a critical time, to offer valuable ideas to consider in your re-modelling plans, and to decipher the role that digital can play in a sector based almost entirely on live and tangible experiences…


Case Study: Enjambre Cellular

Developed by Mónica Rikić, Enjambre Celular is a project created and designed specifically for the Medialab-Prado interactive façade.

It is a collective strategy game in which different levels and challenges must be overcome, based on the idea of a labyrinth. Controlled externally by passers-by, Enjambre Celular offers an example of a pandemic-proof artistic installation.


Case Study: Distances

Developed by Scenocosme, In this installation, two people in two separate physical spaces are filmed in real time by two devices.

They are invited to have contact virtually within the same image, bringing them together face to face. The head-to-head image created by the software is trying to constantly reduce the proxemic distance between the two people, creating unique and ephemeral meetings with the other and making a connection even when physically apart.

  • Distances Scenocosme Audiovisual Artists
  • Distances Audiovisual Artwork


Digital art vs digital design.

To make informed choices about the use of digital, it is important to understand the distinction of digital art as an artform in its own right, and digital design as a tool for engagement.

Put simply – do you need to move your live content online for commercial, audience or safety reasons, or do you want to create a new interpretation of your content that will explore your stories in an entirely new way? Neither choice is right or wrong, but it will impact the outcomes you achieve, as well as the process you go through.

“The importance of concept is key; you must start with your concept and then chose the technology to match”

Hayley Cantor

What digital art and digital design have in common is their ability to bridge between traditional cultural content and modern, digitally aware audiences, and allow people to fully interact with the arts.

No solution is quicker for overcoming an image of being elitist, static or uninteresting than a digital initiative, so long as it is done well, has a clear purpose and audience, and so long as it incorporates some kind of live and/or unique element that ensures the digital is not simply a mimic of the live experience.

While digital design is fantastic for bringing to life educational and historic content, and is arguably simpler for translating to an online platform, where digital arts stands out is in the sensorial, emotive experience that they can create, lasting longer in people’s memories and creating a sense of community and harmony even if you encounter the art alone.

Digital arts is the perfect solution for a hybrid cultural offering, connecting those experiencing it online and those there in person, allowing for smaller, safer groups to pass through it without losing the commercial, social and artistic benefits of scale.

Case Study: Virtual Archive.

Virtual Archive is a 3D, computer-generated environment open to interactive exploration by single users.

Via a VR headset, the user flies through a 3D data-point cloud formed, visualizing more than 1,700,000 documents present in SALT Research archive collections. Refik Anadol’s installation was displayed as an extension to the artist’s Archive Dreaming project.

  • Digital Archive - Audiovisual Artist
  • Digital Archive - Audiovisual Artwork


Case Study: Natural History Museum of Valparaisa.

In the Introductory Room at Natural History Museum of Valparaíso, Chile, visitors meet an installation of naturalistic illustrations of flora and fauna of the region, highlighting the work of Claudio Gay among others.

Developed by Delight Lab, this project was realised in partnership with the SUMO design and museum office for DIBAM.

  • Delight Lab - Museum Valparaiso - Audiovisual Artwork
  • Delight Lab - Museum Valparaiso - Audiovisual Artists


It’s time to set the price.

The price we have paid for the vast amounts of thrilling, comforting and informative digital content that has been dispersed throughout the global lock-down, is the expectation that digital means free.

Digital comes with development costs, artist costs and new software and/or infrastructure requirements, among other operational demands. Digital content is by no means free to create, and so why is it presented as free to consume? There are two ways of looking at this dilemma.

• Option 1 is to embrace the non-financial value that going digital presents: reaching new and much larger audiences, collecting insightful data, offering educational and social benefits, and adopting new methods in storytelling and human connection.

In this way there is still value, there are no barriers to audiences engaging with you, and you can use data and reach to collaborate with new funding partners, upsell products and services, and request donations wherever possible.

In this way we have seen a really positive response during the pandemic, with culture-lovers willingly paying for online experiences, seeing this as a charitable donation to save something they love rather than a charge for valuable entertainment. However this has not yet translated into a consistent approach that audiences and funders recognise, or indeed made up the huge gap in revenue that arts organisations face.

• Option 2 is to revaluate and recommunicate the value of the digital experience, and set up platforms that give organisations the option to charge.

Given the high value outlined by option 1, it seems reasonable that – just like the expectation to pay for the cinema or a gig – you will have to pay to participate in digital cultural experiences. This transactional view may not sit well alongside arts experiences that are traditionally free, such as museum-entry, but this demonstrates the opportunity presented by digital arts as opposed to digital design; by creating a new experience on a new platform, arts organisations can create something of value to their audiences (and new ones), one which better warrants a participation charge.

