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À partir d’avant-hierKeijiro's Dev Log

I added a surface reconstruction feature to the Azure Kinect...



I added a surface reconstruction feature to the Azure Kinect example. Now I can add fragment shader effects using Shader Graph. https://github.com/keijiro/Akvfx

I added a surface reconstruction feature to the Azure Kinect...







I added a surface reconstruction feature to the Azure Kinect example. Now I can add fragment shader effects using Shader Graph. https://github.com/keijiro/Akvfx

It worked, not a great example though.



It worked, not a great example though.

It worked, not a great example though.



It worked, not a great example though.

Building fluid VAT test data. Lots of wait time.



Building fluid VAT test data. Lots of wait time.

I renamed the VAT example repository (VfxVatExample ->...



I renamed the VAT example repository (VfxVatExample -> HdrpVatExample) and added a cloth (soft body) VAT shader graph example. https://github.com/keijiro/HdrpVatExample

Trying Unity’s real-time ray tracing feature with an...





Trying Unity’s real-time ray tracing feature with an animated material (Shader Graph) https://github.com/keijiro/UnityDxrTest

Trying Unity’s real-time ray tracing feature with an...



Trying Unity’s real-time ray tracing feature with an animated material (Shader Graph) https://github.com/keijiro/UnityDxrTest

Unity VFX Graph renders a lava simulation exported as a VAT...



Unity VFX Graph renders a lava simulation exported as a VAT (Vertex Animation Texture) from Houdini. I added a sample Houdini project and simple documentation to the repository. https://github.com/keijiro/VfxVatExample

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