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À partir d’avant-hierVideoMapping VJing

Lines A/V Architectural Mapping Performance

Lines is an abstract architectural mapping show which took place on the facade of the Palace of Parliament in Bucharest, which is the second largest administrative building in the world, with usage of more than 104 projectors over 2.000.000 ANSI lumens, on 23.000 square meters of projection surface. It has been billed as the biggest projection […]

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Bio-inspire A/V Dome Performance

IAIA | Institute of American Indian Arts in New Mexico, USA, 2015 Fiske Planetarium – University of Colorado Boulder in Colorado, USA, 2015 BioInspire is an A/V dome performance which has screened in the Institute of American Indian Arts(New Mexico, USA) and Fiske Planetarium – University of Colorado Boulder(Colorado, USA). Artificial neural networks(ANNs), a largely […]

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Tournée Orelsan 2018




Tournée Orelsan 2018

2018, France

Tournée “La fête est finie”

Credit
    • video content : WOVE studio
    • light designer : Nicolas Xavier Brion
    • production : Asterios

Alienware Projection Mapped Product Launch

Par : julia
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Event Profile: 3D Projection Mapping

Staging Connections used projection mapping to transform Alienware’s product launch into a world filled with aliens, telekinetics, sci-fi themes and more.

Auto VidéoMapping avec LightForm LF1

LightForm

Le terme d’auto Vidéo Mapping ou auto mapping existe depuis les débuts 2000 avec la calibration automatique de Johnny Chong Lee. La solution LightForm propose le LF1 un capteur 4K, envoie un motif structured light (bande noir et blanc) au vidéoprojecteur pour généré un vidéo mapping. LightForm étalonne l’auto mapping, géré par le logiciel LightForm Creator. Dans la bestiole, donc une caméra 4K, un Quad Core A9, 20 Go de stockage eMMC, une connexion Ethernet et du Wifi, un port HDMI. Créateur de forme lumineuse à expérience en réalité augmentée propose la bestiole à 699$, livrable à partir de novembre 2018.

LigthForm LF1

LigthForm LF1

LigthForm LF1

 

 

 

Auto VidéoMapping avec LightForm LF1 est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

How to Start Experiments with Glitch and Why VJs Occupy Churches

Par : lumenadmin

Yochanan Rauert a.k.a Yo Yochi knows how things work inside the international VJing community. In this interview he opens the secrets of successful networking, shares his software story, recommends the best sources of new media art related information, gives a brief yet ultimate guide on glitch art for beginners and so much more. Continue reading! […]

The post How to Start Experiments with Glitch and Why VJs Occupy Churches appeared first on LUMEN.

Pros and Cons of Working as a VJ in Dubai

Par : lumenadmin

Pradeep Mohan came from Chennai, India to become one of the moving forces of commercial VJing in Dubai. Working in the big event management company, this guy knows how things work inside out. Keep reading to learn from his experience! Lumen: You’re a video engineer and it sounds extremely cool but could you please describe […]

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Everything You Need to Know About Mexican VJing: From Market Features to Powers of Ayahuasca

Par : lumenadmin

Bio Ritmo (Roberto Montiel) is an iconic character from the international VJing community, who’s truly passionate about visuals and their meanings. Luckily for Lumen, Roberto was very open to share stories and insights on his audiovisual education, partnership with LPM festival, baby project Medusa Lab, sources of inspiration, local shamanic practises, possibilities of AI, and […]

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First and Only Video Mapping in Uruguay and How to Project Onto Rocks

Par : lumenadmin

Marcelo Vidal lives and works in Montevideo, where people don’t really care about media art. But our hero managed to create his video mapping company, develop the field from a scratch, play with Ricardo Villalobos and visit a lot of international festivals. In this interview, Marcelo describes the most important steps in his career and […]

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Gold Coast 2018 Commonwealth Games



Modulo Kinetic at the 2018 Commonwealth Games ceremonies

April 2018, Carrara, QLD – Australia


For the opening and closing ceremonies of the Gold Coast 2018 Commonwealth Games, The Electric Canvas, an award-winning Australian company specialized in large-scale projections, managed the AV projection relying on Modulo Pi’s high-end media server: Modulo Kinetic.

The 21st Commonwealth Games took place in April 2018 at the Carrara stadium in Queensland, Australia. Produced by Jack Morton Worldwide, the opening and closing ceremonies were spectacular shows with 4.000 volunteer performers. Combining theatre, dance, and music, the shows were created to reflect the Gold Coast culture, embodying its spirit and its energy.

