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Positive Signs the M&E Industry Can Handle, Deliver Equality

Par Andy Marken

“Don’t take this the wrong way but your earnestness can be very hard to be around.” – Katherine Newbury, “Late Night,” 3 Arts Entertainment, 2019     Have you ever wondered how the M&E industry, a business that had such a basic premise (entertain folks, give them a few minutes/hours of escape) has evolved into ...

The post Positive Signs the M&E Industry Can Handle, Deliver Equality appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Breathtaking Opportunities in the Content Industry Frontier

Par Andy Marken

“All the heritage of a people free to dream, free to act, free to mold their own destiny.” – Narrator, “How the West Was Won,” MGM, 1962     For a guy who not long ago was recommending that employees work from 9 a.m. – 9 p.m., six days a week to now advocating that ...

The post Breathtaking Opportunities in the Content Industry Frontier appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

The Content Industry is in the Midst of Dynamic, Dramatic Change

Par Andy Marken

“Funny, some men you see every day for ten years and you never notice; some men you see once and they’re with you for the rest of your life.” – Emmy, “3:10 to Yuma,” Columbia Pictures, 1957   People who think of M&E as more than a job, but a career care … a lot. ...

The post The Content Industry is in the Midst of Dynamic, Dramatic Change appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Esports Shapeshifting with NewTek and NDI®

Par Broadcast Beat Magazine

By Victor Borachuk, Executive Producer/Director of JupiterReturn Broadcasting esports requires perhaps one of the most fluid and dynamic production environments in live video production. Esports takes the idea of creative reflex to another level in terms of core competencies. Consider the above in the setting of the largest gaming expo in Latin America, and we ...

The post Esports Shapeshifting with NewTek and NDI® appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

CDSA BOARD OF DIRECTORS NAMES BBC STUDIOS’ CONTENT SECURITY CHIEF, ALEX PICKERING AS NEW CHAIR

Par bobgold

The global entertainment industry’s advocate for content security, content protection and information security, the Content Delivery & Security Association (CDSA), has named Alex Pickering, Content Security Director for BBC Studios, as its new Chairman. Pickering will direct the strategy for the Association’s mission of providing global community engagement around content protection solutions and information services ...

The post CDSA BOARD OF DIRECTORS NAMES BBC STUDIOS’ CONTENT SECURITY CHIEF, ALEX PICKERING AS NEW CHAIR appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Globecast strengthens Asian management team with appointment of Tan See Chai as Head Sales – Distribution

Par Jump

Globecast, the global solutions provider for media, has further strengthened its management team in Asia with the appointment of Tan See Chai as Head of Sales – Distribution. Beginning at the start of January 2020 and based in Singapore, See Chai will report to Shakunt Malhotra, Globecast Asia MD. See Chai is responsible for sales ...

The post Globecast strengthens Asian management team with appointment of Tan See Chai as Head Sales – Distribution appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

TAG Video Systems Continues International Expansion by Appointing Graphic Image Technologies as its Distributor in South Africa

Par Desert Moon Communications

TAG Video Systems Continues International Expansion by Appointing Graphic Image Technologies as its Distributor in South Africa Provider of software-based, IP Multiviewers, Probing and Monitoring solutions grows presence in key region Tel Aviv – December 3, 2019 — TAG Video Systems, the world leader in integrated software-based IP Probing Monitoring and Multiviewer solutions has appointed ...

The post TAG Video Systems Continues International Expansion by Appointing Graphic Image Technologies as its Distributor in South Africa appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Insight TV partners with Astro’s 4K UHD Service in Malaysia

Par Way To Blue

Viewers across the country will have access to Insight TV’s exciting line-up of unique content in the highest quality Insight TV, the world’s leading 4K UHD HDR broadcaster and producer of native UHD content, is launching its 4K UHD content in Malaysia on the Astro platform. Astro Malaysia is the leading content and consumer company ...

The post Insight TV partners with Astro’s 4K UHD Service in Malaysia appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Statmux Is Now Available On AWS Elemental MediaLive

Par Andres Benetar

  As an Amazon Web Services company, AWS Elemental MediaLive combines deep video expertise with the power and scale of the cloud to provide users with nimble/flexible software-based video processing and delivery solutions. AWS Elemental MediaLive allows for customers to adequately harness the elasticity of the cloud when necessary with on-demand and with pay as ...

