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☐ ☆ ✇ Keijiro's Dev Log

Photo

19 janvier 2020 à 15:24




☐ ☆ ✇ Keijiro's Dev Log

Photo

17 janvier 2020 à 16:12


☐ ☆ ✇ Keijiro's Dev Log

Video

17 janvier 2020 à 16:11


☐ ☆ ✇ Keijiro's Dev Log

Added an interpolator to the VAT (Vertex Animation Texture)...

17 janvier 2020 à 07:19


Added an interpolator to the VAT (Vertex Animation Texture) shader graph example. Left: Original VAT exported from Houdini. Right: Interpolated animation. https://github.com/keijiro/HdrpVatExample

☐ ☆ ✇ Keijiro's Dev Log

Added an interpolator to the VAT (Vertex Animation Texture)...

17 janvier 2020 à 07:18


Added an interpolator to the VAT (Vertex Animation Texture) shader graph example. Left: Original VAT exported from Houdini. Right: Interpolated animation. https://github.com/keijiro/HdrpVatExample

☐ ☆ ✇ Keijiro's Dev Log

I renamed the VAT example repository (VfxVatExample ->...

16 janvier 2020 à 11:43


I renamed the VAT example repository (VfxVatExample -> HdrpVatExample) and added a cloth (soft body) VAT shader graph example. https://github.com/keijiro/HdrpVatExample

☐ ☆ ✇ Keijiro's Dev Log

Trying to implement a soft body VAT (vertex animation texture)...

16 janvier 2020 à 06:49


Trying to implement a soft body VAT (vertex animation texture) shader using Shader Graph.

☐ ☆ ✇ Keijiro's Dev Log

Another example of vertex animation using C# Job System and the...

15 janvier 2020 à 07:06


Another example of vertex animation using C# Job System and the new Mesh API. This time I managed to put full load on the CPU cores. https://github.com/keijiro/VertexAnimationJob

☐ ☆ ✇ Keijiro's Dev Log

Another example of vertex animation using C# Job System and the...

15 janvier 2020 à 07:05


Another example of vertex animation using C# Job System and the new Mesh API. This time I managed to put full load on the CPU cores. https://github.com/keijiro/VertexAnimationJob

☐ ☆ ✇ Keijiro's Dev Log

Another example of vertex animation with C# Job System and the...

9 janvier 2020 à 09:42


Another example of vertex animation with C# Job System and the new Mesh API https://github.com/keijiro/VertexAnimationJob

☐ ☆ ✇ Keijiro's Dev Log

Another example of vertex animation with C# Job System and the...

9 janvier 2020 à 09:41


Another example of vertex animation with C# Job System and the new Mesh API https://github.com/keijiro/VertexAnimationJob

☐ ☆ ✇ Keijiro's Dev Log

Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to...

6 janvier 2020 à 11:44


Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to Universal Render Pipeline. Now it works on iPhone. https://github.com/keijiro/NoiseBall5/tree/urp

☐ ☆ ✇ Keijiro's Dev Log

Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to...

6 janvier 2020 à 11:42


Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to Universal Render Pipeline. Now it works on iPhone. https://github.com/keijiro/NoiseBall5/tree/urp

☐ ☆ ✇ Keijiro's Dev Log

Photo

4 janvier 2020 à 05:08


☐ ☆ ✇ Keijiro's Dev Log

Measuring energy consumption during ray tracing feature tests.

1 janvier 2020 à 17:07




Measuring energy consumption during ray tracing feature tests.

☐ ☆ ✇ Keijiro's Dev Log

The same scene with path tracing.

1 janvier 2020 à 16:42


The same scene with path tracing.

☐ ☆ ✇ Keijiro's Dev Log

Testing Unity real-time ray tracing effects (ray-traced...

1 janvier 2020 à 16:38


Testing Unity real-time ray tracing effects (ray-traced reflections and global illumination) https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

Testing Unity real-time ray tracing effects (ray-traced...

1 janvier 2020 à 16:37


Testing Unity real-time ray tracing effects (ray-traced reflections and global illumination) https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

The same scene with real time ray tracing. A bit less accurate...

1 janvier 2020 à 05:44




The same scene with real time ray tracing. A bit less accurate but works without noise.

☐ ☆ ✇ Keijiro's Dev Log

Unity DXR path tracing. It works in an interactive...

1 janvier 2020 à 05:44




Unity DXR path tracing. It works in an interactive way.

https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

The same scene with real time ray tracing. A bit less accurate...

1 janvier 2020 à 05:39


The same scene with real time ray tracing. A bit less accurate but works without noise.

☐ ☆ ✇ Keijiro's Dev Log

Unity DXR path tracing. It works in an interactive...

1 janvier 2020 à 05:38


Unity DXR path tracing. It works in an interactive way.

https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

Testing Unity DXR features. DXR path tracing Real time ray...

1 janvier 2020 à 05:37




Testing Unity DXR features.

  • DXR path tracing
  • Real time ray tracing

https://github.com/keijiro/UnityDxrTest

☐ ☆ ✇ Keijiro's Dev Log

Trying the NoiseBall scene with DXR path tracing.

1 janvier 2020 à 04:18


Trying the NoiseBall scene with DXR path tracing.

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