After winning the tender, The Electric Canvas prepared the event over 6 months. To achieve such a large-scale video projection in the stadium, they chose 20 x Christie Boxer projectors, as well as Modulo Kinetic, a powerful media server with advanced features from Modulo Pi.

Peter Milne, Director of The Electric Canvas, explains: “I’ve been involved with Yannick Kohn – founder of Modulo Pi – and his technology for nearly 20 years now. When he launched Modulo Pi in 2010, we were very keen on adopting his latest system, Modulo Player”. Recognized internationally as a leader in large-scale and architectural projections, The Electric Canvas has relied on Modulo Player for several years now: “We use Modulo Player on many projects because we really like the X-map among other features.”

When entering the bid for the Gold Coast 2018, Milne chose Modulo Kinetic, Modulo Pi’s new media server solution: “We were very excited when Modulo Kinetic was launched, and now we have quite a lot of Modulo Kinetic servers. In fact, when we proposed Modulo Kinetic to the Commonwealth Games, we only had a few months experience with it. That was possible because we trust Modulo Pi when it comes to this type of software development. We were sure that their technology would be reliable and solid because of our previous experiences with Modulo Player.”

Working closely with the content producer, The Electric Canvas designed the projection overlay which determined how to cover the field of play, and how to project the other elements efficiently, while providing maximum creativity.
The main video projection was a visualization of Earth and its history, projected on the stadium playfield. This came with several challenges: “We had to put the 20 video-projectors at a height of 67 meters above the ground in the sports lighting towers. We did this because the stage was covered with sand, so there would have been a lot of unwanted texture, had we projected from a normal setting position. Especially as the sand was being constantly disturbed by the performers. Putting projectors so high was a difficult thing to do, particularly for technicians, who had to climb more than 200 steps every day to get to the top of the towers. But it was all worth it in the end, as the resulting image quality was very good” comments Peter Milne.

To handle all necessary changes, the flexibility in the video-projection programming brought by Modulo Kinetic was a must for both ceremonies of this major event: “Ceremony production is a very unique process. There are changes in the choreography or content every day, so you have to have a very flexible system to be able to cope with those changes and incorporate them, sometimes even within the same rehearsal.”

In a time-critical context, The Electric Canvas’ operators made the best of Modulo Kinetic’s capability to preview the show in 3D: “During the day, when we don’t have the benefit of darkness, we can run the show from the recording of the previous evening, using video of the rehearsal, to then further fine-tune the programming of the projection.”

The show also included 3D mapping on Migaloo, a 30 meters long inflatable white whale, handled by 12 puppeteers. The whale floated into the arena, with content projected onto it after it reached its final position. The projection on the whale then transferred to the field of play at the end of the sequence.

The show video was synchronized to timecode, which was delivered with the music, but sometimes had to run independently from the timecode, as Milne explains: “In the case of having to hold entries and exits by the cast, or other unplanned factors, you need programming strategies, creating loops in the content so you don’t have any unexpected result in the picture when the timecode stops, or when something unexpected happens in the show. There are a lot of media servers who don’t cope with this very well. Having a strategy whereby you can, at some point in the music, ignore the timecode, allowing the music to stop and to loop, waiting for something else to happen when there’s a mechanical breakdown on the field, or when somebody falls over, is crucial. These contingent loops are a major and important part of these live shows, so having a system like Modulo Kinetic that deals with those contingencies, in a very fluid and flexible way, is essential.”

Operators could also rely on the backup capabilities of Modulo Kinetic: “On a show this size, you have many departments involved, with everybody running from the timecode. One other important feature of Modulo Kinetic is the automatic reversion to back-up systems, should we have a computer problem or failure. That is also something Modulo Kinetic is good at.”

In the end, the projection was impressive and looked very good in both ceremonies, with The Electric Canvas receiving lots of positive comments. About the utilization of Modulo Kinetic on this international multi-sport gathering, Milnes concludes: “It was reliable, flexible, and easy-to-use in a situation that can sometimes change dramatically every day. The Modulo Pi media servers are very specifically built for technicians and for the creatives that do the type of work that we do. Because the Modulo Pi team listens to technicians and creatives that work on projects, they modify and improve their software specifically on that feedback. For us, that’s an enormous advantage compared to other much larger companies.”

