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Microwave Festival

Par Nina Verhagen

HONG KONG

Microwave Festival began in 1996 as an annual video art festival of the local video art institution Videotage. As technology progressed and became more accessible, video art slowly evolved to involve other media; thus Microwave began to embrace the wider range of new media art. As the first and only art festival in Hong Kong dedicated to new media art, Microwave has steadily grown into a well-established festival that brings cutting-edge works to provoke thought in the technological hub every year.

In its 10th anniversary, Microwave Festival celebrated by becoming an independent organization, completed with a re-branding by design partner Milkxhake and a strengthened curatorial and working team. Microwave then continues the hard work to inspire Hong Kong and the rest of the world with pioneering media artworks selected to suit themes relevant to the society today, while also avidly supporting the exchange and dialogue between artists, professionals, and the general public.

They envision that through the Microwave network, Hong Kong artists will be introduced to international institutions and curators, working as a platform and gateway for them to develop their art and skills. Apart from the grand annual festival, Microwave also endeavors to nurture a rising local new media arts community, organizing various programmes such as educational workshops, seminars, forums, and exhibitions.

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The post Microwave Festival appeared first on Audiovisualcity.

Raytracing Temps-réel: RTX/Architecture Turing de Nvidia et DXR de Microsoft

Par greg

Aujourd’hui, on va parler de la nouvelle architecture Turing chez Nvidia avec la gamme de cartes RTX permettant d’effectuer du  Raytracing Temps-réel (enfin, en partie). On parlera aussi de la technologie DXR de Microsoft — et on fera le tout, durant une pause café ! C’est le fruit de 10 ans de travail chez NVidia, … Continuer la lecture de Raytracing Temps-réel: RTX/Architecture Turing de Nvidia et DXR de Microsoft

Raytracing Temps-réel: RTX/Architecture Turing de Nvidia et DXR de Microsoft

Par greg

Aujourd’hui, on va parler de la nouvelle architecture Turing chez Nvidia avec la gamme de cartes RTX permettant d’effectuer du  Raytracing Temps-réel (enfin, en partie). On parlera aussi de la technologie DXR de Microsoft — et on fera le tout, durant une pause café ! C’est le fruit de 10 ans de travail chez NVidia, … Continuer la lecture de Raytracing Temps-réel: RTX/Architecture Turing de Nvidia et DXR de Microsoft

Microvision raises $18 million in a common stock offering

Par pico

Microvision new logoMicrovision that it has closed a public offering of 14.4 million shares for gross proceeds of approximately $18 million (Microvision will receive about $16.6 million).

Ladenburg Thalmann acted as sole book-running manager and representative of the underwriters of the offering. 

TrendForce: the mobile 3D sensing infrared laser projector market will reach almost $2 billion by 2020

Par pico

TrendForce says that smartphone companies are developing 3D sensing capabilities following Apple's iPhone X launch (with its 3D sensor). The company estimates that the market for mobile 3D sensing by infrared laser projectors will grow from $246 million in 2017 to $1.95 billion by 2020.

Current solutions for mobile 3D sensing include structured light and time of flight (ToF). The iPhone X uses structured light with a 30,000 dot IR projector. Time of flight developers include STMicroelectronics, Google/Infineon/PMD and MicroVision.

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Microvision announced its financial results for Q3 2017

Par pico

Microvision new logoMicrovision announced its financial and operating results for Q3 2017. Revenues were $6.1 million (and up from $4 million in Q3 2016), whih is Microvision's highest ever. Operating loss was $5.2 million (up from $4.1 million in Q3 2016) and the net loss was $5.2 million as well.

Cash used in operatings during the quarter was $5.7 million (up from $3.8 million in Q3 2016). As of September 30, 2017 backlog was $15.8 million and cash and cash equivalents were $25.3 million. Given time to market adjustment of the interactive display engine, Microvision anticipates to be at the lower end of its revenue guidance of $30 million to $60 million by January 2019.

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