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☐ ☆ ✇ Keijiro's Dev Log

Still working on graphs and timelines.

28 mars 2020 à 16:49


Still working on graphs and timelines.

☐ ☆ ✇ Keijiro's Dev Log

So I replaced the parallel DFT used in LaspVfx with the...

25 mars 2020 à 16:43


So I replaced the parallel DFT used in LaspVfx with the single-threaded FFT. https://github.com/keijiro/LaspVfx

☐ ☆ ✇ Keijiro's Dev Log

I made a comparison between DFT/FFT implementations with Unity...

25 mars 2020 à 14:54


I made a comparison between DFT/FFT implementations with Unity C# Job System and the Burst compiler. Conclusion: The single-threaded FFT is the fastest one. I wonder if there is any parallelization-friendly 1D FFT algorithm. https://github.com/keijiro/BurstFFT

☐ ☆ ✇ Keijiro's Dev Log

Added Lissajous VFX sample to...

21 mars 2020 à 16:49




Added Lissajous VFX sample to LaspVFX https://github.com/keijiro/LaspVfx

☐ ☆ ✇ Keijiro's Dev Log

Added Lissajous VFX sample to...

21 mars 2020 à 16:47


Added Lissajous VFX sample to LaspVFX https://github.com/keijiro/LaspVfx

☐ ☆ ✇ Keijiro's Dev Log

Updating LASP + Visual Effect Graph samples with LASP...

20 mars 2020 à 15:49


Updating LASP + Visual Effect Graph samples with LASP v2. https://github.com/keijiro/LaspVfx

☐ ☆ ✇ Keijiro's Dev Log

LASP v2, the new version of the low-latency audio input plugin...

19 mars 2020 à 14:00


LASP v2, the new version of the low-latency audio input plugin for Unity, is available to use now. Any feedback is welcome. https://github.com/keijiro/Lasp

☐ ☆ ✇ Keijiro's Dev Log

Distorted Lissajous

18 mars 2020 à 16:53


Distorted Lissajous

☐ ☆ ✇ Keijiro's Dev Log

Added Lissajous demo to LASP v2 as an interleaved waveform API...

18 mars 2020 à 16:50


Added Lissajous demo to LASP v2 as an interleaved waveform API example. https://github.com/keijiro/Lasp

☐ ☆ ✇ Keijiro's Dev Log

Testing the runtime device selection functionality of LASP v2....

16 mars 2020 à 16:33


Testing the runtime device selection functionality of LASP v2. https://github.com/keijiro/Lasp/tree/v2

☐ ☆ ✇ Keijiro's Dev Log

In LASP v2, you can use multiple audio inputs. For instance, in...

15 mars 2020 à 15:53


In LASP v2, you can use multiple audio inputs. For instance, in the case of MC-101, you can receive all the four tracks individually. https://github.com/keijiro/Lasp/tree/v2

☐ ☆ ✇ Keijiro's Dev Log

In LASP v2, you can explicitly select a device and channel for...

15 mars 2020 à 14:43


In LASP v2, you can explicitly select a device and channel for each audio level tracker. It’s capable of controlling float/vector3/quaternion/color properties using property binders (previously it only supports float properties). https://github.com/keijiro/Lasp/tree/v2

☐ ☆ ✇ Keijiro's Dev Log

Integrating libsoundio to LASP. It’s almost...

15 mars 2020 à 14:21


Integrating libsoundio to LASP. It’s almost done. https://github.com/keijiro/Lasp/tree/v2

☐ ☆ ✇ Keijiro's Dev Log

Integrating libsoundio to LASP. It’s almost...

15 mars 2020 à 14:20


Integrating libsoundio to LASP. It’s almost done. https://github.com/keijiro/Lasp/tree/v2

☐ ☆ ✇ Keijiro's Dev Log

Implementing a new property binder for LASP2.

14 mars 2020 à 15:50




Implementing a new property binder for LASP2.

☐ ☆ ✇ Keijiro's Dev Log

Implementing a new property binder for LASP2.

14 mars 2020 à 15:47


Implementing a new property binder for LASP2.

☐ ☆ ✇ Keijiro's Dev Log

Porting the Audio Level Tracker component to the libsoundio...

9 mars 2020 à 16:38


Porting the Audio Level Tracker component to the libsoundio plugin. https://github.com/keijiro/Lasp2Prototype

☐ ☆ ✇ Keijiro's Dev Log

Porting the Audio Level Tracker component to the libsoundio...

9 mars 2020 à 16:35


Porting the Audio Level Tracker component to the libsoundio plugin. https://github.com/keijiro/Lasp2Prototype

☐ ☆ ✇ Keijiro's Dev Log

I added an LTC (linear timecode) decoder example to the Unity...

28 février 2020 à 13:33


I added an LTC (linear timecode) decoder example to the Unity libsoundio plugin repository. https://github.com/keijiro/jp.keijiro.libsoundio

☐ ☆ ✇ Keijiro's Dev Log

I added an LTC (linear timecode) decoder example to the Unity...

28 février 2020 à 13:32


I added an LTC (linear timecode) decoder example to the Unity libsoundio plugin repository. https://github.com/keijiro/jp.keijiro.libsoundio

☐ ☆ ✇ Keijiro's Dev Log

Optimized the 1024-point DFT spectrum analyzer using C# Job...

27 février 2020 à 16:49


Optimized the 1024-point DFT spectrum analyzer using C# Job System and the Burst compiler. Before: 62.5 ms -> After: 0.1 ms I wonder if I can get further performance gain using FFT. https://github.com/keijiro/jp.keijiro.libsoundio

☐ ☆ ✇ Keijiro's Dev Log

Adding a spectrum analyzer to the libsoundio sample.

24 février 2020 à 16:46


Adding a spectrum analyzer to the libsoundio sample.

☑ ☆ ✇ Keijiro's Dev Log

Photo

23 février 2020 à 15:11


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