Collanews

🔒
❌ À propos de FreshRSS
Il y a de nouveaux articles disponibles, cliquez pour rafraîchir la page.
À partir d’avant-hierVos flux RSS

Norberg Festival

Par Nina Verhagen

NORBERG, July 25-27 2019

Norbergfestival is a 20-year running festival, held on the abandoned iron mine site of Mimerlaven in Norberg, Sweden.

A growing group of artists presents contemporary music, performances, and interdisciplinary works. We make use of what the site provides and we sleep on the ground. We extract what we produce and leave the mine as it was left in 1981.

 

Norbergfestival brings experimental music and performing arts to the defunct mining site of Mimerlaven, centrally located in the small post-industrial town of Norberg, Västmanland, Sweden.

Three days a year, industrial concrete buildings transform into an international playground where festival visitors experience a multicolored spectrum of electronic music, sound art, and clubs. Norbergfestival offers a unique mixture of live electronic music at the spectacular location around Mimerlaven, an abandoned mining area in the small town of Norberg.

Since it’s inauguration in 1999, the festival has evolved from a utopian counter-cultural assembly to a national front-runner and internationally recognized platform for groundbreaking and unique musical experiences. Together with light and sound installations, workshops in the fields of audio and video and a friendly and creative atmosphere matched by none, this truly makes Norbergfestival one-of-a-kind.

In 17 years Norbergfestival has grown from being a utopian project for a handful of people into one of the most important annual events in the Scandinavian electronic music scene.

 

Norberg Festival 

Norberg, Sweden

info@norbergfestival.com

LINK BOX

Norberg Festival

See on the map

 

Facebook_logo(2)Twitter_logo-4

 

 

 

The post Norberg Festival appeared first on Audiovisualcity.

Mira! Festival

Par Nina Verhagen

BARCELONA, November 05 – 09 2019

MIRA wants to bring the audience closer to several realms of artistic creativity through an event with two main objectives: to function as a platform for new creators as well as a showcase for world-renowned artists and to create unique immersive experiences through digital and technological innovation and the interlacing of live music and visuals.

MIRA is a digital arts festival based on three interconnected areas: exhibition, dissemination and education, and is held annually in Barcelona (since 2011) and Berlin (since 2016).

Focused on the intersection between arts and digital culture, the festival features a program comprised of audiovisual shows in both traditional and full dome formats, digital art installations, screenings, conferences, and workshops.

MIRA promotes artistic collaborations and boosts the creation of new projects, supporting the relationships between collectives, associations and artists from the fields of digital arts and technology. The associative and non-profit nature of the organization, aided by the participation of volunteers, guarantees that the results are reinvested in promoting digital culture in a sustainable way.

Mira! Festival

Fabra i Coats, Barcelona

C/ de Sant Adrià, 20

Contact

LINK BOX

Mira!

See on the map

  

The post Mira! Festival appeared first on Audiovisualcity.

Sensorium Festival del 7 al 9 junio en Bratislava

Par volatil

Marta Verde nos regala esta crónica de Sensorium Festival 2019. Toda tuya si sigues leyendo.

Sensorium es festival de tamaño pequeño-mediano, muy completo (workshops, panels, charlas, performances…) en una ciudad europea seguro desconocida para muchos; que nos recuerda a los inicios del antiguo Resonate; tanto por el contenido como por el tipo de venues elegidos para las diferentes actividades. Totalmente recomendable. Se agradecen iniciativas como esta, hechas por un equipo humano con ganas de hacer las cosas bien.

Se usó la temática “La mente aumentada” como una lente para poder explorar el modo en la que los artistas, diseñadores y tecnólogos trabajan con el concepto de “aumento” como principio creativo.

