I’m so proud of being part of this new mapping with my original music written for the casino Viage in Bruxelles played by night during full december. ( Boulevard Anspach 1000 Bruxelles )
Visual Artist : Simon Lebon
Music and sound design : Geraldine Kwik
Place : Grand Casino Brussels Viage
#bruxelles ##brussels #casino #viage #casinonight #videomapping #loomprod #originalsountrack #musicforpaintings #mapping #composer #frenchcomposer #musicscore #ambient #composingmusic #sound #sounddesign #art #visual #millumin #madmapper #motiondesign #aftereffects #design #architecturalmapping #projectionmapping #movingimage #digitalartist #night (at Brussels, Belgium)
Artistic gestures and processes can be seen as magical rituals, from which the myth of the artist has emerged over time. The aura of the artwork is used to cast a spell on its viewer!
In the art scene in particular, mysticism around art-making is kept alive by common rituals such as exhibitions, vernissages, and performative events, which propose collective shared experiences of something bigger.
For this open call, bb15 is seeking original project proposals that trigger mental associations and subliminal experiences at the junction of art, ritual and magic.
The residency program focuses on and explores the interplay between contemporary visual art and auditory practices, in relation to the theme of art+magic. The call doesn’t exclude any artistic media.
During the residency at bb15, the selected artists will be expected to push forward and bring further their proposal into a work that will be presented to the public at the end of the residency.
It is highly desirable that the invited artists create specific and new works during their stay.
– Duration: 2-3 weeks
– Possible periods: Spring 2021 or Autumn 2021
– There is a € 1200 all-in budget per artist in residence. This amount should cover all costs such as travel, equipment, production costs, daily expenses, and artist fees. Artists will be provided with free accommodation and workplace at the premises of bb15.
– The residency entails the realization of an exhibition or performative event at bb15.
– bb15 will provide technical and curatorial support as well as the promotion of the exhibition.
From immersive VJ sets to operatic projection mapping, from AV live graffiti to cutting-edge interactive installations. Cosmic Lab always achieves to captivate the audience and mind-blow even the more AV experts.
As we said: no fear of experimenting. Here we see a very interesting fusion between hip hop and audiovisual culture.
At the opening event of MAGNET by SHIBUYA 109 “ShibuGekiSai”, Cosmic Lab and Doppel collaborated on a performance combining live painting and video projection.
The 3D video cubes are animated in motion graphics by the audiovisual artists guiding the graffiti artists on the patterns they will fill with their spray cans.
The DJ spins tunes throughout the performance linking graffiti and projection through the overall hip hop groove.
An audiovisual feast and a once-in-a-lifetime experience to celebrate the Koyasan’s 1200th anniversary (The center of Shingon Buddhism).
We see something truly remarkable and unique: a fusion among the vibrating tones of the Buddhist chant, Japanese drums and an elaborate projection mapping.
Under the musical inputs and the AV latest technologies the great Pagoda comes alive. The result is spectacular, mesmerizing and sumptuous to honor the ancient tradition of Japanese Buddhism.
Here Cosmic Lab went a few steps ahead by reinventing the way of making AV live performances through a new tool called QUASAR.
It loosely reminded us of the Reactable Machine, developed in Barcelona in 2003 to make music through physical interaction.
In this next-generation AV instrument, each musical measure is not interpreted in a linear fashion, but as an endless loop.
Also the tangible interface gives a physical structure to the AV content making possible to build rhythm and layers in all new intuitive physical way. Impressive!
The stage then turned into a ship launched into space with Tobin residing in a hyper-sleep pod. After dream-like hallucinations Tobin comes out actually wearing the suits shown in the animation.
A complex audiovisual narrative that blurs the boundaries between real and digital world, firing all sorts of trickery to cleanse out the audience of all their spatial references. Only when we lose all the anchor points we are truly primed to experience the digital voyage.
ISAM takes us on a journey through the unexplored universe generated by the EDM soundscape of Amon Tobin to the bring us back to the core of the action: the musician and his performance.
