The “Infinity Room” exhibit is an immersive environment project created by award-winning media artist and designer Refik Anadol. It allows visitors to step into an otherworldly portal where they are enveloped by distorted light and perpetually morphing visuals powered by Epson’s state-of-the-art laser projectors. Anadol uses four Epson Pro L1505U large venue laser projectors’ to create the immersive twelve-by-twelve foot environment.
“By using Epson’s laser projectors, ‘Infinity Room’ has almost 50,000 lumens, which creates a magical environment for Exploratorium visitors,” said Anadol. “Light is the major element in this exhibit, and I think the most important part of the experience is the quality of light the Epson laser projectors provide, as it is used to blur and interconnect the boundaries between the two realms of actual/fictional and physical/virtual.”
“Refik Anadol’s ‘Infinity Room’ is an inspiring, eye-opening experience,” says Chris Flink, the Exploratorium’s Sakurako and William Fisher Executive Director. “Digital and physical realities merge, and you become more attuned to what is happening around you. This curiosity and awareness is what we cultivate and curate at the Exploratorium – you make sense of the world and you become more awake to its possibilities. We’re ecstatic to be able to share ‘Infinity Room’ with our visitors this summer on Pier 15, and grateful to Epson for enabling it with their impressive projectors.”
The “Infinity Room” exhibition will run at the Exploratorium, a museum of science, art, and human perception, from June 15 through July 15, 2018, and will be one of the featured installations for the Lightplay festival on June 16.
Photo courtesy: Gayle Laird© Exploratorium
GRAFFMAPPING is a research project on new creative languages through graffiti and projection mapping.
This mural was designed by the Canarian graffiti artist Suglas, and it is a collaboration between Richard Santana, Aday Rodriguez and Felipe Garcia. It debuted at the Ibiza Light Festival 2017, an event that transforms emblematic places of the old area of the port of Ibiza, where light is the main element, creating a unique audiovisual atmosphere.
After painting the design on the walls, GRAFFMAPPING used two Panasonic 10,000-Lumen projectors, VDMX and MadMapper to illuminate the geometric shapes to the rhythm of the music in the festival.
Other projects made by GRAFFMAPPING can be found at http://www.graffmapping.com.
The Other Singularity group is an experienced group of makers and artists that creates interactive works of art examining the line between humans and technology. They deploy experiences that provocatively ask the question of when technology should be deployed. The group teamed up with Jared Ficklin, Chief Creative Technologist of Argodesign, to augment the porta potty reality at Burning Man 2018. Jared designs with technology and has a passion for innovative or unique interaction models, especially those involving interesting inputs and outputs like touch, multi-touch, voice, gesture, sensing and projection.
First, the portos will be wrapped in matte white vinyl to take on the austere flatness of the playa. At night, they will be illuminated with a warm white light so that from a distance, they will appear to float on the deep playa.
Each unit uses low resolution sonar sensors to measure the distance from door to anything occupying the space. These sensors are hidden and are not capable of producing imagery. They provide information on if a unit is occupied, whether the occupant is standing or sitting, and how long they have been inside.
Because projection on the playa is challenging, the group will convert the projection to scroll signs, which will work during the day and night. Each sign will have its own printed canvas with ten unique styles of imagery for indicating open, sitting and standing.
Conference in Toronto:
Sofia Aronov’s “Awake” is an interactive painting that combines paint, projected light, and capacitive sensors to create an engaging, “choose-your-own-adventure” viewing experience. Viewers are guided to follow their curiosity and explore the coral reef painting. When viewers touch a piece of coral, the painting comes to life with projections of marine-life animations. The experience for each viewer is unique depending on which marine element the user decides to interact with and the order of their interactions.
This piece is the first iteration of a series of interactive paintings that use sensor triggers and projected light. The marine illustrations were painted on white paper with Bare Conductive, a conductive ink. Each individual marine element is connected to an Arduino Uno via alligator clips on the back of the painting. The Arduino gathers proximity data and sends it to a Processing sketch, which triggers the projected animations.
Learn more about the project here.
Images & Video: Sofia Aronov