The post Statmux Is Now Available On AWS Elemental MediaLive appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

AWS Elemental MediaLive Offers Statistical Multiplexing for Better Broadcast Quality, Performance, and Bandwidth Management

Par News Feed

Statistical Multiplexing (Statmux) is now available with AWS Elemental MediaLive, Statmux is a technology used in live broadcast workflows that allocates bits in real time among multiple live video channels. It instantaneously adjusts the bitrate of each channel in the statmux pool to make the best use of total available bandwidth and combines the encoded ...

The post AWS Elemental MediaLive Offers Statistical Multiplexing for Better Broadcast Quality, Performance, and Bandwidth Management appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Sound Lounge Introduces Podcast Service

Par Artisans PR

NEW YORK—Sound Lounge, New York’s largest independent sound facility, has introduced a new package of sound production and post-production services for podcasts. The company is offering studio recording, remote recording, sound editing, sound design and mixing. The studio can also assist with music licensing, voice-over casting and other production requirements. Their aim is to bring ...

The post Sound Lounge Introduces Podcast Service appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Riot Games uses Nevion Virtuoso with JPEG XS in remote production of League of Legends World Championship Final

Par Editor

Nevion, award-winning provider of virtualized media production solutions, announced today that Riot Games, the publisher of the most-played PC game in the world and the organization behind League of Legends Esports, used Nevion’s software-defined media node Virtuoso as part of its remote production of the recent League of Legends World Championship Final. In doing so, ...

The post Riot Games uses Nevion Virtuoso with JPEG XS in remote production of League of Legends World Championship Final appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Videosys Broadcast Provides Cloudbass with 4K Digital Transmitter Systems

Par Jump

Videosys Broadcast, a leading supplier of quality camera control systems, RF links and camera backs to outside broadcast providers has announced that it has supplied two DTC 4K AEON-CC digital video transmitter systems to Cloudbass, a leading provider of broadcast solutions. Specifically designed for high-quality wireless camera applications the AEON-CC uses DTC’s next-generation HEVC encoder ...

The post Videosys Broadcast Provides Cloudbass with 4K Digital Transmitter Systems appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Blurring the boundaries between technology and the individual – Exclusive interview with Shoeg.

Par Hayley Cantor







After seeing Shoeg’s project Infiltrate at LEV Matadero, we decided to catch up with him in Barcelona to find out more about his work, and to try and decipher the fascinating performance we saw that intrigued us to discover what technologies he uses to create his live AV shows.

Primarily I understand, you would consider yourself to be a musician, am I right? Or how would you label yourself? When did you decide to experiment with the A/V side of your show?

In the last years I’ve changed that way of seeing myself, so I would say I’m an artist. It’s not only sound anymore, I feel really that I am trying to express myself also through my code, my visual stuff, even my movements. I’m also collaborating with dance companies, where it is quite important to know how you move on stage, and this made me aware of that. So, for example I try to play without the table and computer blocking the visual line to the audience. I have also changed my relationship with sound, focusing more on textured layers instead of pitch.  

I started as a “musician”, but my visual side has been always there. I’ve been working for 15 years as a video editor, and I always had this fascination about image and sound synchronicity and feedback. 

Shoeg - Oudeis
Image from Shoeg’s project – Oudeis

Have you created the visual part of the show yourself or collaborated with a visual artist? (If so, who and why?) If not, tell us about how you developed the project and any challenges you faced in dealing with both elements of the performance.

I almost always create my own stuff. I’m not closed to collaborating with other people, but I tried to involve other artists in the past and for a reason it almost never happened, except for when I worked at the very beginning on the project with Ana Drucker, but after that I spent 2-3 years without a visual show, and I was really missing it. At some point, I wanted it back and I decided I had to refresh my coding knowledge to achieve what I wanted. I studied Computer Science for a couple of years, so at least I had a starting point – more or less.

I wanted to build a real time reactive visual system, that could be completely autonomous in a live set. The idea was to set up a bunch of rules, and do something sound reactive that could last 45 minutes in a live set without getting boring. So first challenge in this process was choosing which tools suited my needs the better. I tried, for example, Open Frameworks, which was a bit too complicated for my coding skills. Later, I knew about game engines like Unreal or Unity, which are free and you can do a lot of things scripting, easier to code. It’s also great to have this good amount of documentation and works done by other people online. I’m curious now about what Touch Designer can do, but for the moment Unity allows me to have a precise control of what I need. 