Las actividades fueron muchas, pero estos son mis highlights:

Instalaciones

Había dos tipologías de instalaciones, las reunidas en el venue principal, el Pistori Palace (donde también se daban las charlas, networking y otras actividades), e instalaciones en otros lugares de la ciudad; outdoors y galerías de arte (para los cuales no hacía falta entrada, eran abiertas al público)

Un bonito detalle la botella de agua de cristal con la programación del festival que entregaban con la pulsera. Con el calor que hizo en esas fechas se agradecía.

Otro detalle muy interesante, es que se hizo un tour gratuito previa inscripción el último día del festival, con visitas guiadas a las instalaciones, con explicaciones de los artistas/comisarios. Un gran modo de hacer más comunidad y también para el propio público tener una visión más completa de las piezas. También se hizo un “urban sound walk” promocionado por un artista sonoro, en el que los asistentes experimentaban diferentes sensaciones y un punto de “vista” diferente de la ciudad, mediante el recorrido de ésta con un dispositivo especial creado por el artista.

Pistori Palace: Sorprendente la mezcla de diferentes tipos de proyectos (bastante VR pero también proyectos que interseccionaban diferentes disciplinas, con una gran importancia por resaltar la parte física: la fabricación digital estaba muy presente), además de la presencia de algunas piezas de estudiantes de ECAL; con un nivel muy alto.

Dyne Modular System
Luca Kasper

El acabado de este kit de sintetizadores modulares con interfaces táctiles desarrollado por este estudiantede Écal era muy interesante; además del uso de superficies táctiles o gestos en vez de potenciómetros y sliders.

ORB /play
Roman Mackovič

Esta instalación estaba situada antes de la zona de las charlas. Se trataba de un objeto interactivo esférico colocado encima de una estructura con rodamientos que permitía que rotase libremente sobre la base. Los gráficos se comportaban como un puzzle con físicas que se readaptaba a la posición de la esfera; generando sonido también a través de la colisión de estas piezas. Muy interesante.

Light Them All
Corentin Vignet

Otro proyecto interactivo jugable (el objetivo era encender las lámparas utilizando el teléfono móvil como controlador, pudiéndose jugar en grupo) muy bien ejecutado, proveniente de la escuela Écal

πTon
Cod.Act

Impresionante. Se trataba de una instalación performática, por lo que no estaba permanentemente en funcionamiento; sino que los pases se repetían a lo largo del día.

Se trataba de un extraño cuerpo elástico compuesto por módulos similares a llantas, que reaccionaban al sonido resultando una mezcla entre las distorsiones de una estructura elástica y síntesis en tiempo real de la voz humana.

The Inflovable Machine

Monica Rikić

Se trata de un instrumento musical colaborativo creado a partir de unos grandes inflables con forma tubular que se hinchan y deshinchan mediante la interacción del público y van generando de esta forma diferentes sonidos, como si de un órgano de aire se tratara. El público interactúa con la pieza mediante unos tubos dispuestos en una caja de control, por los que puede soplar, activando unos ventiladores que van hinchando y deshinchando los globos, creando distintos sonidos y composiciones musicales colectivas.

Conceptualmente, y en la línea temática de la ‘mente aumentada’ de Sensorium y ‘La ciencia del amor’ de Silbersalz, la pieza dispone de 3 botones en la parte frontal que modifican el tipo de output del instrumento. Cada uno de ellos se vincula a uno de los tres estados del amor, basado en la investigación de Helen Fisher (speaker invitada al festival Alemán): impulso sexual, amor romántico y apego.

Satelit gallery

Matthew Plummer Fernandez – Augmented Authorship

La obra de Fernández reflexiona sobre los conceptos de autoría y los procesos automatizados. Sus últimas piezas hablan sobre el concepto de aumentado como principio del diseño, y explora cómo los procesos computacionales facilitan nuevas formas de autoría y de creación.
Ejemplos: una escultura que fusiona todos los modelos 3d disponibles online de Mickey Mouse en una.
O un bot que rastrea uno de los repositorios más importantes de impresión 3d ; se descarga modelos random de diferentes usuarios, generando nuevos modelos a partir de ellos; incluso utilizando los títulos originales para generar los nuevos.

