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Learn How to be a Better Online Communicator at the Presence Summit

COVID-19 has made video conferencing a necessity. Thanks to social distancing, Zoom, Skype, and other video chat programs are now essential for work and team communication. The problem is, most people haven’t had to use video conferencing tools so frequently to communicate with team members and coworkers. The struggle to effectively communicate online makes it ...

The post Learn How to be a Better Online Communicator at the Presence Summit appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

LOST HORIZON FESTIVAL – GAS TOWER: 3 – 4th July, Online



Glastonbury, VJ showcase and a virtual reality event. Did I get your attention yet?


That’s right, in a moment where the ‘new normal’ is beginning to establish new ways of working in the world of audiovisual events, Lost Horizon Festival presents us with some of the world’s first responses to Corona Virus brought to us via the Gas Tower.

The team behind Glastonbury’s Shangri-La presents Lost Horizon festival, with 360º immersive visual shows from a healthy list of audiovisual artists that will make you forget we were in the middle of a pandemic, just like Woodstock (hip-hip-hooray!)

With the branding slightly reminiscent of a Madonna track ‘A REAL FESTIVAL, IN A VIRTUAL WORLD’ we are in for a treat, not to mention a fantastic list of VJing sumptuousness to explore and discover!

From the likes of Bertie Sampson, blinkinLAB, Bob Jaroc, DDL, Delta Process, Dr and Quinch, Enjoy Kaos, Fade In Fade Out, Greenaway & Greenaway, Joëlle, Koolik, L’Aubaine (check out the our interview with her) Lazershaft, Lazersonic, LEDS Akimbo, Limbic Cinema, Matt Lee Vs The Positronic Man, More Eyes, Primary Visual Cortex, Rebel Overlay, REM Visuals, WeAreMidnight.

Audiovisual artists



Yes, that’s a lot of new, fresh audiovisual artists coming soon on Audiovisual City, with great thanks to Creative Giants, for curating this mind blowing line-up, promising us a fully immersive digital art and music event.

“Taking the Gas Tower from the fields of the festival world into a groundbreaking new reality, Creative Giants are excited to be joining the team Shangri-La on their voyage of discovery to Lost Horizon, which redefines what a festival can be, creating ways for people to come together and experience music and art in a way we never would have previously imagined.”

Simon Vaughan, Creative Giants

A virtual audiovisual event



What’s more, is nothing sells a virtual festival like the mouthwateringly designed website by Manchester studio, Instruct Studio. If this website were food, I’ve already been eating with my eyes and gotten pretty fat.

“We are thrilled to showcase some of the world’s leading VJs and visual artists in this way. The physical structure of The Gas Tower has been recreated in exact detail in virtual reality, allowing viewers to look around in full 360 degrees to fully immerse themselves in beautiful visuals. We are proud to be leading the way into the digital domain, presenting ground-breaking artists with innovative and mind blowing visuals as part of this ambitious new form of live experience.”

Pete Thornton, More Eyes

Rebel Overlay

Light based minimalistic blade-runner-esque visuals that will make you feel retro futuristic, with everything from lasers to LED totems and 3D structures in the portfolio bag, all with a dash of Resolume control.

WeAreMidnight

No messing about, this studio based in London have done whopping great visual productions for the likes of Coachella, Boomtown and The Human League (for those of you who are old enough to know who they are).

Enjoy the Kaos

Interesting looking 3D abstract visuals that look like candy cane, sweet enough to hang off your Christmas tree. If you’re into 3D animation, mapping, photogrammetry, and art in general then Enjoy the Kaos should definitely be an audiovisual show on your AV hit-list.

blinkinLAB

Immersive tour visuals for Adam Beyer, and for Booka Shade, what’s not to inspire any keen audiovisual festival goer? Primarily focused on content creation, blinkinLAB is a motion graphics design studio based in London.

Their portfolio of work includes tour visual content creation, motion graphic design, music video, tv commercials, idents and title sequences, as well as live audiovisual performance, vj-ing and projection mapping installations.

Contact

Website

Youtube

The post LOST HORIZON FESTIVAL – GAS TOWER: 3 – 4th July, Online appeared first on Audiovisualcity.

KEEP YOURSELF CLEAN Exhibition: Online

Par : Marco Savo



Virtual Reality and gaming tools are rapidly becoming the essential vehicles of expressions for audiovisual artists during the Covid-19 imposed restrictions on public events.

We know, we know: no virtual experience can substitute the actual audiovisual event. But that is not the point. The point is experimenting and evolving beyond boundaries accordingly to the contingencies we face in a particular given time.