Ultimately this is an argument of supply and demand, but what we endorse is a collective reassessment of how and when to charge for digital experiences, thereby protecting arts organisations and artists from giving away valuable content for free, especially when for a time this might be one of their only viable sources of revenue.


Case Study: Fulldome Festival

The oldest full dome projection festival has been held virtually for the first time this year due to the pandemic, charging a ticket price for the online experience. A courageous decision from the organisers who decided to go full steam ahead, offering a 360 view of the festival using VR headsets.

Case Study: Mutek San Francisco, Nexus Experience

Mutek is one of the top audiovisual events worldwide, born in Montreal and then expanded through an international network. The San Francisco edition has been online this year with their ‘Nexus Experience’, hosting live AV performers on two stages, offering digital galleries, online workshops, and ‘viewing party’ film screenings. The event was free and open to donations, with 100% of the festival proceeds going directly to the artists.

  • MutekSF_Audiovisual_Event
  • Fulldome_Festival_Logo_Audiovisual_Event


Demystifying the digital process (and budget).

Digital arts experiences are impactful and memorable no matter what their size, from single exhibition displays through to city-wide festivals. While they can be huge and expensive, often a digital intervention is as cost-effective as a live experience due to the flexibility of the format, recouping investment costs over a far longer lifespan.

For those who want to consider digital as part of their future plans, digital arts producer Steph Clarke shares some considerations:

• Once a digital installation, artwork or exhibition is installed, it can often run 24/7 with minimal staffing and low running costs. Not only can this make valuable budget savings, it also accommodates far higher audience numbers over time, and can easily be adapted to allow for social distancing measures.

• Digital works can easily have their content re-purposed to suit different objectives. Content can be refreshed regularly to suit seasonality, adapted for VIP or stakeholder events, and used for advertising purposes if required.

• It is relatively easy to scale digital work depending upon size of venue or audience size, meaning this approach can be considered for a variety of projects, places and budgets.

• Digital can be used to extend and enhance audience engagement before and after the event/exhibition itself, through engagement online and via apps, creating more touchpoints with your intended audience and opportunities to capture insights and data.

• By digitalising the content for a digital installation, you are simultaneously archiving it too, preserving it for future generations and achieving important cost-savings.

• Given the huge range of digital formats available – apps, projection, light shows, VR, AR – there will always be a format suitable for your budget, timescale and objectives.


Case Study: 400 Conejos.

As part of the Bahidora 2018 festival, Medusa Lab created a unique experience for Ache Producciones and its client: Mezcal 400 conejos.

Attendees received a complimentary drink of mezcal prior entering the dome, and once inside they discovered the mezcal making process through an immersive, colour-filled experience using animations and 360 video.

  • Medusa Lab - 400 Conejos - Audiovisual Artwork
  • Medusa Lab - 400 Conejos - Audiovisual Artist


Case Study: Pinata Tweet.

Piñata was a project made by MID for +Castro agency and the SAKE production company. The piñatas were installed as part of a collaboration with Trident Senses at Benicàssim International Festival.

The interactive piñatas are controlled via Twitter messages sent by the audience. Every tweet contained #TridentSensesPinata, which activated a device that inflated the piñata. As messages accumulated, eventually the piñata exploded over the audience!

  • MID - Pinata Tweets - Audiovisual Artists
  • MID - Pinata Tweets - Audiovisual Artwork



Audiovisual City and The Revels Office plan to now work together.

We aim to connect arts organisations with digital artists and commercial partners, creating inspirational and viable projects in a time of pandemic.

Together we will champion the skills, value and authenticity that digital art and digital tools can bring those looking to find new audiences and new revenue. Get in touch to discuss how these ideas could be applied to your own organisation – hello@therevelsoffice.co.uk

This article was written by Kate Rolfe from The Revels Office and Marco Savo from Audiovisual City with contributions from Hayley Cantor (Audiovisual City Creative Director, Multidisciplinary Graphic Designer and VJ), Sean Carroll (Business Improvement Project Manager), Nicola Casperson (Brand Marketing, Events and Place-Making Consultant), Steph Clarke (Digital Arts Producer), Marta Minguell Colomé (New Media Artist, VJ and Photographer), Amy O’Brien (Events Producer), and Mónica Rikic (New Media Artist). Collectively our experience includes roles at the National Gallery, Natural History Museum, Secret Cinema, Battersea Power Station, Westfields, and London’s Philharmonia Orchestra.

BUY US A COFFEE?BUY US A COFFEE?

The post What digital did next: Digital Arts and Social Distancing appeared first on Audiovisualcity.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Civan Lenses “Lush Life” Music Video for “Orion” with BB&S Lighting

Par : Vika Safrigina — 12 juin 2020 à 01:47

When Timur Civan was called upon to shoot a music video for the title track of “Lush Life” by New York City-based band, “Orion”, he took his cue from the pop rock tune and decided to have fun with it. Dubbed “bouncy music for bouncy people,” its reggae vibe brings to mind lilting palm trees, ...