Performances
A4, KARPATSKÁ 2, BRATISLAVA

Jonathan Reus – iMac Music

Puro glitch.
El instrumento base de la performance, tanto para generar audio como para vídeo, era un Imac G3 circuitbendeado. Los propios sonidos del sistema modulados y los gráficos eran la base de la performance, dirigida en 3 actos. Cada acto realmente terminaba cuando el ordenador no aguantaba más y se reiniciaba de modo forzado.

Charlas, panels & industry

El nivel de las charlas (parte que considero muy importante en un festival de estas características) era muy alto, incluyendo tanto artistas consagrados (Elliot Woods de Kimchi & Chips, Claire Tymon de FutureEveryhing… ) como nuevos talentos o perfiles no tan conocidos a nivel internacional.
El acogedor tamaño del festival hacía muy accesible la posibilidad de hacer preguntas, o incluso de en momentos de networking o impass, poder charlar tranquilamente con los artistas.
Se trataron temáticas como el futuro del VR en las artes, como la tecnología “aumenta” la creatividad, la arquitectura digital en la educación….
Además, se hicieron otro tipo de “panels” abiertos al público en la ciudad, para los cuales no hacía falta entrada (un buen ejercicio para acercar el festival a la ciudad

Otro punto interesante del festival fue que se llevó a cabo un “industry meetup”, donde personas provenientes de la industria y otros festivales europeos relacionados con los medios digitales, compartieron ideas y experiencias para mejorar la interrelación y favorecer el intercambio entre ellos.

Cris Valenzuela impartió un workshop iniciático de un día completo enfocado en el uso de Runway, herramienta de Machine Learning para aplicaciones creativas. No pudimos asistir, pero la gente que salía del taller, tenía cara de haber recibido mucha información en poco tiempo, lo que es bueno 🙂
También había hueco para los más pequeños, con un taller dirigido a ellos.

Autora del artículo: Marta Verde

La entrada Sensorium Festival del 7 al 9 junio en Bratislava aparece primero en Vjspain Comunidad Audiovisual, Mapping, Vj, Diseño Interactivo.

Postmortem du projet Aladdin sous Unreal Engine 4

Par greg

J’espère que cela pourra en inspirer d’autres à choisir un projet avec suffisamment de défis, mais dans la limite de ce qu’ils sont capables, afin de réaliser un projet complet, fonctionnel, jouable — une première belle réussite, comme ce jeu magnifiquement réadapté sous UE4 par Arnaud. Un grand bravo à lui. D’autres postmortem issus de … Continuer la lecture de Postmortem du projet Aladdin sous Unreal Engine 4

Postmortem du projet Aladdin sous Unreal Engine 4

Par greg

J’espère que cela pourra en inspirer d’autres à choisir un projet avec suffisamment de défis, mais dans la limite de ce qu’ils sont capables, afin de réaliser un projet complet, fonctionnel, jouable — une première belle réussite, comme ce jeu magnifiquement réadapté sous UE4 par Arnaud. Un grand bravo à lui. D’autres postmortem issus de … Continuer la lecture de Postmortem du projet Aladdin sous Unreal Engine 4

MUTEK Montréal

Par Nina Verhagen

MONTRÉAL, 20-25 August 2019

MUTEK Montréal invites you to its 20th edition, running from August 20 to 25, 2019, with six days and nights of audiovisual performances, live electronic music and a full theatre of experiences that will push the boundaries of digital art and engage you in the playground that is our city.

This year, the festival week also integrates the 5th edition of MUTEK_IMG, a forum on current practices in digital creation, which runs three full days, from August 20 to 22. Covering mixed realities, artificial intelligence, and new iterations in audiovisual spectacle the event provides a high-level context for professionals, practitioners, researchers, and creative companies to reflect, exchange, and get inspired.