Audiovisual art as every form of art expression is driven by the tools available, the internal factors such as time and budget, and the external ones, such as venue restrictions or the total lack of them.

Now a lot of digital artists are facing the same problem and they are responding in different ways. The Russian audiovisual art collective VOLNA decided to turn their first solo exhibition: KEEP YOURSELF CLEAN into a virtual reality experience using Unreal Engine.

Keep Yourself Clean Exhibition - Audiovisual Event

The video gaming tool is being widely use in audiovisual art and virtual events. It allows you to simulate real-time scenes and lighting effects.  Exhibition visitors are invited to immerse themselves in the surroundings of each installation and can move freely in the room and choose any observation point.

The following works were reconstructed for the exhibition: the audiovisual installations NEUBAU (2016), Powerline (2017) and Rotor (2018), the light installation Octave (2018), the installation Vague (2019), and two kinetic light installations, Duel (2019) and Nymphéas (2020).

Rotor - audiovisual installation
Neubau -audiovisual installation

Despite the site-specific nature of the works, the overarching artistic principle behind all of them is the search for a universal language of pure forms. These forms, which correspond to the abstract subjects of the installations, are refined during an extensive detailing process, minimalist in their expressiveness and often even have a functional nature.

The eight installations generate intimate spaces where the viewers sits in contemplation of the structural semiotic elements that compose them: light, sound, movement. Each room triggers different emotions slowly revealing themselves while we explore the space and embrace its unique atmosphere.

Duel -audiovisual installation

The primary expressive element in VOLNA’s work is light and its various characteristics, its interaction with space, as well as its movement, the rhythm of chiaroscuro and the way chiaroscuro scenarios unfold in relation to time. Some works include synchronized sound, created to interact closely with the light’s dramaturgy.  

The virtual exhibition space itself is hetero-topic and at the same time proportional to the original exhibition locations. The model exhibits displayed inside it are as close as possible to their real prototypes and preserve the original structural details, including the nature of the lighting and scenarios behind each of the live installations.

The original sound design and ambient sound environments are reproduced, and each work’s context and theme are discussed in an accompanying text.

Powerline -audiovisual installation
Octave - audiovisual installation

In conclusion the exhibition Keep Yourself Clean attempts to embrace all the real and virtual layers of information that make up each of the works, and then let the works themselves become the determinants of perception.

Each of the contexts will “re-sort” in the virtual world, rethink and obey the laws of perception, and each work, in turn, will become an experience of sensory contemplation.

Contact

The post KEEP YOURSELF CLEAN Exhibition: Online appeared first on Audiovisualcity.

ATHENS DIGITAL ARTS FESTIVAL: 10 July – 10 September 2020 ONLINE

Par : Marco Savo



ADAF is an audiovisual event constantly evolving along with the new creative trends and breakthroughs within the digital arts, without loosing the core vision of its foundation days.

Every year the organisers finetune their artistic program through their open call for audiovisual artists, to keep themselves up to date with the ever-evolving new media art landscape.

From the initial focus on video art, installations and live performances they have been widening their program up to include Virtual Reality experiences (VR), Web Art, Video Games and more.

adaf 2020 - audiovisual event

The Athens Digital Arts Festival has been founded in 2005 and it is the pioneer longest living institution in Greece dedicated to audiovisual culture and digital arts. This year, as other audiovisual events, ADAF is responding to the Covid19 crisis with resilience and creativity.

Their 16th edition ADAF ONLINE| TECHNOTRIBALISM will be accessible to everyone through the internet. More than 5,500 audiovisual art proposals from 100 countries around the world are the source for the ADAF 2020 program selection.

adaf 2020 - open call for audiovisual artists

The 2020 year theme reflects upon our primitive status in the foundations of the new hyper-informational world, where the data-flux is absorbing the entire existence reaching the status of God.

Is technology serving us or we are serving the data-totem by providing our more sensible information, giving up our privacy for a greater good?

Algorithms, already present everywhere in the digital realm, are reading us better than ourselves, better than our friends and siblings and in the name of  optimization of our virtual experience, we are gradually letting them make decisions for us, filter our perceptions predict our behavior, our bio metrics, our emotions.

adaf 2020 - audiovisual event

All manifestations of culture can now be experienced on a digitized basis, translated to a language (code, DNA) and stored for everyone who possess it to experience regardless the circumstances. Markets and Money are transfiguring into intangible algorithmic byproducts. Everything to serve the information flow.