The Electric Canvas

theelectriccanvas.com.au

VJs on Burning Man, New Platform for Visual Artists and How to Dream Big in Small Towns

Par : lumenadmin

VJ Fader started his VJing career while he was studying art in California. Now he’s based in Berlin, working on a new marketplace for visual artists all over the world. Also, James compares popular festivals, shares his most memorable live mixing experience, and fantasizes about the nearest future of VJing. Don’t miss this conversation! Lumen: […]

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Apprendre les scénographies digitales avec HeavyM

Par : severine

  Unisphères met le vidéo mapping au service du spectacle vivant   Nous avons eu le plaisir de recevoir récemment un message ul . . .

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The Secret Behind Successful Annual Events

Par : lumenadmin

  Earlier this month we produced the 24th Annual Our Heroes Luncheon for Sykes Enterprises, Inc. Foundation. It was another successful year, filled with emotion and compelling tributes to Hillsborough County’s first responders. With rave reviews from our client; audience members complimenting on a job well done, and so many saying “this is the best year […]

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3 Proven Ways to Revamp Your Repeat Event

Par : lumenadmin

  By Cylie Svartoien When you have a local repeat event with a consistent audience, it’s easy to get comfortable and rely on tactics that have worked before. However, if you want to keep your audience’s attention and attendance, it’s critical to revamp, refresh and rejuvenate your show. Last week at the Heroes Luncheon in Tampa, […]

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Events Are Like Theater

Par : lumenadmin

By: Cylie Svartoien, Marketing Specialist, Kingham Signature Events Set the stage – can everyone see the action? Cue the lights – what are you spotlighting? Design the set – what atmosphere are you going for? Can you feel the excitement buzzing in the air? Your milestone event is theater in live action. Except, you don’t […]

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Front Pictures Projection Act on America’s Got Talent 2018

Par : julia
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Front Pictures: You Have To See This Amazing Projection Act – America’s Got Talent 2018

Front Pictures‘ audition on America’s Got Talent 2018 consisted of performing a videomapping routine while detailing a story of a person who must escape a video game.

Des lycéens deviennent scénographes avec HeavyM

Par : severine

  Quand la musique classique s’anime au rythme du vidéo mapping   De nombreux établissements scolaires imaginent aujourd? . . .

The post Des lycéens deviennent scénographes avec HeavyM appeared first on blog.

Interactive Mapping Performance

Par : julia
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Júlio Resende – “Fado Cyborg”

Interactive projection mapping performance directed by Nuno Barbosa for musician Júlio Resende’s new video “Fado Cyborg”.

Light Phenomena

Light Phenomena Mapping Show

The post Light Phenomena appeared first on Video Mapping Blog.

D-brane

D-brane is the story of a creation outgrowing its creator. The performance is the culmination of dance, real time projection mapping and live audio synthesis. A software system was built specifically for this project allowing the dancer to have direct gestural interactions with the visuals and audio in real time. The dancer wears a tracking device and interacts with a suspended dodecahedron. The dodecahedron is also tracked and projected as it moves. An analog patch based audio synthesis sonifies the motions of the dancer using the live tracking data. HTC Vive tracking is used for motion tracking. All real time graphics, tracking and projection is done in Touchdesigner.

Credits:

Performer: Kathryn Florez fullstopdance.weebly.com/
Director: Harvey Moon HarveyMoon.com
Story and Art Direction: Qianqian Ye qianqian-ye.com/
Sound Artist: Cullen Miller pointlinesurface.com/
Technical Support: Colin Parsons robot.yoga/

Video Production:
Cinematographer: Andy Hoffman andyjhoffman.com
Editor/ Assistant Director: Ian Colon iancolon.com/

Equipment and space – Obscura Digital

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VVG – Geely Atlas mapping

Видеомэппинг на автомобиль Geely Atlas и сценические декорации 10×4м.

Geely Atlas car videomapping. Stage 10×4 m

http://belgee.by/cars/geely-atlas/obzor

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GMUNK Presents the First Drone Screen Performance

Par : lumenadmin

LUCID from GMUNK on Vimeo. London tech startup Flying Screens lets director/innovator GMUNK loose with their new drone screens to produce this piece of performance art called “Lucid” featuring UK dancer ZAKIYA. From GMUNK: “‘Lucid’ is at the forefront of a new medium in digital performance art, utilizing emerging unmanned aerial vehicle technology to create […]

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Balenciaga – SS19 Paris Fashion Show



Balenciaga – SS19 Fashion Show

September 2018, Cité Du Cinema – Saint-Denis, France


Credit

  • Set design & production : La Mode en Images
  • Director : Jon Rafman
  • Integration and rendering : Spectre Lab

Jornadas A/V B12 Gallery Ibiza & SO.