In my opinion, Xite Labs major breakthrough is their ability to truly animate their installation, snapping out of the static AV sculpture by delivering an immersive experience where all senses are captured within the space.
Their audiovisual world is disorienting and astonishing as it builds up in front of our eyes, departing far away from the bidimensionality of the screen experience.
Formed in the year 2000 as V Squared Labs by Vello E Virkhaus they have then merged with Tandem Digital Entertainment in 2018 to form XiteLabs.
Through the leadership of Greg Russell and Vello Virkhaus the audiovisual studio continuously executes next level experiential visual artistry.
The duo is always taking “never been done” concepts and turning them into reality. This process always starts with the blank page, and working with clients to define the words, scenery, illumination, content, interactivity, and the means to deliver it all.
Deformation #Umachine #digitalart #dance #mapping #videoprojection #art #picoftheday #instadance #audiovisual #installation #umachine #artist #audiovisualperformance #show #interactiveart #generativeart #madewithsmode #millumin #realtimevideo
Of course every open call or artist residency is welcome, no matter where it comes from. But more coordination among venues and events will bring more opportunities and visibility for young and recognized artists.
Europe has the advantage (still, let’s see for how long) of a long-lasting infrastructure that connects different cultural scenarios across a myriad of different languages and beliefs.
SHAPE: Sound, Heterogeneous Art and Performance in Europe is the result of this network in action. By fostering audiovisual artists in showcasing their work internationally and audiences in experiencing a very diverse cultural offer.
The unprecedented rate of global warming is melting the polar ice caps, raising sea levels and undermining food and water security for many of the world’s people.
The response to this situation is being too slow for what is probably the greatest challenge that the human species has ever had to face. In this global climate emergency situation it is necessary to raise awareness and act collectively to find solutions that can at least slow down the current climate change to avoid the foreseeable dystopian future that lies ahead.
In this context, this call raises the need to think collectively from art, science, technology, video games and ecology to raise awareness and articulate responses to climate change.
Through the composition of knowledge and interdisciplinary collaboration, this call proposes to use the capacity of contemporary art and the practices of visualization as a vehicle to raise awareness and propose responses that address the challenge of climate change and global sustainability.
– €1500 in fees, to which the applicable taxes will be applied.
– €1250 for production of the project selected subject to approval of its budget.
– €1080 for travel expenses.
From July 1, 2020, the call for artist residencies of the Planeta Debug Project is officially opened. Check the open call guidelines.
One of the first artists to investigate the relations between music and imagery was Kandinski. He explored how different shapes and colours relate to each other by communicating different movements to the viewer. Same as different notes, rhythm and music patterns relate to our inner soul, triggering different emotional movements.
The Japanese artist (currently living in Berlin) features an interesting background of music composition, computer programming and multimedia art. Arai’s generative art is highly complex and goes beyond the audiovisual genre. It takes on a profound reflection around the universe and its structure based on vibrations, as advocated by the theoretical framework of the string theory.
The result is an audiovisual duet between human and machine with the two elements constantly learning from each other in his ever-evolving investigation. Ultimately, Tatsuru uses the sound and its visualization as a key to make experience of the nature of the universe, even if just a small part of it.
Vj Suave audiovisual live stories are called “Suaveciclos”. They make use of Tagtool, an app for tablet allowing drawings in real time.
These itinerant projection mappings are colorful, imaginative and highly engaging. Kids absolutely love them as they perceive immediately the drawings are made specifically for them to play with.
It’s very hard not being immediately charmed by their delicately funny audiovisual storytelling. And there is no reason to resist! Their communication with the audience is honest, inspiring and most importantly inclusive: none is left out in this projection mapping extravaganza.
The viewer is invited to find their own inner harmony with the sounds and visual elements of the forest in order to become unified with the surrounding environment. The result is an unique experience with plenty of food for thoughts to be snacked upon.
As we often advocate the meaningfulness of the artistic experience depends on the artist intent more than on the tool that is being used.
