+scheduler feature and SMPTE support [PRO]
+support multi-select and RGB level adjust for COLOR tool
+support of the groups in PixelMapping.
+support System hot keys.
+added command-line option “noerrorwindow”
+UI redesigned the network list window
+move master to another slave in network mode.
+OSC Output of Sync bus A/B channels
+support drag&drop into console a clip from deck or external file (auto creating the deck feature).
+increasing of speed loading/unloading media files
+loading preview is deferred now.
+increased the limit of clips in the deck to 128
*NDI up to 4.1
*FFMPEG up to 4.2.2
*Qt up to 5.12.6
*smooth loop playing
*fixed warping tool
*fixed wrong icons, fixed strobing on AMD GPU.
*check limits(max decks and max clips in deck) on add files by drag&drop, fixed crash on loading of projects with 6 decks.
*fixed HEVC related issues (start time > 0 and broken seek)
*fixed crash after closing pixel mapping window
*fixed DVX colormode. Fixed a clip’s preview disappearing.
*fixed full-screen output on the project starting.
*fixed hanging of slave video on loop
*fixed flashing kinect mask
*fixed non-smooth playback of MPG4/MPG2 on GPU.
*fixed crash on loading broken file.
*fixed amd + dx output
*fixed hanging or not finishing on init and release of the sources.
*auto-start sources in LITE version.
*fixed broken audio controlling from deck and mixer in some cases.
*changed logic of using the default audio device of the deck.
*fixed some GUI cosmetics
*fixed freezing after jump (in loop)
*fixed flickering of canvas.
*fixed the wrong text of slices center grip sometimes.
*fixed clips doubling and more when add a source for two or more slices
*fixed resetting of multi-display settings when load new empty project.
*fixed Slice’s counting after loading an empty project
*fixed FFMPEG-DS capture low FPS and Simple DS hang.
*rename “Quick DirectShow” to “DirectShow”
*fixed stream videos playing (with audio)
*fixed no changing mapping by network on the slave when GUI is hidden in taskbar.
*fixed drag&drop when drop on self item (fixed creating other deck)
*fixed the “Refresh” button now not disabled.
*disable auto-starting of ffmpeg capturing
*fixed size of the screen in capture menu
*fixed fullscreen opening via command-line option
*fixed the crash on ffmpeg seek for un-seekable media
*fixed crashes and hang on new AMD GPU.
*fixed ShaderToy sketch
*fixed the saving/loading of MIDI control map settings
*fixed crash the Mixer related
*fixed crash kinect mask related.
*changed in synchronization Frame2Frame. and added transfer latency to timecode.
*fixed crash on change the sensor matrix size.
*fixed issue with huge count of art-net nodes and permanent refreshing nodes list. now only manual way of refresh list.
*fix hang on exit sometime.
*fix OSC for gamma values.
*fixed starting on Win7.
And other improvements and bugs, crashes fixes.
Yannick Jacquet has spent ten years developing an visual arts project exploring how to reverse the deterioration inherent in our exchanges with the world.
His process of visual creation draws on structural elements as disparate as the architecture of the Centre Pompidou-Metz and a Ravel string quartet. While the precise stratagem may vary, from the spectacular to the intimate, each undertaking is always rooted in the concept of resilience.
This is art haunted by a discourse on the end of time. Jacquet makes no mystery of it. He invokes parallels with the Belgian artist Berlinde de Bruyckere’s work on mutations in living matter, the Japanese Ryoichi Kurokawa‘s stellar visions, and his fellow Swiss artist Jean Tinguely’s sardonic laugh and his 1960s machines designed to self-destruct.
Born in Geneva in 1980, Yannick Jacquet lives and works in Brussels. His work was presented at Contemporary art events, museums & galleries, in Paris, Moscow, Tokyo, Brussels, Montreal and Taiwan. He has received awards at the Milan Design Week and the collector’s prize at Brussels Slick Art Fair.