The post Civan Lenses “Lush Life” Music Video for “Orion” with BB&S Lighting appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

SHARJAH LIGHT FESTIVAL: 05 -15 February 2020

Par : Marta Minguell — 16 juin 2020 à 15:37



Sharjah Light Festival illuminates the Emirate once a year showcasing local talent and internationally renowned audiovisual artists.

The audiovisual event features eye-opening displays of colors, images and lights inspired by a variety of subjects such as beauty, science, creativity and knowledge. 

The yearly festival attracts hundreds of thousands of visitors and takes them on a tour of cultural heights, music, artistic ingenuity and technical skills. Projection mapping artworks and lighting installations illuminate the beautiful architecture of Sharjah.

The festival fuses all the components of beauty, art, culture, education, innovation and higher thinking into one glorious event. 

It includes rich programmes, grouped into clusters based on up to 20 locations with new highlights every year showcase the architectural splendour of Sharjah and the beauty of its buildings.

Utilising creative and innovative light technology and specifically curated music, the architectural landmarks of the emirate, such as Al Noor mosque, Al Hisn Fort, Sharjah University City Campus as well as others can literally be seen in a new light.

Many of the designs are poetic and inspired by local culture, stories and traditions or incorporate nature and space, some are based on more modern art and design, all are beautiful and thought provoking.

The Sharjah Light Festival extends to the east coast towns of Dibba, Khorfakkan and Kalba. The 2019 edition featured well known artists and curators such as Larent Langlois, Cindy Lo, Studio Halpeji and Group F

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The post SHARJAH LIGHT FESTIVAL: 05 -15 February 2020 appeared first on Audiovisualcity.

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

KEEP YOURSELF CLEAN Exhibition: Online

Par : Marco Savo — 24 juin 2020 à 16:05



Virtual Reality and gaming tools are rapidly becoming the essential vehicles of expressions for audiovisual artists during the Covid-19 imposed restrictions on public events.

We know, we know: no virtual experience can substitute the actual audiovisual event. But that is not the point. The point is experimenting and evolving beyond boundaries accordingly to the contingencies we face in a particular given time.


Audiovisual art as every form of art expression is driven by the tools available, the internal factors such as time and budget, and the external ones, such as venue restrictions or the total lack of them.

Now a lot of digital artists are facing the same problem and they are responding in different ways. The Russian audiovisual art collective VOLNA decided to turn their first solo exhibition: KEEP YOURSELF CLEAN into a virtual reality experience using Unreal Engine.

Keep Yourself Clean Exhibition - Audiovisual Event

The video gaming tool is being widely use in audiovisual art and virtual events. It allows you to simulate real-time scenes and lighting effects.  Exhibition visitors are invited to immerse themselves in the surroundings of each installation and can move freely in the room and choose any observation point.

The following works were reconstructed for the exhibition: the audiovisual installations NEUBAU (2016), Powerline (2017) and Rotor (2018), the light installation Octave (2018), the installation Vague (2019), and two kinetic light installations, Duel (2019) and Nymphéas (2020).

Rotor - audiovisual installation
Neubau -audiovisual installation

Despite the site-specific nature of the works, the overarching artistic principle behind all of them is the search for a universal language of pure forms. These forms, which correspond to the abstract subjects of the installations, are refined during an extensive detailing process, minimalist in their expressiveness and often even have a functional nature.

The eight installations generate intimate spaces where the viewers sits in contemplation of the structural semiotic elements that compose them: light, sound, movement. Each room triggers different emotions slowly revealing themselves while we explore the space and embrace its unique atmosphere.

Duel -audiovisual installation

The primary expressive element in VOLNA’s work is light and its various characteristics, its interaction with space, as well as its movement, the rhythm of chiaroscuro and the way chiaroscuro scenarios unfold in relation to time. Some works include synchronized sound, created to interact closely with the light’s dramaturgy.  

The virtual exhibition space itself is hetero-topic and at the same time proportional to the original exhibition locations. The model exhibits displayed inside it are as close as possible to their real prototypes and preserve the original structural details, including the nature of the lighting and scenarios behind each of the live installations.

The original sound design and ambient sound environments are reproduced, and each work’s context and theme are discussed in an accompanying text.

Powerline -audiovisual installation
Octave - audiovisual installation

In conclusion the exhibition Keep Yourself Clean attempts to embrace all the real and virtual layers of information that make up each of the works, and then let the works themselves become the determinants of perception.

Each of the contexts will “re-sort” in the virtual world, rethink and obey the laws of perception, and each work, in turn, will become an experience of sensory contemplation.