When artists are free to work on the concept as they are on the technical implementation, they deliver a much more powerful and meaningful experience to the viewer.
Steve Gerges began to take an interest in Digital Art in 2000 when he created Visual-Delight, the first collective of VJ’s (visual-jockeys) in Luxembourg. This project allowed him to take his first steps in this innovative art form for that time.
Following a trip to Montreal to the Elektra Festival in 2012, he created his first interactive digital artwork entitled LAN 1.0 at the Carré Rotondes in 2014. Here a few projects we felt best showcased his main features as an audiovisual artist.
ONE is a generative art sculpture that develops in real time. The audiovisual totem grows and evolves while progressively revealing its organic essence to the viewer.
One tells us the story of the creation of the universe, from the big bang, to energy flows, creation of planets and humankind.Steve Gerges
We love this amazing kinetic sculpture that exploits the use of machine programming. Light is the main course of this audiovisual feast. An ethereal force that contours the surrounding space in a beautiful ephemeral moment.
This is an immersive and impressive projection mapping representing the creation of the universe, a recurring them in Steve Gerges work. The audiovisual storytelling features abstract patterns slowly turning into figurative elements.
The viewers is invited to reflect upon the strive of mankind to understand and explore the unattainable complexity of the universe.
Rafael has been living in Asia for 10 years where he merged his own European artistic and sociocultural background with the Asian aesthetics and political issues, especially within South Korea.
His phography academic background heightened his sensibility towards the image, with special reference to the body within the space.
This is an extract of a live performance named “BOM” which is part of an ongoing day-by-day project made in Korea: KYOULBOMYOELEUMGAEUL.
The performance took place at the SEMA: Seoul Museum of Art. KYOUL means Winter in Korean, BOM is Spring, YOELEUM is Summer and GAEUL is Autumn.
The four season piece is a video reportage of Rafael experience in South Korea, presented in chronological order throughout different audiovisual mediums such as Live Cinema performance, Installation and screening.
Memo Akten describes himself as:
“an artist and researcher from Istanbul, Turkey. He works with emerging technologies as both a medium and subject matter, investigating their impact on society and culture – with a specific interest in the collisions between nature, science, technology, ethics, ritual and religion.”
His work goes much further your average visual artist, as he specialises in Artificial Intelligence, works with algorithms and large-scale responsive installations with image, sound and light. In AV culture’s layman terms he’s an audiovisual jack-of-all-trades and a true techy, oh and he’s studying for a PhD in AI as if that wasn’t enough. Here you can see a selection of his work in the very accurately named video, ‘Selection of work in 3 minutes’ (2017).
Akten received the Prix Ars Electronica Golden Nica – the most prestigious award in Media Art – for his work ‘Forms’ in 2013. He has exhibited and performed internationally at exhibitions including The Grand Palais’s “Artistes & Robots” in 2018 (Paris FR), The Barbican’s “More than human” in 2017 (London UK) and the Victoria & Albert Museum’s landmark “Decode” exhibition in 2009 (London UK). He has shown work at venues such as the Moscow Museum of Modern Art (Moscow RU), Shanghai Ming Contemporary Art Museum (Shanghai CN), Mori Art Museum (Tokyo JP), Royal Opera House (London UK), Lisbon Architecture Triennale (Lisbon PT), Itaú Cultural (Sao Paulo BR) and many others.
He has collaborated with celebrities such as Lenny Kravitz, U2, Depeche Mode and Professor Richard Dawkins, and brands including Google, Twitter, Deutsche Bank, Coca Cola and Sony PlayStation. Akten’s work is in numerous public and private collections around the world.
Alongside his practice, Akten is currently working towards a PhD at Goldsmiths University of London in artificial intelligence and expressive human-machine interaction, to deepen collaborative creativity between humans and machines and augment human creative expression. Fascinated by trying to understand the world and human nature, he draws inspiration from fields such as physics, molecular & evolutionary biology, ecology, abiogenesis, neuroscience, anthropology, sociology and philosophy.
