Jose H. del Rio (Duende), l’artiste multidisciplinaire espagnol Bonjour Jose ! Ton parcours est très éclectique, peux-tu nous . . .
The post Jose : « HeavyM m’aide à être plus efficace dans mes projets » appeared first on blog.
Chris Hodson, le magicien américain des célébrations Bonjour Chris ! Peux-tu te présenter? Bonjour ! J’ai commencé mon act . . .
The post Chris « Le vidéo mapping a boosté mon activité de DJ ! » appeared first on blog.
Le vidéo mapping, un nouvel atout pour les arts urbains? Le Hip Hop a été célébré à l’occasion d’une grande rétrospective . . .
The post Exposition MEMO : 4 kits Olga pour une installation artistique appeared first on blog.
Aelion Project éclaire la nuit avec Olga et HeavyM Vous avez déjà entendu parler du studio de design visuel Aelion Project, . . .
The post Scénographie permanente avec des kits Olga en club appeared first on blog.
Yochanan Rauert a.k.a Yo Yochi knows how things work inside the international VJing community. In this interview he opens the secrets of successful networking, shares his software story, recommends the best sources of new media art related information, gives a brief yet ultimate guide on glitch art for beginners and so much more. Continue reading! […]
The post How to Start Experiments with Glitch and Why VJs Occupy Churches appeared first on LUMEN.
Pradeep Mohan came from Chennai, India to become one of the moving forces of commercial VJing in Dubai. Working in the big event management company, this guy knows how things work inside out. Keep reading to learn from his experience! Lumen: You’re a video engineer and it sounds extremely cool but could you please describe […]
Bio Ritmo (Roberto Montiel) is an iconic character from the international VJing community, who’s truly passionate about visuals and their meanings. Luckily for Lumen, Roberto was very open to share stories and insights on his audiovisual education, partnership with LPM festival, baby project Medusa Lab, sources of inspiration, local shamanic practises, possibilities of AI, and […]
The post Everything You Need to Know About Mexican VJing: From Market Features to Powers of Ayahuasca appeared first on LUMEN.
Marcelo Vidal lives and works in Montevideo, where people don’t really care about media art. But our hero managed to create his video mapping company, develop the field from a scratch, play with Ricardo Villalobos and visit a lot of international festivals. In this interview, Marcelo describes the most important steps in his career and […]
The post First and Only Video Mapping in Uruguay and How to Project Onto Rocks appeared first on LUMEN.
VJ Fader started his VJing career while he was studying art in California. Now he’s based in Berlin, working on a new marketplace for visual artists all over the world. Also, James compares popular festivals, shares his most memorable live mixing experience, and fantasizes about the nearest future of VJing. Don’t miss this conversation! Lumen: […]
The post VJs on Burning Man, New Platform for Visual Artists and How to Dream Big in Small Towns appeared first on LUMEN.
Direction Boston, USA pour interviewer Damien Paul, DJ chez Rabbit Revolution, un collectif multidimensionnel assez unique en son . . .
The post Dragon Ball Z & HeavyM : une scénographie par Rabbit Revolution appeared first on blog.
Brooklyn studio MoSoMoS combine their many animation/production talents (including stop motion and motion control) into a delightful promo for NBC’s summer competition series called “Making it” starring Nick Offerman and Amy Poehler. About Mosomos: “We specialize in stop motion, motion control, mixed media, 2D animation, live action, and practical visual effects. We direct and produce […]
June 12th 2018, Los Angeles, London – Ridley Scott has brought together all RSA Films affiliated companies in a multi-business restructure to form the Ridley Scott Creative Group. The Ridley Scott Creative Group strengthens the network across the affiliated companies to take advantage of emerging opportunities across all entertainment genres as well as their existing work in film, television, […]
Ahead of Houston’s third-annual Day for Night festival—which brings together music and forward-thinking art—we’re visiting some of the New York-based artists in their studios. As an artist, Matthew Schreiber is drawn to the possibilities of light—including its ability to disappear completely. “I like the ephemeral nature of the material,” he says. “I have a few […]
The post THE LASER AND HOLOGRAPHY EXPERT CHALLENGING THE LIMITS OF LIGHT appeared first on LUMEN.