Shoeg - skin
Image from Shoeg’s project – Container

On the other hand, I wanted to work with objects from the real world in 3D aesthetics. I could model them with Blender, but I have no idea. So I learned some 3D techniques, like photogrammetry or 3D scanning. I remember wanting something more “perfect”, but discovered almost by accident the beautiful imperfections this techniques introduce in the models.

We recently saw your performance of your latest project ‘Infiltrate’ at LEV Matadero. What tools and set up are you using for the show? 

All the sound was generated using a couple of Etee sensors that the guys at Tangi0 lent me for a couple of months. These devices capture my hand and finger motion, as well as pressure data, and that is converted into MIDI signal through a Max MSP patch. Finally, MIDI is sent to the Virus and Digitakt. I had to bring hardware synths to the live sets, because I need a lot of polyphony to build these big layers of sound, and I couldn’t achieve it in virtual synths. Then, the visual stuff is a Unity app reacts to the sound mix. 

Infiltrate - LEV Matadero
Infiltrate at LEV Matadero, photo by Hayley Cantor

How does the use of this technology improve, or add to the quality and experience of your show for you, as an artist?

It allows to express myself in ways I could’ve never imagined. I’ve never performed as comfortable and with wide palette of possibilities with an instrument until I discovered motion sensors combined with the computer. The ability to map any behaviour to any response allows you to optimize your abilities in order to get what you want. This can’t ever happen with “traditional” instruments, you have to adapt to the instrument rigidness and background. I also see the coding process as a prosthesis, an extension able to repeat mechanical operations while you pierce through them.

What does the future hold for Shoeg in the world of live performance?

In the near future, I have to improve a lot of things: I want to make my hands more prominent on stage and be less computer dependent. People keep asking what is happening with the sensors, and I want to make it a bit more understandable. I also have this long list of ideas to code which don’t have time to make, and I would also like to collaborate with other people. But before that, I want to record a new album. I hope I’ll be able to work on it in the next months. 

You can find out more about Shoeg’s work through his artist page.

The post Blurring the boundaries between technology and the individual – Exclusive interview with Shoeg. appeared first on Audiovisualcity.

Marta Verde on her live A/V show with Tensal, at LEV Matadero

Par Hayley Cantor




Earlier this month, we met with Marta Verde to find out about her performance with Tensal at LEV Matadero, and to pick her brains about all those niggling little questions we had after following her career for the last few years.

Who are the artists that you are most looking forward to seeing at LEV Matadero?

Myriam Bleau and Ryoichi Kurokawa.

How were you contacted about the project at LEV Festival?

They called me and proposed that I collaborate with Tensal for their edition at Matadero in Madrid. I had never worked with him before.

Do you ever find that some genres of music just don’t inspire your work?

Absolutely. In general I don’t work on the clubbing, or nightlife scene, so related styles of music wouldn’t be my first choice of project. I actually started doing visuals with traditional Galician music.

Analog waves in the Nave at LEV Matadero
Analog waves at ‘la Nave,’ LEV Matadero, Madrid

Do friends often come to see your performances?

Yes, it depends on the performance. These days they tend to film me in vertical, so I rarely have content that I can use other than for Instagram [she laughs]

How do you feel about being on stage as a visual artist?

I don’t really like that part at all, but of course it’s part of the job. I’m quit shy, really. My show at LEV Matadero is quite different from what I usually do – in terms of music genre, as well as the time of the performance – pretty late, since I’m on at 1am.

What is the most unusual project are you’ve worked on in your career so far?

A few years ago I worked on a project with a musician called Julián Elvira who built a flute that played different frequencies (I had no idea that this wasn’t already the case with flutes!) It was really interesting, because I learnt a lot about music and we were able to work very closely together for the collaboration. We premiered the show in Martin E. Segal Theatre, New York.

Marta verde and Tensal at LEv Matadero
Lights and visuals, Marta Verde’s live performance at LEV Matadero with Tensal

What are you working on at the moment?

Right now, I’m working on a live performance with Madrid-based composer, José Venditti. He plays saxophone, and works on deconstructing sound through classical patterns.

What set-up will you be using for your performance tonight?

A couple of months ago I bought an analogue video synthesizer from LZX Industries. It’s really fun. There’s no preview, so anything can happen, and I also can’t save any presets. I also won’t be using any code for this show, which is very unusual for me. I’ve always been fascinated with the idea of analogue video techniques, and don’t really understand why people go to great lengths to copy the aesthetic digitally, when they could just try to get a real one. 