His regular collaborations with different artists lead him to the Mécaniques Discursives work-in-progress, developed with the printmaker Fred Penelle, a project that is frequently exhibited in Europe and Asia. He is one of the founders of the Antivj visual label.
[VIDEOMAPPING] PRIVACIDAD (México 2017) Timelapse de la obra de teatro completa con @diegoluna_
y @luisgerardom .
》》•SUSCRIBETE EN YOUTUBE PARA VER ESTE Y MAS VIDEOS COMPLETOS• •LINK EN BIO•《《
#GM #gm_videolab #privacidad #privacy #teatro #theatre #theatreworks #theatrelife #theatrephotography #interactivetheatre #videoprojection #projectionmapping #millumin #videomapping #video #timelapse #visualartist #gopro #goprohero4 #goprotimelapse #gopromx #mexico #cdmx (at Teatro de los Insurgentes)
Bogotà, 13-23 February 2020
Bogotrax 2020 is a matrix. It is the multiple matrix of a mycelium. A constantly expanding network. Its flowers emerge whenever an encounter (between hyphae) happens.
That is the experiment: to interweave a network of partnerships where organizers and public, actors and spectators jointly participate in the production of social space.
Bogotrax Festival has been taking place in Bogotá, Colombia, for 10 years. From 2003 onward, during the month of February. Ten days of parties and workshops; talks, conferences, performances, activities in different locations, street parades, activities in different local prisons, exhibitions, graffiti, “raves”.
All this for free. Collectives and artists from different countries supported the festival with their participation.
The festival was never meant to promote brands nor it was funded by any institutions. The festival rebellious self-managing spirit led it to program the end of its first life cycle. Bogotrax restarted itself with a relevant topic: “Only in case of emergency.”
Video projection mapping has been around for a long time now. Advances in technology are enabling more and more people to artistically project content onto any surface. Creating live, interactive augmented reality projections. In this article lets look at how to create content for video mapping?
It can be both creative and excruciating to create content for video projection mapping. The best way to start is to have an end in sight.
First create a mood board for your animation, take clips from YouTube, look at other amazing works online to get inspired. Once you have a fair idea of the style you want to create, you can start creating scenes.
Video projection mapping is such a vast field that it’s hard to nail down one tool or one method as the best method for creating content. Every artist has their own set of tools and their own techniques for creating content.
A lot depends on your existing skillset if you are a complete beginner I recommend you learn a little about photo editing, video editing & video compositing in general. This will help you get your feet wet and make it easier to create content for video mapping.
If you are someone who creates motion graphics or 3D animations, you will find it easy to create 3D projection mapping content. You can use stock video mapping footage to Create Video Mapping Show 90% faster.
The idea of projection mapping is to create content based on an existing structure. You then take that content on-site to project it onto the actual surface and use a software to map the projected output onto the surface. Thus creating an illusion of augmenting reality with projections.
Get a 3D model of the actual surface. (building/car/object you want to map) If you cant get a 3D model and can’t create one, then you need a flat frontal image of the object.
Determine the number of projectors you will use to cover the object. (a building usually has more projectors than a car). Based on that calculate your final pixel resolution. (your canvas)
Use the 3D model or frontal image, as the base plate of your canvas. Create your animations on top of that plate. When you render, you remove the background plate and render with alpha channel.
Use these to practice and hone your skills, until you find your own workflow and methods.
By far one of the easiest ways to get started with projection mapping. You can create a lot of interesting animations with AE. A vast library of plugins allows you to create animations with particles, 3D elements, motion shapes and more. After Effects is almost like a one-stop tool for creating projection mapping content.
Cinema4D is a great tool to have in your arsenal. One of the easiest 3D animation software in the market, specially designed for people who create motion graphics. You won’t find cinema4d interface daunting or clunky, unlike most 3D animation software, Cinema4d is clean, minimal and gets your creating interesting animation within minutes.