Wu Tsang’s voice is cheerful, if a little winded, when she answers the phone: “I’m in a fitting, but I can talk.” The New York– and Berlin-based artist is a week into filming a 23-minute experimental documentary about the origins of house music, which will premiere at Frieze New York. Tomorrow, she is scheduled to […]
The post ARTIST WU TSANG PARTNERS WITH GUCCI ON A SHORT FILM ABOUT THE ORIGINS OF HOUSE MUSIC appeared first on LUMEN.
King Tut met 21st century design and technology at the California Science Center. Projection Designer Bart Kresa mapped the space shuttle Endeavor with images of King Tut’s spectacular golden sarcophagus for the Science Center’s recent Discovery Ball fundraiser. Bart Kresa, who heads the international Bart Kresa Studio, transformed the space shuttle into the boy king’s tomb by projection mapping the fuselage and vertical tail with […]
The post How BARTKRESA Studio Turned a Space Shuttle into King Tut’s Tomb appeared first on LUMEN.
From the release: Sept. 4, 2018, New York, London—Award-winning animation studio Golden Wolf, headquartered in London, is pleased to announce the launch of its first stateside location in New York City. The expansion comes on the heels of an exciting year for the studio, which in May aligned with renowned animation/VFX/live-action studio Psyop, a minority investor […]
Le Collectif Calm propose des scénographies dignes d’un club, à la maison ! Comment le Collectif Calm (Comme à la Maison) . . .
The post Mettre en lumières un DJ set live avec le vidéo mapping appeared first on blog.
L’Aubaine started performing live visuals in 2005 while studying a master in Digital Arts in Barcelona. From her study, she got interested in real-time performances and exploring different forms of narrative.
All elements she uses in her work are self-produced, mixing different techniques, analog and digital, as hand-drawn animations, 2D and 3D animations, graphical elements, photography, and videos. Her creations have that handmade feel, imperfect, bold and very colorful. Laurie crafted her unique style over the years by superimposing layers, interlinking shapes, and colors, mixing elements from different techniques in an unusual and elegant way.
Her VJ sets are evolving compositions, audio-reactive, created live and flowing with the crowd and the music. Each set never look the same, she shares emotions, playfulness and she feels like a painter and his canvas. She is since 2015, part of VJ London, organizing monthly meet-up & showcase and bigger events with interactive installations and AV performances with artists based in the London area and international.
Covarrubias received a Bachelor of Music Composition degree in 2006 from the National School of Music at the UNAM in Mexico City. She earned a Master’s degree in Musicology, Creation, and Society in 2010 from the University of Paris 8 (France), where she specialized in Computer-assisted composition and Ethnomusicology.In 2016, she received a Ph.D. degree in Esthetics, Science and Technology of the Arts from the University of Paris 8.
Sabina has also studied and trained to program with languages such as Java and C++, among others, at the National Polytechnic Institute in Mexico. She studied “Mastering Techniques” at Berklee Music College. Today she is an associated researcher of the CICM (Centre d’Informatique et Création Musicale), Paris, France; besides, she is part of the SNCA program (Art Creators National System) from Mexico, for this program, she is composing acousmatic, octophonic music, financed by FONCA.
Her works encompass a wide array of genres, which have been shown in highly renowned concert halls and festivals in Mexico, the United States, and France. Performances of her compositions have taken place in the International Festival for Women in Art in the Palacio de Bellas Artes in Mexico City and in the International Forum of New Music Manuel Enríquez in Mexico City.
Marta Radecka is a visual artist, VJ, surface pattern designer, graphic designer and an illustrator. Her artistic development has been initially shaped in an Art College and later she mastered my skills studying graphic design at university.
Marta creates video projections, mappings and LED installations for audiovisual performances, concerts or live DJ sets. She is a VJ at recurring gigs in Krakow and London. For her the starting point of any creative concept is always music.