Analog video aesthetic by Marta Verde
Analog video aesthetic by Marta Verde, for Tensal’s show at LEV Matadero

Do you use social media a lot to promote your work?

You can follow me if you like, my instagram account is mainly dominated by photos of my cat and screenshots of my work. I don’t really get work through social media channels, people tend to contact me directly. The work is really interesting and every project is completely different. Usually I’m presented with some kind of problem and I find ways to solve it.

Apart from doing visual performances, you are currently working at a Fab Lab, right?

It’s very common for freelancers to supplement their work through teaching, which I love. I find it really motivational and inspiring to work with young people and their ideas. I used to work as a coordinator in a Fab Lab, and I still give classes on programming and digital manufacturing there, but not on a regular basis anymore. I tend to work in different locations and on a more ad-hoc basis, that way I can combine teaching with my own projects.

If you want to read more about Marta’s work, you can check her artist profile page here.

The post Marta Verde on her live A/V show with Tensal, at LEV Matadero appeared first on Audiovisualcity.

Marta Verde

Par Hayley Cantor

Marta is a Creative Coder and Digital Artists from Galicia, based in Madrid.

Originally, she studied Fine Arts, and now she is specialised in new media arts and digital technologies applied to the performance arts. She also teaches at the Fab Academy, as an expert in digital fabrication.

Marta develops visuals, interactive and generative graphics, as well as dynamic/interactive content for lighting design, custom electronic devices and wearables, interactive installations for musicians, dance and theatre companies, artists, designers and arts institutions.

Her work is constructed through the use of custom built software and hardware specific to each visual set, allowing her to manipulate all the content in real time and to explore the limits of visual noise, repetition and the link between the organic and the electronic.

She works primarily in Spain and Portugal on a wide variety of projects, from theatre to festivals. Marta has also performed at festivals such as Primavera Sound, LEV Matadero, Sonic Arts Festival, MIRA and WOS Festival.

She also has taught about technology and interactivity at: IED Madrid, Ephemereal Architecture Masters Degree at ETSAM Madrid, Medialab-PradoLa Casa Encendida ,Fundación TelefónicaBAUUOC, and has mentored Hackatons at Makers of Barcelona with Ciclo.io.

https://martaverde.net/
www.instagram.com/martaverdebaqueiro
https://twitter.com/greenmartinha
https://www.facebook.com/martaverdebaqueiro

The post Marta Verde appeared first on Audiovisualcity.

LEV Matadero Madrid del 17 al 20 de octubre 2019

Par volatil

LE.V. Festival llega a su 13ª edición en Gijón del 2 y el 5 de mayo y, como novedad, estrena su programación en el centro madrileño de creación contemporánea, Matadero,  del 17 al 20 de octubre. L.E.V o el Laboratorio de Electrónica Visual tendrá lugar en ambas ciudades. Además, el line up del festival, se potenciará con propuestas concretas deslocalizadas denominados LEVents.

Os dejamos con el resumen visual de la edición anterior en Gijón.

Como viene siendo habitual, nos ofrecen shows audiovisuales singulares, directos, conciertos, instalaciones, workshops y residencias artísticas. En Matadero Madrid, el festival se centra en experiencias inmersivas, directamente relacionadas con la realidad virtual, instalaciones de sonido envolvente, en definitiva, las nuevas narrativas nacidas de la mezcla de todos estos lenguajes actuales.

L.E.V. Festival desarrollará su propio laboratorio de experimentación, innovación y descubrimiento en Matadero Madrid durante cuatro días. El público podrá acceder a un circuito de experiencias únicas, y acercarse así a la creación audiovisual más experimental.

Propuestas que no queremos perdernos en LEV Matadero 2019.

«EXALAND» es una performance audiovisual que utiliza los “controladores portátiles” de Remidi para interactuar con sonidos e imágenes a través de una proyección en vídeo audiorreactiva y un vídeo audiorreactivo de realidad virtual 360° en los dispositivos móviles del público

Spime.im es un colectivo artístico que emplea proyectos transmedia para investigar las estéticas y los idiomas derivados de la afirmación de la realidad digital.internacional.

El músico, productor y artista contemporáneo estadounidense James Ferraro estrenará en L.E.V. Matadero una composición de música generativa inspirada en Requiem for Recycled Earth, la primera parte de su gran obra épica Four Pieces of Mirai. Ferraro construye una alegoría filosófica sobre el declive de la civilización y muestra un presente distópico bajo el manto de una partitura poética y contemplativa.