Par : volatil

La Galería B12 acogió en Ibiza, durante un fin de semana, una propuesta liderada por el colectivo Visuals For The Masses, del que ya te hemos hablado, y esperamos hayas escuchado, ya que se trata de un potente podcast colaborativo con profesionales del sector visual de todo el mundo. De la mano de este colectivo, tuvieron lugar las primeras jornadas sobre artes visuales y visualistas con la idea de que se celebren de forma mensual.

Para la inauguración, el viernes 11 de enero, tuvo lugar una masterclass de la mano de Gnomalab (Juanjo Fernández). La jornada de networking continuó con una comida junto al colectivo Visuals For The Masses y una mesa redonda sobre Show Running en Clubs. Participaron grandes profesionales como Pedro Comesaña (3DLight), Ivi (Improbable Films), Gus (vídeos de Amnesia), Masha (Icemash), Karlos Molina (Dj), Danny Lloyd (DJ), Elimaginario (diseñador visual de Music On y uno de los organizadores de la cita) y otros miembros de Visuals For The Masses.

El sábado 12 tuvo lugar una sesión muy especial en B12 Ibiza con una nueva edición de la fiesta So en la que los asistentes pudieron disfrutar de una instalación de láser y visuales creada por Elimaginario y A.P patrocinada por Pirolaser FX. Las visuales corrieron a cargo de Gnomalab y Elimaginario.

Welcome atmosphere_Daze Tie A/V set up.
Live A/V Karlos Molina + Danny Lloyd + Gnomalab + El Imaginario.
Instalación Visual_El Imaginario + A.P. + Pirolaser FX

La entrada Jornadas A/V B12 Gallery Ibiza & SO. aparece primero en Vjspain Comunidad Audiovisual, Mapping, Vj, Diseño Interactivo.

Appel à participation Live Performers Meeting 2019

LPM 2019

Le LPM 2019 le Live Performers Meeting aura lieu du 2 au 5 mai 2019 à Mattatoio de Rome en Italie. Participez au plus grand événement Mondial dédié à la performance vidéo live, envoyez vos projets VJ set, performances audiovisuelles, VidéoMapping, workshop, showcase, conférences ou autres installations interactives. Le but du LPM est toujours de propager et promouvoir ainsi que la diffusion de l’image live, des spectacles audiovisuels.

Dead line le 18 mars 2019.

Le LPM fait partie du projet coopératif AVNode.

LPM 2019

Appel à participation Live Performers Meeting 2019 est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

TouchDesigner Summit 2019

Summit Update April 19, 2019 We have finalized the TouchDesigner Summit 2019 program bringing together a roster of star operators from all over the world to deliver 45 workshops, 21 talks and of course wherever 350 TouchDesigneurs gather there will be no shortage of excitement on the side. Full program to be released soon followed […]

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MUTEK Montréal

MONTRÉAL, 20-25 August 2019

MUTEK Montréal invites you to its 20th edition, running from August 20 to 25, 2019, with six days and nights of audiovisual performances, live electronic music and a full theatre of experiences that will push the boundaries of digital art and engage you in the playground that is our city.

This year, the festival week also integrates the 5th edition of MUTEK_IMG, a forum on current practices in digital creation, which runs three full days, from August 20 to 22. Covering mixed realities, artificial intelligence, and new iterations in audiovisual spectacle the event provides a high-level context for professionals, practitioners, researchers, and creative companies to reflect, exchange, and get inspired.

 

Contact

LINK BOX

MUTEK MONTRÉAL

 

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Sensorium Festival del 7 al 9 junio en Bratislava

Par : volatil

Marta Verde nos regala esta crónica de Sensorium Festival 2019. Toda tuya si sigues leyendo.

Sensorium es festival de tamaño pequeño-mediano, muy completo (workshops, panels, charlas, performances…) en una ciudad europea seguro desconocida para muchos; que nos recuerda a los inicios del antiguo Resonate; tanto por el contenido como por el tipo de venues elegidos para las diferentes actividades. Totalmente recomendable. Se agradecen iniciativas como esta, hechas por un equipo humano con ganas de hacer las cosas bien.