She uses her own drawings, graphics and animations to design unique loops. Her artistic creations are characterised by multiple dissolving and intertwining layers and monochrome colour palette. Her live shows are never 100% planned; there is always lots of space for improvisation. She was born in Poland, currently live in London.
Ouchhh is a creative new media studio with expertise in AI, data paintings, data sculpture, and public art. The studio integrates art, science, and technology in every work they create. A multidisciplinary creative hub focused on new media platforms, offering direction and art direction and also producing video mapping projections.
Skilled in animation, design, illustration, 3D, 2D, interactivity, interaction, and live-action -and seamlessly combining some or all of these- OUCHHH considers each project as a challenge and takes a fresh and unique approach to each other. They have an office in Istanbul, and partnerships in L.A., Vienna, Barcelona, Paris, and Berlin.
The studio has created the “POETIC AI” Solo Exhibition at Atelier des Lumières, it’s a world’s largest AI exhibition which will last for 6 months. It uses 50K pixels and in total 136 projectors, 1 million people visited the exhibition in 7 months.
The studio worked with many brands such as Google, Cern, Nike, Wired, their collaborators transcend all industries and all continents. Their works have received multiple accolades and awards in the international arena. Ouchhh has been featured at Ars Electronica 4 times and will be attending for the 5th time this year.
They became Istanbul’s first new media agency to win Reddot design awards, German Design Award, 10th Annual IDA Awards (The International Design Awards) and ADC Awards ( The Art Directors Club), in addition to an Honorable Mention from the City University of Hong Kong.
Mowgli has been passionate about all things creative since a very young age. He’s always painted and made things and he had the fortune of having DJ as his first ever job after finishing school. Mowgli graduated in Scientific and Natural History Illustration in 1996, a field in which he worked on a freelance basis for a short time.
Since then he had worked using a vast range of media. He completed an apprenticeship in the ancient crafts of Cordoban and Guadameci in 1997 after which he worked for Arte 2 on interior design projects incorporating the craft while also co-founding MIX, a Madrid based workshop and shop specialized in the upcycling of furniture and decorative objects, an endeavor that was way ahead of its time as the term “upcycling” wasn’t even in use then.
Mowgli started Vjing in 2004 alongside the band Detwiije, this led to more VJ gigs and visual creation for world-class artists and festivals including Above & Beyond, Astrix, Roisin Murphy, Infected Mushroom and Greg Wilson. He was classed amongst the top 8 European VJs in 2008 at the London International Music Show.
Soon after and as a natural progression from Vjing, Mowgli developed an interest in audiovisual performance which he’s been developing since 2010 when the show MAYA was created with producer Silverio Funk. It was premiered at the BFI Southbank as part of Dark Fibre and has since been performed at several venues in London and Rome. During this time he also developed a piece for the Musion holographic projection system which was screened at Kinetika Art Fair in London.
Throughout his career, he’s been involved in organizing and promoting various music and arts events including Stylistik, Sound on Vision, The Nozzle and AV Depot while also being a director of VJ London, a community-focused monthly event dedicated to the diffusion of audiovisual and technology based art forms.
A fond believer of the concept of Homo Ludens, Daan’s interactional works are always based on the expressive potential of the spectator. The audiovisual elements within such a piece are used as a means to achieve a new kind of social experience.
Other pieces strive to be perceptual explorations. Light, sound & kinetics flood the senses, to see what remains.
His work has been shown at renown art places such as the Stedelijk Museum, but it can just as well be found in public space or at techno parties. His work has been shown at venues in Amsterdam, London, São paulo, Monaco, Paris, Berlin, Ghent, Warsaw, Ljubljana and Bucharest. He has received grants and prizes from the Dutch Institute for Media Arts, Stroom, the Foundation for Visual Arts and the City of The Hague.
Nick Verstand (1984) is a contemporary artist exploring human behavior and perception through spatial audiovisual compositions. His autonomous installations and live performances investigate the materialization of internal emotional experiences and are created through collaborative design processes aimed at breaking down social boundaries.
The resulting intuitive experiences, co-creations of artist and audience, generate a hypnotizing environment for the subconscious mind.