 

Contact

LINK BOX

MUTEK MONTRÉAL

 

Facebook_logo(2)

Twitter_logo-4

 

 

The post MUTEK Montréal appeared first on Audiovisualcity.

TouchDesigner Summit 2019

Par Eva Fechten

Summit Update April 19, 2019 We have finalized the TouchDesigner Summit 2019 program bringing together a roster of star operators from all over the world to deliver 45 workshops, 21 talks and of course wherever 350 TouchDesigneurs gather there will be no shortage of excitement on the side. Full program to be released soon followed […]

The post TouchDesigner Summit 2019 appeared first on LUMEN.

La formation de Will Wright sur le Game Design

Par greg

Ce week-end, je me suis fait un petit plaisir — l’achat d’une formation créée par Will Wright, le créateur de la série des Sim City et tout ce qui a suivi, sur le Game Design.  C’est une formation d’une qualité rare pour celui qui souhaite apprendre le métier de Game Designer… ou tout simplement, pour … Continuer la lecture de La formation de Will Wright sur le Game Design

La formation de Will Wright sur le Game Design

Par greg

Ce week-end, je me suis fait un petit plaisir — l’achat d’une formation créée par Will Wright, le créateur de la série des Sim City et tout ce qui a suivi, sur le Game Design.  C’est une formation d’une qualité rare pour celui qui souhaite apprendre le métier de Game Designer… ou tout simplement, pour … Continuer la lecture de La formation de Will Wright sur le Game Design

Appel à participation Live Performers Meeting 2019

Par LeCollagiste
LPM 2019

Le LPM 2019 le Live Performers Meeting aura lieu du 2 au 5 mai 2019 à Mattatoio de Rome en Italie. Participez au plus grand événement Mondial dédié à la performance vidéo live, envoyez vos projets VJ set, performances audiovisuelles, VidéoMapping, workshop, showcase, conférences ou autres installations interactives. Le but du LPM est toujours de propager et promouvoir ainsi que la diffusion de l’image live, des spectacles audiovisuels.

Dead line le 18 mars 2019.

Le LPM fait partie du projet coopératif AVNode.

LPM 2019

Appel à participation Live Performers Meeting 2019 est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

Jornadas A/V B12 Gallery Ibiza & SO.

Par volatil

La Galería B12 acogió en Ibiza, durante un fin de semana, una propuesta liderada por el colectivo Visuals For The Masses, del que ya te hemos hablado, y esperamos hayas escuchado, ya que se trata de un potente podcast colaborativo con profesionales del sector visual de todo el mundo. De la mano de este colectivo, tuvieron lugar las primeras jornadas sobre artes visuales y visualistas con la idea de que se celebren de forma mensual.

Para la inauguración, el viernes 11 de enero, tuvo lugar una masterclass de la mano de Gnomalab (Juanjo Fernández). La jornada de networking continuó con una comida junto al colectivo Visuals For The Masses y una mesa redonda sobre Show Running en Clubs. Participaron grandes profesionales como Pedro Comesaña (3DLight), Ivi (Improbable Films), Gus (vídeos de Amnesia), Masha (Icemash), Karlos Molina (Dj), Danny Lloyd (DJ), Elimaginario (diseñador visual de Music On y uno de los organizadores de la cita) y otros miembros de Visuals For The Masses.

El sábado 12 tuvo lugar una sesión muy especial en B12 Ibiza con una nueva edición de la fiesta So en la que los asistentes pudieron disfrutar de una instalación de láser y visuales creada por Elimaginario y A.P patrocinada por Pirolaser FX. Las visuales corrieron a cargo de Gnomalab y Elimaginario.

Welcome atmosphere_Daze Tie A/V set up.
Live A/V Karlos Molina + Danny Lloyd + Gnomalab + El Imaginario.
Instalación Visual_El Imaginario + A.P. + Pirolaser FX

La entrada Jornadas A/V B12 Gallery Ibiza & SO. aparece primero en Vjspain Comunidad Audiovisual, Mapping, Vj, Diseño Interactivo.