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☑ ☆ ✇ Anomes / Créateurs de Possibles

⁣ ⁣⁣ ⁣#repost @metteursenpieces⁣ ⁣__________________⁣ ⁣⁣ ⁣À...

— 27 juin 2020 à 08:40



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⁣#repost @metteursenpieces⁣
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⁣À demain 18h ! #mapping #citizenlights1030 #millumin #metteursenpieces #schaerbeek #starodyssey #space #color #painting #paint #visualart #visualprojection (at Église Saint-Servais)
https://www.instagram.com/p/CB7bpBzJJ1B/?igshid=9rmbavjv6366

☑ ☆ ✇ Anomes / Créateurs de Possibles

⁣ ⁣⁣ ⁣#repost @ex_lumina⁣ ⁣__________________⁣ ⁣⁣ ⁣It’s alive...

— 27 juin 2020 à 08:40



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⁣#repost @ex_lumina⁣
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⁣It’s alive again! 😍🥳 The #interactive #laser defence turret #game powered by #millumin, #arduino, #leapmotion, built of a recycled scan #light inspired by #portal game 👍👊⁣⁣
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⁣⁣#interactiveart #arduinoproject #circasismic #besancon #cyberpunk #recycledart #servo #diy #projectionart #sensoryplay #artinstallation #creativity #automation #robot #robotics #makers
https://www.instagram.com/p/CB7b4i4JJaS/?igshid=wnkfcnihgsaw

☑ ☆ ✇ Anomes / Créateurs de Possibles

⁣ ⁣⁣ ⁣#repost @joan_____giner⁣ ⁣__________________⁣ ⁣⁣ ⁣Abstract...

— 27 juin 2020 à 08:40



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⁣#repost @joan_____giner⁣
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⁣Abstract waves 01 #videomapping #sculpture #digitalart #lightdesign #contemporaryart #interiordesign #visualart #kineticart #multimediaart #art #lightart #digitalinstallation #videoprojection #experiment #waves #millumin2 #aftereffects #motiongraphics #insitu #installation #abstractart #geometricart #triangles #stripes #hypnotizing #artwork #fold #geometric
https://www.instagram.com/p/CB7cIL6pIqh/?igshid=56c4aynq7hil

☑ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Build Distancing Dividers Fast — Introducing Matthews’ Sheet Plate Adapter Kit

Par : Vika Safrigina — 1 juillet 2020 à 04:43

  Matthews Studio Equipment offers a smart solution for some of today’s on-set and real world issues. The new Sheet Plate Adapter Kit makes it easy to quickly build custom dividers to protect against virus transmission, plus it offers a convenient holding method for standard grip equipment.  MSE’s new Sheet Plate Adapter Kit is a ...

The post Build Distancing Dividers Fast — Introducing Matthews’ Sheet Plate Adapter Kit appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

Steve Gerges

Par : Marco Savo — 2 juillet 2020 à 17:36

Steve Gerges has developed an impressive portfolio of commercial projects with top-tier brands, delivering powerful audiovisual storytelling across multiple formats and media.

Nevertheless, we can only appreciate his true artistic self through his mesmerizing audiovisual projects, both conceptually profound and technically advanced.

Many audiovisual artists have to balance their design gigs with their artistic work. When companies hire an artist (rather than a mere designer) they gain an unique creative input empowering the whole marketing campaign. But the actual artistic expression is restricted by the brand identity.

When artists are free to work on the concept as they are on the technical implementation, they deliver a much more powerful and meaningful experience to the viewer.

Steve Gerges began to take an interest in Digital Art in 2000 when he created Visual-Delight, the first collective of VJ’s (visual-jockeys) in Luxembourg. This project allowed him to take his first steps in this innovative art form for that time.

Following a trip to Montreal to the Elektra Festival in 2012, he created his first interactive digital artwork entitled LAN 1.0 at the Carré Rotondes in 2014. Here a few projects we felt best showcased his main features as an audiovisual artist.

ONE

ONE is a generative art sculpture that develops in real time. The audiovisual totem grows and evolves while progressively revealing its organic essence to the viewer.

One tells us the story of the creation of the universe, from the big bang, to energy flows, creation of planets and humankind.

Steve Gerges



RISE OF THE MACHINES

We love this amazing kinetic sculpture that exploits the use of machine programming. Light is the main course of this audiovisual feast. An ethereal force that contours the surrounding space in a beautiful ephemeral moment.



CRONOS

This is an immersive and impressive projection mapping representing the creation of the universe, a recurring them in Steve Gerges work. The audiovisual storytelling features abstract patterns slowly turning into figurative elements.

The viewers is invited to reflect upon the strive of mankind to understand and explore the unattainable complexity of the universe.

There is so much more to explore about Steve Gerges. We strongly invite you to dive deeper into his audiovisual world.

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