Un sistema de música generativa interpretada en directo con acompañamiento de flauta y oboe y en formato audiovisual producto de la colaboración de Ferraro con el artista digital Maotik, que ha sido compuesta específicamente para ser sentida y escuchada por el sistema de sonido Soundscape que se instalará en la Nave 16.

Pedagogy es el nuevo proyecto de Nate Boyce y Eli Keszler. Nate Boyce es un músico y artista visual que lleva más de una década exponiendo sus vídeos, esculturas y performances por todo el mundo. Eli Keszler es un artista, compositor y percusionista de Nueva York. Su música, sus instalaciones y sus obras visuales se han expuesto en numerosos museos a nivel internacional. El dúo trabaja en las fronteras de la hard fusion, el metal, la electrónica y las percusiones industriales.

Nkisi es el seudónimo de Melika Ngombe Kolongo, que utiliza su actividad como productora, músico, DJ y comisaria para canalizar sus constantes investigaciones en el campo del sonido como herramienta de comunicación más allá de lo puramente lingüístico. Actualmente trabaja en Initiation, un proyecto que cuestiona de forma radical y visceral el formato de concierto audiovisual, en colaboración con el artista visual Charlie Hope.

Marta Verde es artista visual y programadora creativa. Su trabajo se construye a través del uso de software y/o hardware personalizado y específico para cada conjunto visual, lo que le permite manipular todo el contenido en tiempo real y explorar los límites del ruido visual, la repetición y el vínculo entre lo orgánico y lo electrónico. También le hará las visuales a Héctor Sandoval (50% de Exium), que tras veinte años y más de cien trabajos publicados a lo largo de su carrera, crea un nuevo proyecto llamado Tensal.

La nueva sección Vortex de L.E.V. Matadero está centrada en proyectos nacidos en la intersección entre cine, arte y tecnología, el videojuego y la creación electrónica.

Vortex prestará especial atención a propuestas de creadores canadienses a través de un Focus Quebec que integrará propuestas como Eternity Be Kind, una experiencia colectiva de la artista Myriam Bleau y el avatar digital LaTurbo Avedon que propone un futuro distinto de representación en lo musical y en lo personal navegando entre el hyperpop, el simbolismo mítico y los toques barrocos; Membrane, de Push 1 stop & Wiklow, una obra de creación generativa, a medio camino entre la performance y la instalación audiovisual, que, a modo de trampantojo, redefine la percepción del espacio y la luz; y la performance retrofuturista Imaginary Optics I & II de Maxim Corbeil-Perron que, a través anaglifos estereoscópicos (las gafas 3D de toda la vida), creará una poderosa experiencia envolvente.

LaTurbo Avedon es un avatar y una artista creada en el espacio virtual. Su trabajo gira en torno a la autoría y la identidad no físicas. Myriam Bleau es una compositora, artista digital e intérprete radicada en Montreal que crea sistemas audiovisuales que van más allá de la pantalla, como instalaciones sonoras e interfaces musicales para performances. LaTurbo Avedon interpreta la música de Myriam Bleau en una performance audiovisual multiplataforma.

No queremos perdernos ni un solo directo de los que ofrece VORTEX. Aquí algunos vídeos para que se os pongan los dientes largos. En otro artículo profundizaremos un poquito más sobre todos los directos de esta sección.

El acceso al subconsciente a través de los sentidos será el germen de Infiltrate Live av, el nuevo proyecto audiovisual de Shoeg.

 

 

La entrada LEV Matadero Madrid del 17 al 20 de octubre 2019 aparece primero en Vjspain Comunidad Audiovisual, Mapping, Vj, Diseño Interactivo.

La norme USB4 c’est parti pour 2021

Par LeCollagiste
USB4

Les spécifications de l’USB4 basé sur le Thunderbolt 3 doublera la vitesse de l’USB 3.2 actuellement à 20 Gbps pour atteindre la vitesse actuelle du Thunderbolt 3 à 40 Gbps et l’alimentation électrique. Le nouveau standard USB4 arrivera donc fin 2020, cette prochaine norme sera bien entendue rétrocompatible avec tous les appareils utilisant l’USB Type C. Toutes les bonnes choses du Thunderbolt 3 seront de la partie, le transport de data, d’images norme HDMI 2.0 et DisplayPort 1.4 ou encore du PCIe 3.0, alimentation du courant jusqu’à 100 watts et le chaînage de périphériques.