Memo hasn’t just emerged on the scene by any means. In 2007 Akten founded The Mega Super Awesome Visuals Company (MSA Visuals), an art and tech creative studio. For some of those who have been following audiovisual culture since before even Audiovisual City was born, then they’ll recognise the name Marshmallow Laser Feast (MLF) – the evolution of MSA Visuals in 2011. In more recent years and a lot of success, Akten is now focusing on his own work and research, though his contribution to audiovisual culture and performance, must not go unmentioned. I strongly recommend that you explore his exceptionally wide and varied body of artwork and scientific investigations, as it takes you on a socia cultural journey that goes beyond audiovisual art.BUY US A COFFEE?
She has performed live VJ sets, for example at Mira Festival, and has also been known to dabble in sound for her digital art pieces (see the ‘Visitor’ project below).
In her more recent work, she took her fantasy world to a physical space in the form of an installation at Galeria Melissa in New York City for her project ‘Paradise’. You can hear her talk about the whole project here.
Her latest project can be found on Vimeo (below).BUY US A COFFEE?
The Emerging Digital Artists Award (EDAA) is Canada’s award for critical experimentation in digital media. The award consists of $5,000 for the winner, and $1,000 for four finalists, as well as a group exhibition.
Since 2015, the EDAA has been promoting artists working within virtual space, by seeking submissions that push us in new directions, and challenge us to see the world through a different screen.BUY US A COFFEE?
A small team creates magic installations and art projects, exploring mechanisms of interaction and inter-influence of inter-subjective reality and its digital projection.
Interacting with constantly changing projection, the viewer enters meditative state, turns from a passive observer into a co-creator. Thus, in “Symbiosis” installation the viewer literally merges with the alien creature, becoming a digital avatar that can be controlled by him or her.
Installations by Kuflex have been featured in many Russian and foreign exhibitions, festivals, museums, science and education centers in Moscow, Saint-Petersburg, Yekaterinburg, Krasnoyarsk, Tyumen, Abrau-Dyurso, Netanya (Israel), Antalya (Turkey), Athens (Greece, ADAF), Las-Vegas (USA, CES), Beijing (China,China Science and Technology Museum), Manila (Philippines) and others.
The residency supports artists exploring new lines of inquiry intersecting technology & society. The aim of this program is to facilitate dialog, partnership, and collaboration at the intersection of technology and exploratory arts. By focusing on this synthesis, the program empowers artists to create work which inspires shifts in perspective and cross-collaboration.
These are the categories covered by the open call:
COMPUTATIONAL CREATIVITY & HUMAN-MACHINE COLLABORATION
EXPLORING NEW FORMATS & APPLICATIONS FOR FORWARD-THINKING MUSIC
BUILDING CREATIVE BUSINESSES
CREATING EXPERIENTIAL CONTENT
After his first stage of the artist residence, the pandemic outbreak forced the audiovisual artist to delay his return to Iran and continue to develop research and projects in Barcelona.
The talk revolves around the concepts of reflections and mirrors in the Iranian literature, and how the RTT (render to texture) technique in 3D game engines could translate these concepts in experiences.
The post Output:TargetDisplay: Display01: 29 May 2020 ONLINE appeared first on Audiovisualcity.
In creating art installations and performances using sensor technology, she strives to explore the importance of human relationships and connections.
Park is a recipient of the New York Foundation for the Arts Fellowship. Her works have been featured by Art21, Artnet, The Creators Project, New York Times magazine, Wired, PBS, Time Out NY, the New York Post, and through many other media outlets.
She received BFA in Fine Arts at Art Center College of Design and her Masters from the Interactive Telecommunications Program at New York University’s Tisch School of the Arts.
It highlights the importance of human presence and physical connection in our lives. It cannot be bloomed alone and is only bloomed by the relationship between people. As a response to participants’ skin- to – skin contacts, heart rate, and gestures, “Blooming” blossoms according to their intimacy. As audience members hold hands or embrace , the digital Cherry tree flowers bloom and scatter.BUY US A COFFEE?