Se usó la temática “La mente aumentada” como una lente para poder explorar el modo en la que los artistas, diseñadores y tecnólogos trabajan con el concepto de “aumento” como principio creativo.

Las actividades fueron muchas, pero estos son mis highlights:

Instalaciones

Había dos tipologías de instalaciones, las reunidas en el venue principal, el Pistori Palace (donde también se daban las charlas, networking y otras actividades), e instalaciones en otros lugares de la ciudad; outdoors y galerías de arte (para los cuales no hacía falta entrada, eran abiertas al público)

Un bonito detalle la botella de agua de cristal con la programación del festival que entregaban con la pulsera. Con el calor que hizo en esas fechas se agradecía.

Otro detalle muy interesante, es que se hizo un tour gratuito previa inscripción el último día del festival, con visitas guiadas a las instalaciones, con explicaciones de los artistas/comisarios. Un gran modo de hacer más comunidad y también para el propio público tener una visión más completa de las piezas. También se hizo un “urban sound walk” promocionado por un artista sonoro, en el que los asistentes experimentaban diferentes sensaciones y un punto de “vista” diferente de la ciudad, mediante el recorrido de ésta con un dispositivo especial creado por el artista.

Pistori Palace: Sorprendente la mezcla de diferentes tipos de proyectos (bastante VR pero también proyectos que interseccionaban diferentes disciplinas, con una gran importancia por resaltar la parte física: la fabricación digital estaba muy presente), además de la presencia de algunas piezas de estudiantes de ECAL; con un nivel muy alto.

Dyne Modular System
Luca Kasper

El acabado de este kit de sintetizadores modulares con interfaces táctiles desarrollado por este estudiantede Écal era muy interesante; además del uso de superficies táctiles o gestos en vez de potenciómetros y sliders.

ORB /play
Roman Mackovič

Esta instalación estaba situada antes de la zona de las charlas. Se trataba de un objeto interactivo esférico colocado encima de una estructura con rodamientos que permitía que rotase libremente sobre la base. Los gráficos se comportaban como un puzzle con físicas que se readaptaba a la posición de la esfera; generando sonido también a través de la colisión de estas piezas. Muy interesante.

Light Them All
Corentin Vignet

Otro proyecto interactivo jugable (el objetivo era encender las lámparas utilizando el teléfono móvil como controlador, pudiéndose jugar en grupo) muy bien ejecutado, proveniente de la escuela Écal

πTon
Cod.Act

Impresionante. Se trataba de una instalación performática, por lo que no estaba permanentemente en funcionamiento; sino que los pases se repetían a lo largo del día.

Se trataba de un extraño cuerpo elástico compuesto por módulos similares a llantas, que reaccionaban al sonido resultando una mezcla entre las distorsiones de una estructura elástica y síntesis en tiempo real de la voz humana.

The Inflovable Machine

Monica Rikić

Se trata de un instrumento musical colaborativo creado a partir de unos grandes inflables con forma tubular que se hinchan y deshinchan mediante la interacción del público y van generando de esta forma diferentes sonidos, como si de un órgano de aire se tratara. El público interactúa con la pieza mediante unos tubos dispuestos en una caja de control, por los que puede soplar, activando unos ventiladores que van hinchando y deshinchando los globos, creando distintos sonidos y composiciones musicales colectivas.

Conceptualmente, y en la línea temática de la ‘mente aumentada’ de Sensorium y ‘La ciencia del amor’ de Silbersalz, la pieza dispone de 3 botones en la parte frontal que modifican el tipo de output del instrumento. Cada uno de ellos se vincula a uno de los tres estados del amor, basado en la investigación de Helen Fisher (speaker invitada al festival Alemán): impulso sexual, amor romántico y apego.

Satelit gallery

Matthew Plummer Fernandez – Augmented Authorship

La obra de Fernández reflexiona sobre los conceptos de autoría y los procesos automatizados. Sus últimas piezas hablan sobre el concepto de aumentado como principio del diseño, y explora cómo los procesos computacionales facilitan nuevas formas de autoría y de creación.
Ejemplos: una escultura que fusiona todos los modelos 3d disponibles online de Mickey Mouse en una.
O un bot que rastrea uno de los repositorios más importantes de impresión 3d ; se descarga modelos random de diferentes usuarios, generando nuevos modelos a partir de ellos; incluso utilizando los títulos originales para generar los nuevos.