Close your eyes and connect to your data-doppelganger your mirrored algorithmic self to your digital footprint. You are part of techno-tribalism, you are part of ADAF 2020.

Contact

Website

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The post ATHENS DIGITAL ARTS FESTIVAL: 10 July – 10 September 2020 ONLINE appeared first on Audiovisualcity.

About Kusmos Live by Kuflex Lab

Par : Marco Savo

During these tough and uncertain times it has been inspiring to see so many audiovisual artists and events coming up with tools and formats to overcome the quarantine restrictions and social distancing.

A few weeks back the guys from Kuflex Lab reached out to showcase their latest tool that stands out among all the virtual/hybrid solutions we have seen so far. Kusmos Live allows to turn online concerts into interactive digital shows. Pretty neat uh?

Kusmos - Kuflex Lab - Audiovisual Interactive Tool

Let’s dive in and explore how it works. Down to the nitty-nerdy-gritty Kusmos is a custom VJ software written on openFrameworks + VDMX5 + Syphon.

In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.

In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with SILA SVETA studio on the Therr Maitz concert, Caprices Festival 2018, Nina Kraviz experimental performance at Coachella 2019.

OK, really cool but how exactly does interactivity work? We gave some feedback to Kuflex lab with a few tricky questions to better understand the whole potential of this new audiovisual tool.

KUFLEX: The Tracker program receives depth-sensor data, calibrates a point cloud as we need it (we can rotate the cloud, cut off everything you don’t need keeping only the data of the artist oneself and merge point clouds from two sensors) and sends it to the renderer (UE4 scene).

Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. We also captured video from the laptop’s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. Then the OBS program captures the video of the launched scene and sends it to the video streaming server.

Kusmos Live - audiovisual tool

During our second live experiment we tested some new features for the viewers interactive communication with the stream. While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it.

During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.

 AVC: We think it’s a really interesting and innovative project responding to the challenges of the pandemic. In terms of appeal for VJs there is the risk of potentially being extremely limited for the audiovisual artists creativity, and the aesthetic I guess would always be the same.

It would be key for the tool to have a wider range of possibilities of customization for the artists otherwise they might get tired soon. I guess they all want to leave their unique mark in the scene.

KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream. 

AVC: It’s a bit unusual to keep promoting the idea of “God is DJ”. Is the DJ persona so relevant the viewer wants to watch during the entire show in a virtual environment?

KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control.

At the same time, Kusmos Live is primarily a show, a kind of mix of live performance, a computer game and fantastic movie. The virtual camera can fly through digital space, we can switch to different visual elements of the scene and include additional visual effects to the music.

Kusmos Live - Audiovisual Tool

We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat – viewers’ comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer.

We will explore the topic of distances – where physical space ends, digital begins, the relationship of body and sound. Both dance and music will take place in live format.

Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!

360 Visual Festival - audiovisual event
AVC: We truly appreciate the viewers becoming active, participating and communicating with the stream. That creates a collective experience. Could people really tell if this was a live performance or not? It feels like the interaction should be more meaningful somehow, with a bigger impact to the overall audiovisual artwork.

KUFLEX: Our team worked on a concert from different cities. We thought about how best to organise remote control of virtual cameras and effects. And suddenly our creative director had an idea to manage content through Youtube chat. During the broadcast, he wrote commands like cam1 (switching camera 1), stars ( the star effect was launched).

We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene. We explore different possibilities about other ways of interaction.

In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us. 

AVC:  We would like to know more about how the collaboration you have done with Leksha where the viewers were controlling visual effects with the use of commands via YouTube chat in real-time mode.” How does the input of data modify the visuals? is it like a live coding or common human language and how it is related to the VR software?

kusmos live - kuflex and leksha - audiovisual artists

KUFLEX: Usually in an offline format, we work like this: musicians play music, and VJ manages visual content live using MIDI controllers. Some effects are linked to the amplitude of the sound. But in a situation where we did not have the opportunity to be onsite will all team, we decided to make control through chat commands.

We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program.

In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect.

As for virtual reality, we have plans to create our own application for viewers who can watch live broadcasts using VR devices, thus more deeply immersing themselves in the atmosphere of the digital scene and additionally receive personal effects. 

Kusmos Live - audiovisual tool
 AVC: Fascinating this idea of “universal tool” for content in real time and interactive show. We think it’s important now to dig more into the idea of how it can involve more people in the creative process. It opens new ways of investigation on how to make every audiovisual experience unique, not only in terms of the aesthetics of the piece but also regarding the narrative.

KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don’t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.

Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.

The post About Kusmos Live by Kuflex Lab appeared first on Audiovisualcity.

Sarah Deas joins Pixel Power to strengthen sales team

Cambridge, UK, 18 June 2020: Pixel Power, the global leader in graphics production and playout automation, has appointed Sarah Deas to its head office team. Deas will provide internal sales support to the sales teams in the Cambridge base and regional offices in North America, South-East Asia and the Middle East. “I am delighted to ...

The post Sarah Deas joins Pixel Power to strengthen sales team appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Pliant Technologies Continues to Expand its Reach With Three New Manufacturer’s Reps

AUBURN, AL, JUNE 16, 2020 — Pliant Technologies, a leading provider of professional wireless intercom solutions, adds three additional firms as part of its expanded manufacturer’s representatives initiative, with the appointment of Audio Biz, Mainline Marketing, and Pro Tech Marketing. By signing new manufacturer’s reps, Pliant has increased its scope of coverage and can offer ...

The post Pliant Technologies Continues to Expand its Reach With Three New Manufacturer’s Reps appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Face Nature – Future of the head and sensory apparatus

Face Nature – Future of the head and sensory apparatus
Created by Madeline Schwartzman, "Face Nature" is a series of experiments produced within the context of See Yourself X: Human Futures Expanded (SYX), a recent publication by Madeline that looks at human perception and the sensory apparatus and questions what will be the physical future of the head and the sensory apparatus in fifty years time.

PBT EU partners with Linxstream Media to provide localization services in Middle East

Par : RadianceC

NEXT-TT forms the technology backbone of unique PixelSub platform –  PBT EU forms a strategic partnership with Linxstream Media to provide localization services across Middle East 5 June 2020, Dubai  – Well-established systems integrator PBT EU is pleased to announce a strategic partnership with leading post-production, localization, and entertainment company, Linxstream Media. The partnership launches ...

The post PBT EU partners with Linxstream Media to provide localization services in Middle East appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Output:TargetDisplay: Display01: 29 May 2020 ONLINE

Par : Marco Savo


Espronceda Institute of Art and Culture presents this virtual reality exhibition broadcast live on Espronceda social networks.

 

In the exhibition the Iranian artist Mohsen Hazrati will describe his experience in the Immense VR / AR Residence 2020 at Espronceda.

 

After his first stage of the artist residence, the pandemic outbreak forced the audiovisual artist to delay his return to Iran and continue to develop research and projects in Barcelona.

During the audiovisual event the artist will describe his virtual talk in the RTTT project of the IAM weekend 2020.

 

The talk revolves around the concepts of reflections and mirrors in the Iranian literature, and how the RTT (render to texture) technique in 3D game engines could translate these concepts in experiences.

In addition Hazrati explore the speech based art game projects: SOKHON. In these game art experiences the player’s voice can alter the game process.

 

Contact

Website

Facebook | Instagram | Twitter

The post Output:TargetDisplay: Display01: 29 May 2020 ONLINE appeared first on Audiovisualcity.

BODY (UN)MUTE: 28–29 May 2020 ONLINE


ONLINE, 28 – 29 May 2020

BODY (UN)MUTE: A two-day online festival that looks into the rituals of dancing and masking in times of social distancing.


As we slide into the new normal or la nueva normalidad it is inevitable that the AV world will experience a considerable amount of visibility during the pandemic as technology plays an important part in everything that we do. A surge of online events, meetings and live streams now fill up our diaries like they are going out of fashion and meeting up with your mates down the pub for a pint after work is so 2019.

Enter the evolution of user generated entertainment platforms like Twitch, which now boasts 17.5 million average daily visitors. Resident Advisor has invented its own virtual island Streamland where all virtual events that have been successfully submitted to RA exist. And MelodyVR brings the artist even closer to the fan through some very high spec virtual reality streaming experiences. Did somebody say Zoom quiz? 

The drive for innovation and exploration in the world of audiovisual art and culture is again on the rise, opening up in new forms. Which leads me onto the question about interdisciplinary artists and institutions who challenge the status quo and dare to oppose the mainstream. Where are they and what is their artistic response to the pandemic? 

I give you BODY (UN)MUTE. A two-day online festival curated by Bogomir Doringer hosted by ICK Dans Amsterdam that looks into the rituals of dancing and masking in times of social distancing. The audiovisual event will deliver a programme of workshops, talks and performances from all corners of new media, dance and conceptual art. But how can these rituals take place in an online space?

Photo courtesy of BODY (UN)MUTE: Ania Nowak_performance: To the Aching Parts!