They combine digital media with other artistic disciplines such as music, dance, theatre and performance.
Medusa Lab took part of many national and international event such as Venice Biennale of Architecture 2014, Mediaxion, Live Performers Meeting and Circuito Electrovisiones.BUY US A COFFEE?
Delight Lab is an audiovisual design and experimentation studio pivoting around the concepts of video, light and space.
Established in 2009, covering a variety of projects such as large-scale videomapping projections on architecture, museology audiovisual installations, audiovisual stage design for performing arts, audiovisual content for commercial events, and audio-reactive visuals for live shows among other things.
The origin of Delight Lab goes back when two brothers decided to make projects together at the university: Germán (Design) and Andrea (Art and Aesthetics).
Both audiovisual artists had developed investigations and experimentation with light, the phantasmagoria, the video-projection and the intervention of spaces. All different experiments culminated in a projection mapping on the facade of The Contemporary Art museum of Santiago.
This projection realized in January, 2009 was one of the first mapping projections in Chile. This milestone opened the way to further investigation, artistic and technological experimentation, interdisciplinary exchange and cultural management. These values are still present in every project carried out by the duo.
We present the new media artist, Mónica Rikić, whose work focuses on code, electronics and non-digital objects to create interactive projects often framed as experimental games.
Her interest lies in the social impact of technology, human-machine-human coexistence and the reappropriation of technological systems to rethink them through art. From educational approaches to sociological experimentation, her projects propose new ways of interacting with the digital environment that surrounds us.
She’s participated in festivals such as Arts Electronica, Sónar and FILE, among others. She’s been awarded at Japan Media Arts Festival, AMAZE Berlin, Margaret Guthman Musical Instrument Competition (Atlanta) and with a BBVA Foundation Leonardo grant to work on a research project about robots and social interactions.
She has also done artistic residencies at TAGin Montreal, QUT- The Cube in Australia, Platohedro in Medellin and Medialab Prado in Madrid.
Currently she’s part of two Creative Europe projects: Contested Desires and ARTificial IntelligenceLab.
We encourage you to see her webpage to know more about different projects that connect humans with technology.
This ambitious duo of A/V architects and toolmakers cook up mind-altering experiences in generative art that require expertise in math, coding and the science of sound.
By creating mesmerizing digital matter of frighteningly porous frontiers exclusively through TouchDesigner and modular gear, they push back the limits of footage and sample-free language that is opulent and breathtakingly singular.
Taking as starting points their most irrepressible fascinations with death, the unknown and the cosmos, they craft thrilling, precise, painterly code-art that broaches big philosophical questions and provides mesmerizing though highly speculative answers. Kristina and Aleksandr create modern generative art and innovative tools that raise the bar on the synergistic possibilities of visuals and sound.
They participated in many international festivals and exhibitions in Russia, Germany, Indonesia, USA, Peru. Including MUTEK festival, GAMMA festival, Electric Castle festival, LACMA, Moscow Planetarium, Orpheum Theatre LA e.t.c. 404’s works were selected by Japan Media Arts Festival and awarded by Genius Loci Weimar Festival, IMAP festival.
London based WEIRDCORE is half English, half French and results in a director and collaborator who is one hundred percent out there.
Weirdcore’s work is the result of years of experimental design and animation work that pushes the boundaries of consciousness and visual interpretation.
Adopting a method used more often by artists and music producers rather than by visual directors, Weirdcore helps both advise and visualise others initial ideas, facilitating their progress through until the finished form, whilst also creating his own stunning individual projects.
With a unique blend of formats, colors, designs and mediums, the audiovisual artist has collaborated with some of the most exciting modern artists and directors such as Aphex Twin, M.I.A, Tame Impala, Radiohead, Nabil, Hype Williams, Charlie XCX, Smerz, Onetrix Point Never, Sophie Muller, Diane Martel and Miley Cyrus.
Weirdcore performed live in the most important festivals worldwide such as Glastonbury, Sonar, Fuji Rock, Coachella, Club2Club, Future Music, Field Day, Mira, Unsound, Melt, Lowland, Dour and more.