Performances
A4, KARPATSKÁ 2, BRATISLAVA

Jonathan Reus – iMac Music

Puro glitch.
El instrumento base de la performance, tanto para generar audio como para vídeo, era un Imac G3 circuitbendeado. Los propios sonidos del sistema modulados y los gráficos eran la base de la performance, dirigida en 3 actos. Cada acto realmente terminaba cuando el ordenador no aguantaba más y se reiniciaba de modo forzado.

Charlas, panels & industry

El nivel de las charlas (parte que considero muy importante en un festival de estas características) era muy alto, incluyendo tanto artistas consagrados (Elliot Woods de Kimchi & Chips, Claire Tymon de FutureEveryhing… ) como nuevos talentos o perfiles no tan conocidos a nivel internacional.
El acogedor tamaño del festival hacía muy accesible la posibilidad de hacer preguntas, o incluso de en momentos de networking o impass, poder charlar tranquilamente con los artistas.
Se trataron temáticas como el futuro del VR en las artes, como la tecnología “aumenta” la creatividad, la arquitectura digital en la educación….
Además, se hicieron otro tipo de “panels” abiertos al público en la ciudad, para los cuales no hacía falta entrada (un buen ejercicio para acercar el festival a la ciudad

Otro punto interesante del festival fue que se llevó a cabo un “industry meetup”, donde personas provenientes de la industria y otros festivales europeos relacionados con los medios digitales, compartieron ideas y experiencias para mejorar la interrelación y favorecer el intercambio entre ellos.

Cris Valenzuela impartió un workshop iniciático de un día completo enfocado en el uso de Runway, herramienta de Machine Learning para aplicaciones creativas. No pudimos asistir, pero la gente que salía del taller, tenía cara de haber recibido mucha información en poco tiempo, lo que es bueno 🙂
También había hueco para los más pequeños, con un taller dirigido a ellos.

Autora del artículo: Marta Verde

La entrada Sensorium Festival del 7 al 9 junio en Bratislava aparece primero en Vjspain Comunidad Audiovisual, Mapping, Vj, Diseño Interactivo.

Mira! Festival

BARCELONA, November 05 – 09 2019

MIRA wants to bring the audience closer to several realms of artistic creativity through an event with two main objectives: to function as a platform for new creators as well as a showcase for world-renowned artists and to create unique immersive experiences through digital and technological innovation and the interlacing of live music and visuals.

MIRA is a digital arts festival based on three interconnected areas: exhibition, dissemination and education, and is held annually in Barcelona (since 2011) and Berlin (since 2016).

Focused on the intersection between arts and digital culture, the festival features a program comprised of audiovisual shows in both traditional and full dome formats, digital art installations, screenings, conferences, and workshops.

MIRA promotes artistic collaborations and boosts the creation of new projects, supporting the relationships between collectives, associations and artists from the fields of digital arts and technology. The associative and non-profit nature of the organization, aided by the participation of volunteers, guarantees that the results are reinvested in promoting digital culture in a sustainable way.

Mira! Festival

Fabra i Coats, Barcelona

C/ de Sant Adrià, 20

Contact

LINK BOX

Mira!

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Norberg Festival

NORBERG, July 25-27 2019

Norbergfestival is a 20-year running festival, held on the abandoned iron mine site of Mimerlaven in Norberg, Sweden.

A growing group of artists presents contemporary music, performances, and interdisciplinary works. We make use of what the site provides and we sleep on the ground. We extract what we produce and leave the mine as it was left in 1981.

 

Norbergfestival brings experimental music and performing arts to the defunct mining site of Mimerlaven, centrally located in the small post-industrial town of Norberg, Västmanland, Sweden.

Three days a year, industrial concrete buildings transform into an international playground where festival visitors experience a multicolored spectrum of electronic music, sound art, and clubs. Norbergfestival offers a unique mixture of live electronic music at the spectacular location around Mimerlaven, an abandoned mining area in the small town of Norberg.

Since it’s inauguration in 1999, the festival has evolved from a utopian counter-cultural assembly to a national front-runner and internationally recognized platform for groundbreaking and unique musical experiences. Together with light and sound installations, workshops in the fields of audio and video and a friendly and creative atmosphere matched by none, this truly makes Norbergfestival one-of-a-kind.

In 17 years Norbergfestival has grown from being a utopian project for a handful of people into one of the most important annual events in the Scandinavian electronic music scene.

 

Norberg Festival 

Norberg, Sweden

info@norbergfestival.com

LINK BOX

Norberg Festival

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