Collanews

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☑ ☆ ✇ Keijiro's Dev Log

Taking a screenshot is fun.

30 décembre 2019 à 17:41




Taking a screenshot is fun.

☑ ☆ ✇ Keijiro's Dev Log

Trying the same scene with real-time ray tracing.

30 décembre 2019 à 15:40


Trying the same scene with real-time ray tracing.

☑ ☆ ✇ Keijiro's Dev Log

NoiseBall5 - Unity 2019.3 new Mesh API example with C# Job...

30 décembre 2019 à 13:47


NoiseBall5 - Unity 2019.3 new Mesh API example with C# Job System. Now you can generate/modify meshes using Burst-compiled and threaded jobs without extra memory copying. https://github.com/keijiro/NoiseBall5

☐ ☆ ✇ Keijiro's Dev Log

NoiseBall5 - Unity 2019.3 new Mesh API example with C# Job...

30 décembre 2019 à 13:46


NoiseBall5 - Unity 2019.3 new Mesh API example with C# Job System. Now you can generate/modify meshes using Burst-compiled and threaded jobs without extra memory copying. https://github.com/keijiro/NoiseBall5

☑ ☆ ✇ Keijiro's Dev Log

Trying the new Mesh API (Unity 2019.3) with C# Job System....

29 décembre 2019 à 16:50


Trying the new Mesh API (Unity 2019.3) with C# Job System. https://github.com/keijiro/NoiseBall5

☐ ☆ ✇ Keijiro's Dev Log

Trying to recreate the same scene with real-time ray tracing....

27 décembre 2019 à 15:46


Trying to recreate the same scene with real-time ray tracing. https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

Trying to recreate the same scene with real-time ray tracing....

27 décembre 2019 à 15:43


Trying to recreate the same scene with real-time ray tracing. https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

Trying Unity’s real-time ray tracing feature with an...

25 décembre 2019 à 14:52




Trying Unity’s real-time ray tracing feature with an animated material (Shader Graph) https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

Trying Unity’s real-time ray tracing feature with an...

25 décembre 2019 à 14:49


Trying Unity’s real-time ray tracing feature with an animated material (Shader Graph) https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

Trying the ray tracing feature for the first time.

25 décembre 2019 à 13:14


Trying the ray tracing feature for the first time.

☐ ☆ ✇ Keijiro's Dev Log

Matrix rain effect with procedurally generated letters (Unity...

24 décembre 2019 à 16:03


Matrix rain effect with procedurally generated letters (Unity Shader Graph and VFX Graph) https://github.com/keijiro/ProcCharVfx

☐ ☆ ✇ Keijiro's Dev Log

Matrix rain effect with procedurally generated letters (Unity...

24 décembre 2019 à 16:02


Matrix rain effect with procedurally generated letters (Unity Shader Graph and VFX Graph) https://github.com/keijiro/ProcCharVfx

☐ ☆ ✇ Keijiro's Dev Log

Alien text animation (procedurally generated letters) with Unity...

24 décembre 2019 à 14:36


Alien text animation (procedurally generated letters) with Unity Shader Graph and VFX Graph https://github.com/keijiro/ProcCharVfx

☐ ☆ ✇ Keijiro's Dev Log

Alien text animation (procedurally generated letters) with Unity...

24 décembre 2019 à 14:35


Alien text animation (procedurally generated letters) with Unity Shader Graph and VFX Graph https://github.com/keijiro/ProcCharVfx

☐ ☆ ✇ Keijiro's Dev Log

Photo

24 décembre 2019 à 04:17


☐ ☆ ✇ Keijiro's Dev Log

Ported K.jpg’s SuperSimplex and FastSimplex noise shaders...

23 décembre 2019 à 11:06


Ported K.jpg’s SuperSimplex and FastSimplex noise shaders to Unity. Now I’m profiling them with PIX. https://github.com/keijiro/NoiseShader

☑ ☆ ✇ Keijiro's Dev Log

Upgraded the graphics card (GTX 1660 Ti -> RTX 2060 Super)

22 décembre 2019 à 17:17






Upgraded the graphics card (GTX 1660 Ti -> RTX 2060 Super)

☑ ☆ ✇ Keijiro's Dev Log

200,000 sprites

22 décembre 2019 à 10:16


200,000 sprites

☑ ☆ ✇ Keijiro's Dev Log

Procedurally generated character sprites with Unity Shader Graph...

22 décembre 2019 à 10:10


Procedurally generated character sprites with Unity Shader Graph and VFX Graph. https://github.com/keijiro/ProcCharVfx

☑ ☆ ✇ Keijiro's Dev Log

Unity Recorder v2.1.0 introduced a new public API that allows...

21 décembre 2019 à 14:15


Unity Recorder v2.1.0 introduced a new public API that allows implementing custom recorders. I updated FFmpegRecorder to use this new API – I don’t have to use a dirty hack any more. https://github.com/keijiro/FFmpegRecorder

☑ ☆ ✇ Keijiro's Dev Log

Yurakucho, Tokyo.

21 décembre 2019 à 07:53


Yurakucho, Tokyo.

☐ ☆ ✇ Keijiro's Dev Log

KinoEight - 8 bit-ish style post-processing effect for Unity...

20 décembre 2019 à 16:25


KinoEight - 8 bit-ish style post-processing effect for Unity HDRP https://github.com/keijiro/KinoEight

☐ ☆ ✇ Keijiro's Dev Log

KinoEight - 8 bit-ish style post-processing effect for Unity...

20 décembre 2019 à 16:24


KinoEight - 8 bit-ish style post-processing effect for Unity HDRP https://github.com/keijiro/KinoEight

☐ ☆ ✇ Keijiro's Dev Log

Practicing the S-log color grading workflow.

19 décembre 2019 à 14:33


Practicing the S-log color grading workflow.

☐ ☆ ✇ Keijiro's Dev Log

Shibuya, Tokyo.

19 décembre 2019 à 13:36








Shibuya, Tokyo.

☑ ☆ ✇ Keijiro's Dev Log

Added a downsampling option to the 8 bit-ish effect....

18 décembre 2019 à 16:38


Added a downsampling option to the 8 bit-ish effect. https://github.com/keijiro/KinoEight

☑ ☆ ✇ Keijiro's Dev Log

Yurakucho, Tokyo. Making a gif is fun.

18 décembre 2019 à 16:28


Yurakucho, Tokyo. Making a gif is fun.

☑ ☆ ✇ Keijiro's Dev Log

Yurakucho, Tokyo.

18 décembre 2019 à 15:07


Yurakucho, Tokyo.

☑ ☆ ✇ Keijiro's Dev Log

Ginza, Tokyo.

18 décembre 2019 à 14:29




Ginza, Tokyo.

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