“Technology has been around forever, but most people are not familiar with the basics of streaming. Porn channels and video gaming platforms are way ahead of time and up until now artists haven’t really engaged with it, which makes it harder to get a certain quality that produces something more than just a Zoom call. I have been following the ritual of masking since 9/11 with my project Faceless – Re-inventing Privacy Through Subversive Media Strategies. What is the role of this in contemporary times? BODY (UN)MUTE is a physical representation of Faceless and my art exhibition Dance Of Urgency, which explores how dance and ritual rise in times of personal and collective crises, and how it can empower individuals and groups. In amongst a global pandemic both these ideas live together and that is why I want to explore this space with new media artists”

– Bogomir Doringer

Jeremy Bailey

Some highlights come in the form of Famous New Media Artist Jeremy Bailey who wants you to join his Augmented Reality Makeover Party where step-by-step you can learn how to perfect your own Augmented Reality (AR) digital mask and alter ego. Transgress and queer-up your identity, become a drag unicorn or whatever else you can imagine! 

BODY (UN)MUTE
Jeremy Bailey: Augmented Reality Makeover Party

Rosa Menkman

Rosa Menkman, an art theorist and visual artist specialising in glitch art and resolution theory, will screen her work Pique Nique pour les Inconnues :: The CHORUS VERSION (2019-2020). The video looks at various unknown women whose images are linked to the history of image processing. While these women seem to be able to prolong their existence for as long as the (digital) realms will copy and reuse them, most of them have lost their name and identity.

Photo courtesy of BODY (UN)MUTE: Rosa Menkman performing Pique Nique pour les Inconnues The CHORUS VERSION

Keren Rosenberg

Live performance comes in the form of Keren Rosenberg and Nicola Cavalazzi, who will present an audiovisual art installation which explores our social obsession in self-exposure through the use of modern technology. Together they will question what it means to perform in front of a camera – where does the body finish and the screen start? 

Photo courtesty of BODY (UN)MUTE: Keren Rosenberg performing Emotional Porn – Exhibition of the Self

Dr. Kelina Gotman

Dr. Kelina Gotman talks about how Choreomania, the manic crave for dance, is not just a bi-product of lockdown. Choreographer Emio Greco will elaborate on the Pizzica, a dance from his native ground in Puglia that was danced to heal yourself from the bite of a poisonous spider. And Shanghai Radio will close the two day event giving us an insight into how creativity, music and online streaming kept the Chinese creative community connected during the lockdown. 

In a reaction to the pandemic tickets for the event are based on the principles of donation, which provides the public freedom to support the hard work and dedication from all the artists involved.

Let the body unmute. 

BODY (UN)MUTE in collaboration with ICK Dans Amsterdam
Online Tickets available through the event website.

Website

The post BODY (UN)MUTE: 28–29 May 2020 ONLINE appeared first on Audiovisualcity.

The Online Meeting Survival Guide is Published

This week The Online Meeting Survival Guide has been published for release on Amazon Paperback and Kindle. The book written by the author that brought us Esports in Education, Live Streaming is Smart Marketing and The Virtual Ticket is back with another timely book. The Online Meeting Survival Guide is a book that can help ...

The post The Online Meeting Survival Guide is Published appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

MUTEK SF: NEXUS Experience

Par : Marco Savo

ONLINE, 23 – 24 May 2020

A digital gathering organized by Mutek San Francisco with NEXUS Experience.

The audiovisual event celebrates world-famous digital culture, experimental electronic music and films. It debuts online this year to respond to the current restriction on public events

MUTEK SF – NEXUS Experience is free to join. Donations are welcome as all proceedings will go directly to the artists.

The online festival has worldwide support from the international MUTEK network.

Contact

Website

Facebook | Twitter | Youtube | Instagram

The post MUTEK SF: NEXUS Experience appeared first on Audiovisualcity.

ADAF 2020 – Call for Entries

Par : Marco Savo

DEADLINE: 1 June 2020

The 16th international festival for digital arts of Greece, Athens Digital Arts Festival (ADAF) is evolving and launching an ONLINE version.

Since the new era is here the international festival for digital arts in Greece, Athens Digital Arts Festival has decided that its 16th edition titled Technotribalism, will also be presented online.

ADAF ONLINE | Technotribalism will take place from the beginning of July till September and will be accessible to everyone through the internet.

Under this framework all audiovisual artists will be able to submit applications till the 1st of June, developing the Technotribalism idea to an online version.