Plus qu’à attendre l’implémentation de cette nouvelle norme USB4 dans les futures machines vers 2021 voir 2022 avec des câbles certifiés.

USB4

La norme USB4 c’est parti pour 2021 est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

Blender et Unreal Engine 4: une plus forte intégration à prévoir dans les mois à venir !

Par greg

L’info est tombée aujourd’hui, Epic Games, dans le cadre du programme Epic MegaGrants de la société, doté de 100 millions de dollars, attribue 1,2 million de dollars à la Fondation Blender pour poursuivre le succès de Blender, la suite de création 3D gratuite et en source ouverte qui soutient la gamme complète d’outils permettant aux … Continuer la lecture de Blender et Unreal Engine 4: une plus forte intégration à prévoir dans les mois à venir !

Blender et Unreal Engine 4: une plus forte intégration à prévoir dans les mois à venir !

Par greg

L’info est tombée aujourd’hui, Epic Games, dans le cadre du programme Epic MegaGrants de la société, doté de 100 millions de dollars, attribue 1,2 million de dollars à la Fondation Blender pour poursuivre le succès de Blender, la suite de création 3D gratuite et en source ouverte qui soutient la gamme complète d’outils permettant aux … Continuer la lecture de Blender et Unreal Engine 4: une plus forte intégration à prévoir dans les mois à venir !

Terramux: un Shader pour planète procédurale pour Blender 2.8

Par greg

Michael Arenander propose gratuitement Terramux son Shader pour planète procédurale pour Blender 2.8. Il est possible de lui laisser un pourboire au moment du téléchargement. C’est en Common Creatives (CC-by), vous pouvez donc l’utiliser librement dans vos projets, le modifier, etc à condition de citer l’auteur d’origine. Cliquez sur la photo pour l’agrandir:    

Terramux: un Shader pour planète procédurale pour Blender 2.8

Par greg

Michael Arenander propose gratuitement Terramux son Shader pour planète procédurale pour Blender 2.8. Il est possible de lui laisser un pourboire au moment du téléchargement. C’est en Common Creatives (CC-by), vous pouvez donc l’utiliser librement dans vos projets, le modifier, etc à condition de citer l’auteur d’origine. Cliquez sur la photo pour l’agrandir:    

Libération du Thunderbolt 3 en USB 4

Par LeCollagiste

Intel, le créateur du Thunderbolt 3 annonce la libération de la norme et la convergence entre l’USB-C pour accroître la compatibilité et la simplification de connexion du matériel. La prochaine norme USB 4 offrira toujours un débit de 40 Gbits/s, contre 20 Gbit/s pour l’USB 3.2, une alimentation entre 15W et 100W pour les appareils nomades, le transport de signal audio vidéo, passe un signal PCIe pour les cartes graphique externe, du DisplayPort, connexion pair à pair 10 Gbps Ethernet, rétro compatible USB 2, USB 3.0, USB 3.1 et le dernier USB 3.2. Le Thunderbolt 3 pour tous sera aussi intégré dans les futurs processeurs Intel Ice Lake en standard.

Thunderbolt 3 - USB 4
USB 4 - Thunderbolt 3

Libération du Thunderbolt 3 en USB 4 est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

LE PÈRE DU JEU VIDÉO JAPONAIS — NISHIKADO

Par greg

Connaissez-vous l’histoire du papa de Space Invader et tout le bordel que cela a créé au Japon ? La chaîne de P.A.U.L a réalisé dernièrement un petit documentaire (22 min) très intéressant sur le sujet. Je vous l’introduis et j’espère que cela vous donnera envie de le regarder. De 1968 à 1973, Nishikado perd son … Continuer la lecture de LE PÈRE DU JEU VIDÉO JAPONAIS — NISHIKADO

LE PÈRE DU JEU VIDÉO JAPONAIS — NISHIKADO

Par greg

Connaissez-vous l’histoire du papa de Space Invader et tout le bordel que cela a créé au Japon ? La chaîne de P.A.U.L a réalisé dernièrement un petit documentaire (22 min) très intéressant sur le sujet. Je vous l’introduis et j’espère que cela vous donnera envie de le regarder. De 1968 à 1973, Nishikado perd son … Continuer la lecture de LE PÈRE DU JEU VIDÉO JAPONAIS — NISHIKADO

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