Blender is a free 3D animation software. Equally powerful to most professional 3D animation tools. Blender can have a bit of learning curve for some people, but once you get around the interface it allows your to create powerfull motion graphics.
NotchVFX is great if you are looking to create content for live performance. It’s a new tool that has a different approach to motion graphic production. Using a node-based environment NotchVFX allows you to create dynamic content that you can edit and push live during a show. This give you the added advantage of saving render time and being able to adjust your mapping content on-site.
HeavyM is not a full-blown motion graphic software, unlike the others listed above, HeavyM aims to target a niche market of live visual artists. Making it easy for small mapping projects to create content on the fly. 2D shapes are used to create content like outlines, fills etc. This could be a tool you can use to create some quick video mapping setups.
Learn After Effects and Cinema4D if you want to master the art of creating video projection mapping content. These 2 tools alone will allow you to make any kind of content you can imagine. Keep in mind, the more complex and bigger your animation is, the more processing and graphics power you need on your machine.
Lime Art Group has a collection of video projection mapping content, that you can use to plug into your own creations, these royalty-free loops make it easier for you to create content. As the age-old saying goes “why reinvent the wheel?” visit Video Mapping Store to get a head start on your creation.
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3D video projection mapping is all the rage now. Every project show can be enhanced with the use of 3D video mapping content. Even though it’s been done for a while now, each show has unique effects that make it a novelty for viewers. That’s why there are different types of 3D projection mapping content.
There are multiple ways to play with content and that’s what keeps it fresh and new for viewers. Even though it may be the same building that’s been projected on over and over again, content is what makes it new every time you run the show.
If we broadly divide the types of content that can be used, we can come up with 4 broad bases of types of 3D video mapping content.
1. Architectural mapping.
By far this is one of the most sought after content for video projection mapping. Not only does the size of the building create a larger than life effect. It also allows you to experiment more and more due to the large pixel sizes available.
For architectural video projection mapping. You need content that is made specifically for such effects. Especially the pillars, arches, windows are elements that you can easily highlight.
The best part about architectural mapping is that you can change the face of the building just by using the content. Showcase a history of the building or take the audience into a futuristic world. Mega buildings allow for mega shows.
When looking to create or buy content for building projection mapping. You want to look for something that has unique outlines, massive 3D extrusions, glow effects and other such elements that can highlight the unique aspects of the building.
You can look at LimeArtGroup for effects that are specially designed for such building mapping shows. Get that perfect arch animation or 3D extrusion that will leave your audience wanting more.
2. Object projection mapping.
The second type is object projection mapping. This can be a product like a car, landscape model, product or any other object you can think of.
Can be used for permanent mapping installs or for that one-time event. The idea behind augmenting a product with video mapping is similar to building mapping. To bring out its unique features and wow the audience with creative visuals.
However there needs to be more attention to detail as the surface area of projection is limited and usually, the audience is close to the object.
At times it can be about highlighting unique features of a product or just creating a wow factor that can bring attention towards the object or product.
Video projection mapping is one of the most effective ways to inspire and create awe-inspiring shows.
LimeArtGroup is a place where you can find great content to inspire and motivate you to create unique content for your projection mapping shows.
3. Interior projection mapping
There is nothing better than creating an immersive projection environment, transporting the viewers into a dimension that is beyond the usual.
Immersive projection mapping is the perfect solution when you want to show the audience the interiors of a new real estate project, or take them into a view of the galaxy, basically something that is closer to virtual reality but in a more organic way.
Interior projection mapping engulfs the user into a world they have not seen before. If done correctly the experience can be one of a kind.
4. Full Dome Projection mapping.
Arguably one of the most extensive projection mapping formats. This generally requires a big pixel map and including the curves/edge blending it can be tedious to setup.
But there is nothing like hosting a party inside a dome. Engulfing viewers with mind-blowing content, creating an environment that is fully immersive.
