Keijiro's Dev Log
# Just making random effects with particle strips. Yeah it’s...

Just making random effects with particle strips. Yeah it’s fun.

Just making random effects with particle strips. Yeah it’s fun.

Keijiro's Dev Log
# Trying the particle strip feature that was recently added to VFX...

Trying the particle strip feature that was recently added to VFX Graph. I couldn’t mention it in the Unite talk, but it’s definitely fun to play around with.

Keijiro's Dev Log
# I bought Roland MC-101 Groovebox just for amusement but...

I bought Roland MC-101 Groovebox just for amusement but immediately realized that it’s a lot more than I expected. It’s impressively well designed with this small form factor. The sound quality is great. The effects are super useful and fun. The sequencer is easy to use. It only has 4 tracks, but that’s enough to me! It might be a bit expensive but definitely not overpriced.

Keijiro's Dev Log
# Trying Shader Graph support on VFX Graph....

Trying Shader Graph support on VFX Graph. https://github.com/keijiro/VfxShaderGraphTest

Trying Shader Graph support on VFX Graph. https://github.com/keijiro/VfxShaderGraphTest

Trying Shader Graph support on VFX Graph. https://github.com/keijiro/VfxShaderGraphTest

Trying Shader Graph support on VFX Graph. https://github.com/keijiro/VfxShaderGraphTest

Keijiro's Dev Log
# Also trying other new features of VFX Graph. Now I can use...

Also trying other new features of VFX Graph. Now I can use per-particle motion blur.

Keijiro's Dev Log
# The slides for my Unite VFX talk are almost finished, so I...

The slides for my Unite VFX talk are almost finished, so I started working on some bonus slides. In this example, I tried Shader Graph support for VFX Graph, which is newly available in 2019.3.

Keijiro's Dev Log
# TIL ffmpeg can be used to edit/composite videos using filter...

TIL ffmpeg can be used to edit/composite videos using filter graphs. It’s useful to automate a workflow that requires repetitive operations.

I wrote a small script to automate a video editing workflow using ffmpeg. Now I’m putting a full load on my Ryzen CPU.

Keijiro's Dev Log
# VFX Graph is also useful for this kind of 2D animation.

VFX Graph is also useful for this kind of 2D animation.

Keijiro's Dev Log
# I implemented an FFmpeg extension for Unity Recorder. Now you...

I implemented an FFmpeg extension for Unity Recorder. Now you can directly export ProRes from Recorder. https://github.com/keijiro/FFmpegRecorder

Keijiro's Dev Log
# Making video clips for my Unity VFX Graph presentation. The ways...

Making video clips for my Unity VFX Graph presentation. The ways of using the noise nodes.

Keijiro's Dev Log
# Azure Kinect + Unity VFX Graph https://github.com/keijiro/Akvfx

Azure Kinect + Unity VFX Graph https://github.com/keijiro/Akvfx

Azure Kinect + Unity VFX Graph https://github.com/keijiro/Akvfx

Azure Kinect + Unity VFX Graph https://github.com/keijiro/Akvfx

Azure Kinect + Unity VFX Graph https://github.com/keijiro/Akvfx

Azure Kinect + Unity VFX Graph https://github.com/keijiro/Akvfx

Azure Kinect + Unity VFX Graph https://github.com/keijiro/Akvfx

Keijiro's Dev Log
# Another example of vector field effects in Unity VFX Graph. I...

Another example of vector field effects in Unity VFX Graph. I used the Potential Flow node in Houdini to generate this VF data. It’s useful to create object avoiding particles like this. https://github.com/keijiro/VectorFieldExamples

Another example of vector field effects in Unity VFX Graph. I used the Potential Flow node in Houdini to generate this VF data. It’s useful to create object avoiding particles like this. https://github.com/keijiro/VectorFieldExamples

Keijiro's Dev Log
# Playing around with Azure Kinect and Unity VFX...

Playing around with Azure Kinect and Unity VFX Graph https://github.com/keijiro/Akvfx

Playing around with Azure Kinect and Unity VFX Graph https://github.com/keijiro/Akvfx

Keijiro's Dev Log
# Ported Anime4K image upscaler to Unity. Left: Bilinear, Right:...

Ported Anime4K image upscaler to Unity. Left: Bilinear, Right: Anime4K. Although the difference is subtle, it gives good results in general. https://github.com/keijiro/UnityAnime4K

Keijiro's Dev Log
# Did visuals for TOKiMONSTA at Summer Sonic Tokyo. The temperature/humidity were quite high, but it...

Did visuals for TOKiMONSTA at Summer Sonic Tokyo. The temperature/humidity were quite high, but it worked really well. #madewithunity

Keijiro's Dev Log
# Did visuals for TOKiMONSTA at Summer Sonic Osaka. See you tomorrow at Tokyo.

Did visuals for TOKiMONSTA at Summer Sonic Osaka. See you tomorrow at Tokyo.