The audiovisual event will host artworks from Video Art, Animation, VR (360 video), Performances, Web Art, Games, Digital Image, talks, workshops, ADAF Kids for Children & their Parents and Festivals of the world that are eligible to be presented digitally.

READ MORE AND APPLY

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FullDome Festival

Par : Marco Savo
Fulldome_Festival_Logo_Audiovisual_Event

Jena, May 13 – 16 2020 – EDITION IN STREAMING

The FullDome Festival is the oldest and only fulldome festival with an unbroken continuity. With about 800 contributions from 30 nations and more than 500 visitors per year, the audiovisual event is most probably the biggest international festival of its kind.

Visitors do not only see and evaluate a great variety of international fulldome films, they meet professional, student and independent producers and take part in paper sessions, workshops, diverse presentations and expert talks. Festival curators, an international jury and the festival directors evaluate the submitted works and select the most interesting and innovative productions for the festival from these submissions and determine the works for one of the festival’s awards.

A core mission of the FullDome Festival has always been to encourage students to stretch the envelope of what’s possible in the dome. It is amazing to see completely new approaches to the medium at each festival. Many are really creative, some even can compete with professional works. For most students, the FullDome Festival not only offers an introduction to the medium, it is often the only way to present, and is one of the few public venues.

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The post FullDome Festival appeared first on Audiovisualcity.

Charline Lafond, infographiste 3D

Par : Shadows

Découvrez les travaux de Charline Lafond, actuellement en recherche d’emploi pour un poste d’infographiste 3D.

Avant la crise actuelle, elle a notamment travaillé chez RamJam au Royaume-Uni, chez qui elle a créé (concept arts, modélisation, texturing, baking de textures) des personnages destinés à des projets en réalité virtuelle ou augmentée sous Unity.

Elle réside actuellement dans le Vaucluse mais peut évidemment déménager en fonction du contrat proposé.

front view

L’article Charline Lafond, infographiste 3D est apparu en premier sur 3DVF.

7 Best Digital Film Festivals and Online Film Challenges

Stuck inside? Here are seven online film festivals and challenges that filmmakers can complete from home. Try them out and maximize your creativity.

We Are One : un festival pour les rassembler tous (Annecy, Cannes, Sundance, Berlin…)

Par : Shadows

Alors que la pandémie a provoqué l’annulation ou l’incertitude pour de très nombreux festivals de cinéma prévu cet été, une initiative menée par le festival de Tribeca est annoncée. Le concept est simple : unifier de très nombreux festivals du monde entier autour d’un même évènement gratuit et en ligne, We Are One : A global film festival.

Cannes, Berlin, Venise, Annecy, Sundance, Toronto, Londres, San Sebastian, Marrakech, Locarno, New York, Mumbai, Macao, Jerusalem, Karlovy Vary, Sarajevo, Guadalajara, Sydney, Tokyo et Sarajevo se sont joints à l’initiative, qui se tiendra sur Youtube du 29 mai au 2 juin. En pratique, We Are One devrait proposer longs et courts-métrages, documentaires, tables rondes, musique, etc.

Si le festival est donc gratuit, son objectif sera toutefois de lever des fonds “au bénéfice de l’OMS et des organisations locales qui s’efforcent de soulager les personnes atteintes du Covid-19”, précise le Festival d’Annecy.

Le programme n’est pas encore officialisé, et il faut souligner que cette initiative devra évidemment se faire avec l’aval des distributeurs : les contrats de diffusion en festival ne permettent évidemment pas, tels quels, une diffusion gratuite et en ligne de leurs films.
Côté français, Eurozoom (notamment très actif dans la distribution d’animation japonaise et grâce à qui Your Name, Lou et L’Ile aux Sirènes, Les Enfants de la Mer, Liz et l’oiseau Bleu sont arrivés dans nos salles) a ainsi souligné sur Twitter que ce sont bien les distributeurs et non les festivals qui possèdent ces droits de diffusion. Eurozoom indique qu’une telle diffusion en ligne peut poser problème par rapport à d’autres contrats (chronologie des médias, droits TV/VOD déjà vendus, etc). Enfin, Eurozoom rappelle que la filière distribution est touchée de plein fouet par la crise actuelle, entre les salles de cinéma fermées et les télévisions qui se concentrent sur des valeurs sûres et éprouvées : les distributeurs de taille modeste ou moyenne se retrouvent donc sans recettes. Dans ces conditions, le concept de diffuser leurs films gratuitement risque de leur sembler saugrenu.