Nick has exhibited and performed at Stedelijk Museum Amsterdam, Dutch Design Week, Art Central Hong Kong, SXSW and collaborated with artists such as Fatima Yamaha, Joep Beving and Suzanne Ciani. Dezeen selected his project AURA as one of the top 10 art installations of 2017, alongside Olafur Eliasson, Ai Weiwei, and Anish Kapoor.
Onionlab is a multidisciplinary studio. They create interactive products and experiences, motion design movies and audiovisual shows for companies that want to be related to technology, design, and art. Their works are based on the aesthetic attention to detail and the technical innovation.
Starting from graphic concepts and detailed ideas, they get lost in the development and find themselves again at the resolution. They usually make use of the power of scripting and the seduction of music and sound design. They are interested in learning in each project, that’s why they invest many hours researching. They like collaborations.
Music is a source of inspiration for them, and it is often the starting point of their work. VR (virtual reality) experiences, projection mapping, stage design, and music videos are some of the formats through which we relate to music.
To celebrate the bicentenary of the Prado Museum, on November 24th, 2018, Onionlab projected a video mapping organized by the events agency Ciudadano Kien on the facade of the building. The video mapping transformed the inert facade of the building into something organic thus creating an immersive visual journey of lights, shadows, and optical illusions.
NONOTAK studio is the collaboration between the illustrator Noemi Schipfer and the architect musician Takami Nakamoto. Commissioned by the Architect Bigoni-Mortemard to create a mural in the lobby of a public housing building in Paris, NONOTAK was created in late 2011.
In early 2013, they start to work on light and sound installations, creating an ethereal, immersive and dreamlike environment meant to envelop the viewer, capitalizing on Takami Nakamoto’s approach of space & sound, and Noemi Schipfer’s experience in kinetic visual.
They presented their first audiovisual installation at the Mapping Festival in May 2013. In summer 2013, NONOTAK comes up with a performance, LATE SPECULATION, where they are the creators and contents of the project.
French digital artist, Mathieu Le Sourd (Maotik) focuses his work on the creation of immersive multimedia environments and generative visuals. His work has recently been presented in various festivals around the world, such as Mutek Festival, Live Cinema in Rio, Signal Festival in Prague, the British Film Institute in London and ARS Electronica in Linz.
As the lead of Moment Factory’s interactive team in 2011, Le Sourd produced several large-scale projects including a multimedia experience in the new terminal at Los Angeles International Airport as well as the visuals for Nine Inch Nails’ world tour. In 2013, he produced the critically-acclaimed immersive multimedia performance DROMOS, which was presented at the SATosphere in Montreal as part of Mutek festival.
Always in search of new challenges, Le Sourd designs his own visual tools; generating animations from algorithms and creating 3D worlds to transform perceptions of space. He collaborates with musicians, sound artists, and scientists in order to continue his research into the relationship between art, science, and technology.
Refik Anadol is a media artist and director born in Istanbul, Turkey in 1985. Currently lives and works in Los Angeles, California. He is a lecturer and visiting researcher in UCLA’s Department of Design Media Arts.
He is working in the fields of site-specific public art with parametric data sculpture approach and live audio/visual performance with immersive installation approach, particularly his works explore the space among digital and physical entities by creating a hybrid relationship between architecture and media arts with machine intelligence.
He holds a master of fine arts degree from the University of California, Los Angeles in Media Arts, master of fine arts degree from Istanbul Bilgi University in Visual Communication Design as well as bachelors of arts degree with summa cum laude in Photography and Video. Co-founder and Creative director at Antilop.
As a media artist, designer and spatial thinker, Refik Anadol is intrigued by the ways in which the transformation of the subject of contemporary culture requires rethinking of the new aesthetic, technique and dynamic perception of space. Anadol builds his works on the nomadic subject’s reaction to and interactions with unconventional spatial orientations with data and machine intelligence. Embedding media arts into architecture, he questions the possibility of a post-digital architectural future in which there are no more non-digital realities.
He invites the viewers to visualize alternative realities by presenting them the possibility of re-defining the functionalities of both interior and exterior architectural formations. Anadol’s work suggests that all spaces and facades have potentials to be utilized as the media artists’ canvases.