You may find it difficult to create content for dome projection mapping, that’s when you can head to places like LimeArtGroup & VJ LoopsFarm, where they have specially created content for dome projections.
Specially made visuals by VJs for VJs they know what works for audiences. They have all types of 3D projection mapping content that you can incorporate in your shows. Saving you both render time and money in the long run.
There can be a few other use cases for 3D projection mapping content, which I have not included here. I find these are the 4 broad categories of projection/video mapping project that you can expect to work in.
Happy Video Projection Mapping
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LIME ART GROUP Portfolio 2013 – 10
Transformar espacios usando la luz es lo que mejor sabe hacer el colectivo VOLNA. Un grupo de artistas de San Petesburgo basado en la comunicación y la arquitectura y que provienen de distintos campos como la música, el arte y la cultura.
Esta vez presentan una instalación de luz cinética llamada «Duel», que se inspira en la idea de que el conflicto puede actuar como una fuerza impulsora. El concepto de dualidad encuentra expresión en el esquema de color acromático de la instalación, así como en su construcción y forma. Los elementos principales de la instalación son 16 discos, todos casi planos y cada uno con dos lados opuestos: uno oscuro y uno claro. Los opuestos se encuentran en un estado constante de «duelo» entre sí, y todos sus intentos de alcanzar el uno al otro resultan en una rotación tridimensional continua. Uno reconoce en este movimiento los giros y vueltas característicos de una moneda que ha sido lanzada al aire. La suerte ha sido lanzada, pero el resultado aún no se ha decidido. El movimiento de los discos a través del aire crea escenas coreografiadas con luces y sombras que se mueven a través del espacio, el subproducto de una confrontación entre dos principios opuestos pero interconectados.
La instalación se presentó por primera vez del 27 al 28 de julio de 2019 en el Present Perfect Festival en San Petersburgo en un espacio separado en la antigua fábrica. 16 elementos de luz motorizados se fijaron a una estructura de 30 metros de largo ensamblada en forma de parábola y luego se movieron en un movimiento sincronizado suave mediante un software creado a medida.
The free festival for creative technology, science, media, art, music and more celebrates its 15th anniversary this year.
GOGBOT 2019 appears with the theme “BIO THE NEW DIGITAL” in the much-discussed world of bio-art and digital technology. Subjects such as genetic modification, stem cell transplantation, nanotechnology, and farmed meat are covered within this theme. International famous artists such as Agi Haines (UK) and Dmitry Morozov (RU) investigate the ethical boundaries of these worlds with their controversial works.
GOGBOT festival is the annual showcase for creative technology, electronic music, and contemporary art. The festival has been running since 2004 and it lasts for four days and nights. GOGBOT’s mission is to provide an inspiring platform for the most original, the most visionary and the most avant-garde artists active today. Innovation in digital creativity is key and the festival creates a sonic space for this. The festival offers a stimulating rendez-vous for artists, professionals, and visitors.
GOGBOT offers a playground of convergence. Drawing participants from all over the world are presented, in order to profit from a context of active discovery. We are proud to present the outstanding talents from the Netherlands, supporting this by having the Awards for the best of art and creative technology graduates.
Matrox annonce sa nouvelle extension graphique, la Matrox QuadHead2Go, pour piloter 4 écrans à partir d’un seul signal, indépendant du système, facilement mise en place pour du mur vidéo, plugable en utilisant plusieurs QuadHead2Go jusqu’à 64 displays. Prise en charge full RGB 8:8:8 et YUV 4:4:4, permet une position d’écrans à pivotage indépendant (90, 180, 270 degrés), recadrage, mise à l’échelle et positionnement dans différentes configurations : paysages, portraits en 1×4, 2×2, 1×3, 2×1… Accompagnant cette nouvelle bestiole, le logiciel Matrox PowerWall. Du DisplayPort 1.2 en entrée, 4 sorties HDMI et du RJ45. La Matrox QuadHead2Go sera dévoilée au salon InfoComm 2019 du 8 au 14 juin à Orlando. Une alternative à la Datapath Fx4 ? A voir après la présentation de Matrox.