Weirdcore has also lent his emotive expertise to larger collectives, organisations and labels such as Warp, XL, Sony, Ninja Tunes and Domino, whilst keeping a dynamic and fluid focus across a range of other diverse industry’s such as Fashion, Theatre and Opera.
GRIDSPACE is a multimedia entertainment studio specializing in the conception and production of creative environments.
From state-of-the-art temporary installations to permanent locations, physical and digital worlds collide through our signature scenography, motion graphics, set design, and technological innovation.
One of their main projects is Wavv – mood modulator:
Wavv is an integrated multimedia proprietary eco-system that uses light, video and sounds, that transforms space perception and enhances emotions. It can be integrated into various contexts and settings, from gym and yoga classes to public transit areas and corporations.
Their various backgrounds mean they’re not only experienced but inspired to explore original ways of implementing storytelling with technology to bring locations to life.
DubLab is the new label of Dub Video Connection, mix-media studio based in Lisbon since 1997. DubLab used to be the name of the Arts & Experimentation department, but now it became that department. New name, new life.
Stage & Visuals design for music labels and artists. DubLab creates concepts, visual contents and technical engineering projects for live performances. On top of that, they offer a long time experience with branded content and institutional video mappings on corporate events.
DubLab mission is to combine audiovisual technology with creativity, to achieve new sensorial light and video communication with the public. All this skills together, create excellence on project managing for show tours, DJ artworks and event design.
teamLab (f. 2001) is an international art collective, an interdisciplinary group of various specialists such as artists, programmers, engineers, CG animators, mathematicians and architects whose collaborative practice seeks to navigate the confluence of art, science, technology, and the natural world.
teamLab aims to explore the relationship between the self and the world and new perceptions through art. In order to understand the world around them, people separate it into independent entities with perceived boundaries between them.
teamLab seeks to transcend these boundaries in our perception of the world, of the relationship between the self and the world, and of the continuity of time. Everything exists in a long, fragile yet miraculous, borderless continuity of life.
teamLab’s works are in the permanent collection of the Art Gallery of New South Wales, Sydney; Art Gallery of South Australia, Adelaide; Asian Art Museum, San Francisco; Asia Society Museum, New York; Borusan Contemporary Art Collection, Istanbul; National Gallery of Victoria, Melbourne; and Amos Rex, Helsinki.
[VIDEOMAPPING] PRIVACIDAD (México 2017) Timelapse de la obra de teatro completa con @diegoluna_
y @luisgerardom .
》》•SUSCRIBETE EN YOUTUBE PARA VER ESTE Y MAS VIDEOS COMPLETOS• •LINK EN BIO•《《
#GM #gm_videolab #privacidad #privacy #teatro #theatre #theatreworks #theatrelife #theatrephotography #interactivetheatre #videoprojection #projectionmapping #millumin #videomapping #video #timelapse #visualartist #gopro #goprohero4 #goprotimelapse #gopromx #mexico #cdmx (at Teatro de los Insurgentes)
Ready for a new mapping light show with my new original music written for the Church in Lievin playing this night to Sunday night !!!
Visual Artists : Susie-lou CHETCUTI, Patrick GRANDI, Jules HUVIG @juleshuvig/, Lucille JEANNIN, Loan LE HOANG, Simon LEBON, Hamza MRABET, Aurélien WOJTKO @_aurelien.w/
Music & Sound Design : Geraldine Kwik
Technique & Lights : Aurélien WOJTKO
Place : Église Saint-Amé - LIEVIN - FRANCE .