Reste donc à voir, en pratique, la programmation qui sera proposée par We Are One. Nous en saurons évidemment plus très rapidement.

L’article We Are One : un festival pour les rassembler tous (Annecy, Cannes, Sundance, Berlin…) est apparu en premier sur 3DVF.

Intro’s Online Exhibition Open Call 2020

DEADLINE: 24 APRIL 2020

EVENT: 01 – 03 MAY 2020

INTRO is an online event. During three days, we will get to know projects that have been developed in response to the situation that is currently ongoing. Three days of talks, concerts and an online exhibition to enjoy in a relaxed mood. The event is organized by Booleans and Matics.

The event is looking for artists, creators, and programmers who are developing creative proposals during the COVID-19 lock-down and who would like to share during INTRO’s Online Exhibition. The participation is free. Projects will be shared via link.

The deadline to submit your proposals is April 24 at 24h CEST to info@escape.cat with the following info: Full name, Bio, Summary of the project and link of the project.

Conscious of the cultural economic situation, they will use the PayPal platform so the assistants will be able to make donations online and it will be distributed among the artists and speakers of the event.

It is interesting to see different projects that will come out of the current quarantine situation. At audiovisualcity we are looking forward to see more events of this kind!

READ MORE

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Annecy 2020 Online : l’animation aura droit à son festival, du 15 au 30 juin

Par : Shadows

Si le contexte de la crise sanitaire n’a, comme nous vous l’avions indiqué, pas permis de maintenir le Festival d’Annecy et le MIFA sous leurs formats physiques, l’équipe organisatrice dévoile cependant une alternative en ligne : Annecy 2020 Online.

Au programme, donc, une bonne partie des contenus qui devaient être initialement proposés. Pas question, explique en résumé l’équipe du festival, de laisser passer une année sans qu’Annecy puisse jouer son rôle de fédération de l’industrie. Et ce, à plus forte raison dans la situation actuelle.

Si les détails de l’évènement ne sont pas encore connus (conférences, conditions d’accès), le festival annonce déjà de nombreux films :

– La compétition courts métrages :
37 films pour l’officielle, 12 pour la catégorie Off-Limits, 20 pour la section Perspectives et 10 dans la section Jeune public ;
– La compétition films de fin d’études :
44 films ;
– La compétition films de télévision et de commande :
21 films TV et 35 films de commande.

La sélection peut d’ores et déjà être consultée en ligne. Marcel Jean, délégué artistique du festival, la présente ainsi :

Globalement, la sélection 2020 est plus légère, plus humoristique que celles des dernières années. On retrouve quand même plusieurs films abordant les thèmes d’actualité, en particulier l’écologie, la migration et l’identité de genre. Quelques films – Empty Places de Geoffroy de Crécy, Physique de la tristesse de Theodore Ushev et Something to Remember de Niki Lindroth Von Bahr – semblent même pressentir la situation présente.

Nous sommes particulièrement fiers de la qualité et de la variété de la sélection Off-Limits, qui témoigne de la vitalité des démarches expérimentales. Par ailleurs, six des 12 films composant cette section ont été réalisés par des femmes, ce qui est représentatif du niveau de parité qui caractérise désormais la sélection dans les diverses catégories de courts métrages. Nous sommes aussi très contents de la diversité de la provenance des films sélectionnés, alors qu’on retrouve des œuvres provenant d’Islande, de la République démocratique du Congo, de l’Égypte et de l’Indonésie, autant de pays rarement représentés à Annecy.

Du côté des films de fin d’études, signalons le haut niveau des productions issues de l’école de Lodz, en Pologne, alors que trois films provenant de cette maison d’enseignement ont été retenus. Quant à la sélection de programmes destinés à la télévision, elle indique que ce secteur traverse une grande époque avec quantité de productions audacieuses et ambitieuses, s’adressant à divers publics.”

Nous ne manquerons évidemment pas de vous donner plus de détails le moment venu. Comme chaque année, 3DVF couvrira bien entendu le festival.

L’article Annecy 2020 Online : l’animation aura droit à son festival, du 15 au 30 juin est apparu en premier sur 3DVF.

CLASH Online Exposition & Stream

The audiovisual culture is adapting to this worldwide situation with innovative ideas of how to show the artwork done to the public online.

We can see this reflected in the Clash Online Exposition, an alternative to the present festival that was supposed to take place the 10 & 11 of April. They offer the possibility to attend to the festival from your living room with an online expo and (live) stream program.