From the release: Sept. 4, 2018, New York, London—Award-winning animation studio Golden Wolf, headquartered in London, is pleased to announce the launch of its first stateside location in New York City. The expansion comes on the heels of an exciting year for the studio, which in May aligned with renowned animation/VFX/live-action studio Psyop, a minority investor […]
This is a short review of Opera Touch browser launch event, which we were responsible for. Enjoy!
The software company Opera invited MOOV to design and the launch event of the new OperaTouch browser. The presentation took place on the 25th of April 2018 in the presence of invited guests, but it was also live-streamed to reach out to the global audience online. With large venue Epson projectors and the Watchout system, we created a stunning multimedia show for a lifelike stage experience. We covered the whole stage with projectors and conceptualized as well as produced the video mapping content. All animations were tailored for the new OperaTouch identity and smooth flow – the new browser feature. A special red light installation was synchronized with everything which was happening on stage.
Executive producer and set designer: Piotr Majewski
Production Director: Magda Szarata
Producer: Natalia Bartnik
Production Manager: Diana Spiczak-Brzezińska
Assistant production Manager: Natasza Wysocka
Head of Studio: Michał Wróblewicz
Art Director: Szymon Kabała
3D Artist: Michał Martynów
3D Artist: Darek Sienkiewicz
2D Artist: Karolina Mikołajczuk
Music&Sound Designer: Adam Brzozowski
AV tech Lead: Sven Kubacki
AV Technicians: Piotr Kurzawa, Jan Szymkowiak
Director: Kamil Przybylak
1st AD: Adrian Kowalski
Gimbal operator: Jan Wikarski
Camera assistent: Tomasz Góralczyk, Jacek Kopyść
Grip: Marcin Kołodziejczyk
Camera operators: Emanuel Jaksza, Jarosław Żarski, Jakub Sołtysiak
Backup: Łukasz Kosecki
Audio: Przemek Dzięgiel
Make-up and Cotumes: Joanna Kuchta, Joanna Murawska, Julia Ozdoba
Lights Operator: Robert Janiak
Lights technician: Adam Sobotka
Lights technician: Dariusz Kacprzyński
Lights technician: Krzysztof Niziołek
For this Installation we teamed up with our friends from motomoto motomo.to and Janosch kartschall from moovid.de
Audiodesign again from red dawn audio reddawn.audio
Soundsystem was provided by schieferton schieferton.com
Equipment was provided by Limelight veranstaltungtechnik limelight-veranstaltungstechnik.de/
The post Video Mapping @ Science & Fiction Festival 2016 München appeared first on Video Mapping Blog.
Three amped-up animated films anchoring the campaign for Nike’s new PhantomVSN soccer boot crafted in concert with Nike’s design team by London’s Golden Wolf who also created in-store visuals. Nike Phantom – Flyknit Client: Nike Production: Golden Wolf Source by stashmedia.tv
Direction Boston, USA pour interviewer Damien Paul, DJ chez Rabbit Revolution, un collectif multidimensionnel assez unique en son . . .
The post Dragon Ball Z & HeavyM : une scénographie par Rabbit Revolution appeared first on blog.
We travelled to Geneva on May/June 2014 to be a part of Mappathon at the Mapping Festival. We had the opportunity of meeting great people, working and learning new software directly from the developers as well as experiencing the latest trends and technologies with everything mapping related.
In the second half of the video you’ll see our very own TACO TRON, fully recyclable and made in site specially for the festival. Let us know what you think!
Chris Hodson, le magicien américain des célébrations Bonjour Chris ! Peux-tu te présenter? Bonjour ! J’ai commencé mon act . . .
The post Chris « Le vidéo mapping a boosté mon activité de DJ ! » appeared first on blog.