#church #lightshow #lightart #light #lightinstallation #videomapping #loomprod #originalsountrack #musicforpaintings #mapping #composer #frenchcomposer #musicscore #ambient #composingmusic #sound #sounddesign #art #visual #millumin #madmapper #motiondesign #aftereffects #design #architecturalmapping #projectionmapping #movingimage #digitalartist #night
Psst.one es un canal online de entrevistas a visualistas que nació en 2017 de la mano del artista visual Andrea Familiari aka Fax, programador, visualista y diseñador de iluminación. Le conocí en Mira Festival Berlín 2018 después de realizarme una entrevista para su canal. Actualmente hay 41 entrevistas publicadas. La finalidad del proyecto Psst.one se basa en crear un archivo online para conocer la historia y el trabajo de Vj’s y visualistas. También es una fuente de inspiración a partir de otras realidades artísticas presentes en el mundo A/V. Psst.one quiere ser el lugar donde se muestran las «caras» del mundo visual.
Stanislav Glazov, Geso, Jem the Misfit, Lucas Gutierrez, Vj Fader, CyTone, A-li-ce, Malo, Kalma, Mxzehn, Van Ta, Richard Burns, Maotik, Javier Alvarez, Ahmet Said Kaplan, Stefan Kainbacher, Tarik Barri, VJyou & Mari Asada, Noah Norman, Optic Veil, Pierce Warnecke, Michael Tan, Sam Wiehl, Vj Entter, Volàtil Vj, Elburz Sorkhabi, Alessandra Leone, Greg Hermanovic, Hendrik Wendler, Sal Stapleton, Ari Dykier, Lasal, 404.zero, Fidel Eljuri, Alba G. Corral, Marta Verde, Multiscalar, Emile Barret y Marcel Weber i MFO.
– Nombre, estudios, actividad laboral.
Andrea Familari, también conocido como Fax, estudié Historia del Arte en la Universidad de Pisa, soy programador autodidacta, visualista y diseñador de iluminación.
– Lugar de nacimiento y lugar de residencia.
Nacido en Pisa, Italia, con sede en Berlín.
– ¿Vj actualmente? ¿Dónde?
No soy propiamente un Vj, creo imágenes en tiempo real para espectáculos A/V y videoclips para músicos (Oscar Mulero, Jk Flesh o Miss Red, entre otros).
– ¿Tienes otros proyectos?
Me divido en dos enfoques diferentes: con mi nombre Andrea Familari actualmente produzco contenido visual para proyecciones e instalaciones interactivas en el campo del «arte contemporáneo». Con el seudónimo FAX, colaboro con artistas en videoclips, shows A/V y producción de espectáculos y exposiciones. Actualmente estoy de gira con los shows de Marco Donnarumma como productor de iluminación y escenografía y estoy trabajando en mi nueva exposición.
– ¿Qué es psst.one?
Psst.one es un canal online centrado en entrevistas semanales sobre los artistas involucrados en todos los aspectos relacionados con el campo del audio/vídeo. Psst.one nació con la intención de contribuir a la creación de un legado relacionado con el campo del «visualista».
– ¿Cómo y cuándo empezó?
Pensé en ello en la primavera de 2017 y ese verano empecé a contactar a los primeros entrevistados, tomé mi Sony NexVg20 y comencé a grabar las primeras entrevistas en Berlín. El primer vídeo salió el 20 de octubre de 2017.
– ¿Por qué entrevistar solo a artistas visuales?
Personalmente, me gusta leer biografías de artistas y me encanta saber cómo evolucionaron su estética y cómo crearon sus obras, pero no hay nada sobre visualistas al respecto. Si quieres saber más acerca de un solo artista de nuestro campo es muy difícil y no hay suficiente material en mi opinión. También hacemos visuales y hay muy pocas entrevistas en video sobre visualistas. Por estas dos razones principales decidí crear este canal. Sinceramente, no pensé que aprendería tanto sobre otros procesos de trabajo ni que haría tantos amigos, todavía estoy convencido de que tomé la decisión correcta.
– ¿Cuántas entrevistas tienes?
Ahora, a fines de diciembre de 2018, publiqué 39 entrevistas, pronto saldrán las próximas.
– ¿Cuántas entrevistas al mes? ¿Hay una frecuencia?
Generalmente cuatro entrevistas al mes, una por semana básicamente.
– ¿Hay algo en común en todas tus entrevistas?