Psst.one es un canal online de entrevistas a visualistas que nació en 2017 de la mano del artista visual Andrea Familiari aka Fax, programador, visualista y diseñador de iluminación. Le conocí en Mira Festival Berlín 2018 después de realizarme una entrevista para su canal. Actualmente hay 41 entrevistas publicadas. La finalidad del proyecto Psst.one se basa en crear un archivo online para conocer la historia y el trabajo de Vj’s y visualistas. También es una fuente de inspiración a partir de otras realidades artísticas presentes en el mundo A/V. Psst.one quiere ser el lugar donde se muestran las «caras» del mundo visual.
Stanislav Glazov, Geso, Jem the Misfit, Lucas Gutierrez, Vj Fader, CyTone, A-li-ce, Malo, Kalma, Mxzehn, Van Ta, Richard Burns, Maotik, Javier Alvarez, Ahmet Said Kaplan, Stefan Kainbacher, Tarik Barri, VJyou & Mari Asada, Noah Norman, Optic Veil, Pierce Warnecke, Michael Tan, Sam Wiehl, Vj Entter, Volàtil Vj, Elburz Sorkhabi, Alessandra Leone, Greg Hermanovic, Hendrik Wendler, Sal Stapleton, Ari Dykier, Lasal, 404.zero, Fidel Eljuri, Alba G. Corral, Marta Verde, Multiscalar, Emile Barret y Marcel Weber i MFO.
– Nombre, estudios, actividad laboral.
Andrea Familari, también conocido como Fax, estudié Historia del Arte en la Universidad de Pisa, soy programador autodidacta, visualista y diseñador de iluminación.
– Lugar de nacimiento y lugar de residencia.
Nacido en Pisa, Italia, con sede en Berlín.
– ¿Vj actualmente? ¿Dónde?
No soy propiamente un Vj, creo imágenes en tiempo real para espectáculos A/V y videoclips para músicos (Oscar Mulero, Jk Flesh o Miss Red, entre otros).
– ¿Tienes otros proyectos?
Me divido en dos enfoques diferentes: con mi nombre Andrea Familari actualmente produzco contenido visual para proyecciones e instalaciones interactivas en el campo del «arte contemporáneo». Con el seudónimo FAX, colaboro con artistas en videoclips, shows A/V y producción de espectáculos y exposiciones. Actualmente estoy de gira con los shows de Marco Donnarumma como productor de iluminación y escenografía y estoy trabajando en mi nueva exposición.
– ¿Qué es psst.one?
Psst.one es un canal online centrado en entrevistas semanales sobre los artistas involucrados en todos los aspectos relacionados con el campo del audio/vídeo. Psst.one nació con la intención de contribuir a la creación de un legado relacionado con el campo del «visualista».
– ¿Cómo y cuándo empezó?
Pensé en ello en la primavera de 2017 y ese verano empecé a contactar a los primeros entrevistados, tomé mi Sony NexVg20 y comencé a grabar las primeras entrevistas en Berlín. El primer vídeo salió el 20 de octubre de 2017.
– ¿Por qué entrevistar solo a artistas visuales?
Personalmente, me gusta leer biografías de artistas y me encanta saber cómo evolucionaron su estética y cómo crearon sus obras, pero no hay nada sobre visualistas al respecto. Si quieres saber más acerca de un solo artista de nuestro campo es muy difícil y no hay suficiente material en mi opinión. También hacemos visuales y hay muy pocas entrevistas en video sobre visualistas. Por estas dos razones principales decidí crear este canal. Sinceramente, no pensé que aprendería tanto sobre otros procesos de trabajo ni que haría tantos amigos, todavía estoy convencido de que tomé la decisión correcta.
– ¿Cuántas entrevistas tienes?
Ahora, a fines de diciembre de 2018, publiqué 39 entrevistas, pronto saldrán las próximas.
– ¿Cuántas entrevistas al mes? ¿Hay una frecuencia?
Generalmente cuatro entrevistas al mes, una por semana básicamente.
– ¿Hay algo en común en todas tus entrevistas?