The link of the streaming : https://clashclashclash.nl/expo/

Here is the program:

16:00 | Edwin van der Heide

16:15 | Heleen Blanken

16:30 |Tobylikesmilk

16:45 | PHOLE ( live from OOST)

17:15 | Matteo Myderwyk

17:45 | FUNC (Live from OOST)

18:15 | c/a

This program inlcudes the artists below and some others that will sort out an inspiring plan for this afternoon allowing us to enjoy of the different online experiences.

Edwin van der Heide describes himself as an artist, composer and researcher in the field of sound, space and interaction. He extends musical composition and musical language into spatial, interactive and interdisciplinary directions. His work comprises installations, performances and environments. The audience is placed in the middle of the work and challenged to actively explore, interact and relate themselves to the artwork.

Heleen Blanken is a visual artist living and working in Amsterdam. She works across the media cinematography, photography and installation art. Her art is deeply influenced by the complexity of the separation between humanity and the natural environment. She explores the different layers of our aesthetic perception of the natural world.

TobyLikesMilk was founded by Phoenix , a multimedia performer and writer, alongside the coreographer Katy Higgins to create artworks discussing topics like queer culture, identity and safe spaces. Their work is thought provoking and innovative, drawing on their own life experiences to catch the viewers focus in an unapologetically loud and provocative fashion.

Matteo Myderwyk is a classical pianist at the conservatory, Myderwyk then decided to throw away the rulebook of classical music altogether, ending up enthralled in the wonderful world of free-jazz. Making music without plan or pre-written composition gave a new creative impulse that pushed the musician’s craft to exciting new directions.

AudiovisualCity will live this experience, and we hope you join us!

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LLUERNIA AT HOME – ES

As they say clearly, they are a street festival, but for solidarity, for responsibility and to win the fight against the pandemic, they stay at home. But to make the quarantine easier to go through, they present a challenge.

LLUERNIA AT HOME, Fire and light festival at home, takes place tonight 28th March at 20:00, and it’s the first edition. A strange way to start, and as they expected, it’s a challenge.

The people who participated had to post a one minute video of a domestic light installation with fire or light with the hashtag #lluerniaathome and all the materials had to be found at home, they couldn’t go out to search for anything. The open call closed yesterday, 27th March and today we will be able to watch in live on the web page www.lluernia.cat

The projects selected will remain in consideration till the 7th November, where Lluernia will be exhibited in the street.

Lluernia festival of fire and light, aims to become an annual event to visualize the relationship between the city of Olot and its surroundings, with the fire of volcanoes and how this origin has transformed, not only the orography and the landscape, if not the same character and culture of the people of La Garrotxa. As references, despite accepting the differences in format, they mention the “Fête des Lumieres” that is held annually in Lyon (France), the Light Festival that for the first time this year has joined the Party of Santa Eulàlia in Barcelona and the “Mapping Festival” of Geneve (Switzerland).

Stay safe tonight, lighting up your house while watching this charming festival online!

LLUERNIA AT HOME

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Evoluer face à la crise : le cas de Scanline VFX et ses 650 employés

Par : Shadows

C’est désormais une évidence : dans le contexte actuel de crise sanitaire liée au coronavirus, le télétravail et son organisation méthodique sont cruciaux pour l’avenir des studios. Les obstacles sont nombreux, mais l’alternative n’est guère réjouissante pour le futur des entreprises et des emplois concernés.

C’est dans ce contexte que Scanline VFX annonce avec une fierté non dissimulée avoir réussi sa transition vers une première journée de télétravail total. Un résultat impressionnant étant donné la taille de l’équipe (650 personnes) et le fait que Scanline VFX est basé à Los Angeles, Vancouver, Londres, Montréal, Munich, Stuttgart mais aussi Séoul. Autant dire que la vitesse de cette transition relève de l’exploit.

Scanline explique avoir réussi cette opération grâce aux outils Teradici de PCoIP, qui permettent aux employés d’accéder aux stations de travail des studios depuis chez eux sans perte sensible de performance et surtout en toute sécurité.
Le studio explique aussi disposer d’une solution de vidéoconférence maison (Eyeline Next) pour les réunions et la formation, Shotgun pour la gestion et l’avancement des projets.

Enfin, Scanline VFX souligne que son approche est souple et permet de gérer de nouveaux recrutements.

De nombreux studios font actuellement le même pari que Scanline VFX ; c’est par exemple le cas de Dwarf en France, dont les techniciens interviennent dans la nouvelle section “télétravail” de notre forum.

L’article Evoluer face à la crise : le cas de Scanline VFX et ses 650 employés est apparu en premier sur 3DVF.

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