Lo único en común de todas las entrevistas es la primera pregunta, «¿Cómo empezaste con las imágenes?». Luego el resto de preguntas son diferentes. En nuestro campo tal vez exista un estilo común en algunos artistas (imágenes visuales, cine en vivo, glitch, analógico, etc.) pero hacemos las cosas de una manera diferente, me gusta destacar la singularidad de cada artista que entrevisto.
– ¿Cuál es el propósito del proyecto?
El propósito del proyecto Psst.one y su presencia en la web es crear un archivo digital que ofrezca la posibilidad de tener una historia y al mismo tiempo inspirarse en otras realidades artísticas presentes en el mundo A/V. Psst.one es el lugar donde se muestran las «caras» del mundo visual.
– Objetivos de futuro.
Con psst.one, me gustaría publicar 40 entrevistas esta temporada, estoy trabajando para ir a EE.UU y a Asia a grabar la mitad de la próxima temporada en esa parte del mundo y tal vez en los próximos años un documental, ya veremos.
Gracias por esta entrevista, un placer.
– Name, studies, work activity.
Andrea Familari aka Fax, History of Art at the University of Pisa, self-taught coder, visualist and light designer
– Place of birth and place of residence.
Born in Pisa, Italy, based in Berlin.
– Vj currently? Where?
Not proper a vj, I have my personal patches for a series of A/V Improvisation and I create realtime visuals for A/V shows and videoclips for musicians (Oscar Mulero, Jk Flesh, Miss Red, ecc)
– Do you have another projects?
I divide myself in two different approach: with my name Andrea Familari I currently produce prints,screening and interactive installation for the “contemporary art” field (http://www.famifax.com/fami). With the pseudonym FAX, I collaborated with artist for videoclips, A/V performances and production of show and exhibition. (http://www.famifax.com/fax)
Currently I’m touring with Marco Donnarumma’s shows as light design and stage producer and I’m working on my new exhibition.
– What is psst.one?
Psst.one is a web channel focused on weekly video interviews about the artists involved in all aspects related to the audio/video field. Psst.one was born with the intent to contribute to the creation of a legacy, related to the field of the ‘visualist’.
– How and when did it start?
I was thinking about it in the spring of 2017 and that summer I started to contact the first interviewees, I took my Sony NexVg20 and I started to record the first interviews in Berlin. The first episode was out the 20th October 2017.
– Who forms the team?
I’m the director and the main guy of the channel. Fara Peluso(http://www.moodif.net/site/) is the graphic designer and Luca Caciagli is the photographer of the events that we organise in Spektrum every two months.
– Why interview only visual artists?
Personally I like to read biography of artists and I love to know how they evolved their aesthetic and how they created their works, but there are nothing for visualist about it. If you want to know more about one single artist of our field is very difficult and there are not enough material in my opinion. Also we do visuals and there really few video interviews about visualist. For this two main reasons I decided to start this channel.
Honestly I didn’t think to learn so much about other process of work and make friendship, I’m still convinced that I made the right decision.
– How many interviews do you have?
Now, at the end of December 2018, I published 39 interviews, I already recorded more and I already plan the future interviews.
– How many interviews each month? Is there a frequency?
Usually four interviews every month, one per week basically.
– Is there anything in common in all your interviews?
The only one thing in common of all the interviews is the first question, “How did you start with visuals?”, then everyone is different. In our field there is maybe a common style (generative visuals, live cinema, glitch, analog one, ecc.) in some artists, but we do so much stuff in different way that is complicate to put out the common part. Also I like every time to underline the singularity of every single artist that I interview.
– What is the purpose of the project?
The purpose of Psst.one project and its presence on the web is to eventually create a digital archive giving the possibility to have a history and at the same time be inspired from the other artistic realities present into the A/V world.
Psst.one is the place where the ‘faces’ of the visual world are shown.
– Goals of the future
With psst.one, I would like to publish 40 interviews this season, I’m working to go in US and Asia to record half on the next season on that part of the world and maybe in the next years a documentary, we will see Thank you for this interview, a pleasure
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