Lo único en común de todas las entrevistas es la primera pregunta, «¿Cómo empezaste con las imágenes?». Luego el resto de preguntas son diferentes. En nuestro campo tal vez exista un estilo común en algunos artistas (imágenes visuales, cine en vivo, glitch, analógico, etc.) pero hacemos las cosas de una manera diferente, me gusta destacar la singularidad de cada artista que entrevisto.
– ¿Cuál es el propósito del proyecto?
El propósito del proyecto Psst.one y su presencia en la web es crear un archivo digital que ofrezca la posibilidad de tener una historia y al mismo tiempo inspirarse en otras realidades artísticas presentes en el mundo A/V. Psst.one es el lugar donde se muestran las «caras» del mundo visual.
– Objetivos de futuro.
Con psst.one, me gustaría publicar 40 entrevistas esta temporada, estoy trabajando para ir a EE.UU y a Asia a grabar la mitad de la próxima temporada en esa parte del mundo y tal vez en los próximos años un documental, ya veremos.
Gracias por esta entrevista, un placer.
– Name, studies, work activity.
Andrea Familari aka Fax, History of Art at the University of Pisa, self-taught coder, visualist and light designer
– Place of birth and place of residence.
Born in Pisa, Italy, based in Berlin.
– Vj currently? Where?
Not proper a vj, I have my personal patches for a series of A/V Improvisation and I create realtime visuals for A/V shows and videoclips for musicians (Oscar Mulero, Jk Flesh, Miss Red, ecc)
– Do you have another projects?
I divide myself in two different approach: with my name Andrea Familari I currently produce prints,screening and interactive installation for the “contemporary art” field (http://www.famifax.com/fami). With the pseudonym FAX, I collaborated with artist for videoclips, A/V performances and production of show and exhibition. (http://www.famifax.com/fax)
Currently I’m touring with Marco Donnarumma’s shows as light design and stage producer and I’m working on my new exhibition.
– What is psst.one?
Psst.one is a web channel focused on weekly video interviews about the artists involved in all aspects related to the audio/video field. Psst.one was born with the intent to contribute to the creation of a legacy, related to the field of the ‘visualist’.
– How and when did it start?
I was thinking about it in the spring of 2017 and that summer I started to contact the first interviewees, I took my Sony NexVg20 and I started to record the first interviews in Berlin. The first episode was out the 20th October 2017.
– Who forms the team?
I’m the director and the main guy of the channel. Fara Peluso(http://www.moodif.net/site/) is the graphic designer and Luca Caciagli is the photographer of the events that we organise in Spektrum every two months.
– Why interview only visual artists?
Personally I like to read biography of artists and I love to know how they evolved their aesthetic and how they created their works, but there are nothing for visualist about it. If you want to know more about one single artist of our field is very difficult and there are not enough material in my opinion. Also we do visuals and there really few video interviews about visualist. For this two main reasons I decided to start this channel.
Honestly I didn’t think to learn so much about other process of work and make friendship, I’m still convinced that I made the right decision.
– How many interviews do you have?
Now, at the end of December 2018, I published 39 interviews, I already recorded more and I already plan the future interviews.
– How many interviews each month? Is there a frequency?
Usually four interviews every month, one per week basically.
– Is there anything in common in all your interviews?
The only one thing in common of all the interviews is the first question, “How did you start with visuals?”, then everyone is different. In our field there is maybe a common style (generative visuals, live cinema, glitch, analog one, ecc.) in some artists, but we do so much stuff in different way that is complicate to put out the common part. Also I like every time to underline the singularity of every single artist that I interview.
– What is the purpose of the project?
The purpose of Psst.one project and its presence on the web is to eventually create a digital archive giving the possibility to have a history and at the same time be inspired from the other artistic realities present into the A/V world.
Psst.one is the place where the ‘faces’ of the visual world are shown.
– Goals of the future
With psst.one, I would like to publish 40 interviews this season, I’m working to go in US and Asia to record half on the next season on that part of the world and maybe in the next years a documentary, we will see Thank you for this interview, a pleasure
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