Refik Anadol

Par Nina Verhagen

Refik Anadol is a media artist and director born in Istanbul, Turkey in 1985. Currently lives and works in Los Angeles, California. He is a lecturer and visiting researcher in UCLA’s Department of Design Media Arts.

He is working in the fields of site-specific public art with parametric data sculpture approach and live audio/visual performance with immersive installation approach, particularly his works explore the space among digital and physical entities by creating a hybrid relationship between architecture and media arts with machine intelligence.

He holds a master of fine arts degree from the University of California, Los Angeles in Media Arts, master of fine arts degree from Istanbul Bilgi University in Visual Communication Design as well as bachelors of arts degree with summa cum laude in Photography and Video. Co-founder and Creative director at Antilop.

As a media artist, designer and spatial thinker, Refik Anadol is intrigued by the ways in which the transformation of the subject of contemporary culture requires rethinking of the new aesthetic, technique and dynamic perception of space. Anadol builds his works on the nomadic subject’s reaction to and interactions with unconventional spatial orientations with data and machine intelligence. Embedding media arts into architecture, he questions the possibility of a post-digital architectural future in which there are no more non-digital realities.

He invites the viewers to visualize alternative realities by presenting them the possibility of re-defining the functionalities of both interior and exterior architectural formations. Anadol’s work suggests that all spaces and facades have potentials to be utilized as the media artists’ canvases.

Contact

LINK BOX

Refik Anadol

 

Facebook_logo(2)

Twitter_logo-4

 

 

The post Refik Anadol appeared first on Audiovisualcity.

MAOTIK

Par Nina Verhagen

French digital artist, Mathieu Le Sourd (Maotik) focuses his work on the creation of immersive multimedia environments and generative visuals. His work has recently been presented in various festivals around the world, such as Mutek Festival, Live Cinema in Rio, Signal Festival in Prague, the British Film Institute in London and ARS Electronica in Linz.

As the lead of Moment Factory’s interactive team in 2011, Le Sourd produced several large-scale projects including a multimedia experience in the new terminal at Los Angeles International Airport as well as the visuals for Nine Inch Nails’ world tour. In 2013, he produced the critically-acclaimed immersive multimedia performance DROMOS, which was presented at the SATosphere in Montreal as part of Mutek festival.

Always in search of new challenges, Le Sourd designs his own visual tools; generating animations from algorithms and creating 3D worlds to transform perceptions of space. He collaborates with musicians, sound artists, and scientists in order to continue his research into the relationship between art, science, and technology.

Contact

LINK BOX

Maotik

 

Facebook_logo(2)

Twitter_logo-4

 

 

The post MAOTIK appeared first on Audiovisualcity.

FOTONICA

Par Nina Verhagen

(edited 29.11.19 by Marta Minguell)

ROMA 29 November – 07 December

FOTONICA 3rd edition launches with new audiovisual projects of italian-based and international artists.

FOTONICA from photon, historically as light, from Greek φωτός (photòs), is a FREE festival that investigates art forms related to the light element, in particular, digital light. PHOTONICA wants to be a new project in a field where Rome has always been a reference, but today it suffers from the lack of an international event: the Audio Visual Arts.

Wants to be a project of the newborn roman network of organizations active in contemporary video audio to build a program that represents the various forms of expression: Audio Video Performances, Video Mappings, Light Installations, DJ-VJ Sets, NetArt, Workshops, and lectures.

The initiative is part of the program of Contemporaneamente Roma 2019 promoted by Roma Capitale, Assessorato alla Crescita Culturale and in collaboration with Siae. This 2019 will again play in the capital, specifically at Cinema Aquila in Pigneto area and at Fusolab 2.0 in Centocelle/Alessandrino in Rome.

FOTONICA is produced by Flyer communication, which in 2004 created the LPM Live Performers Meeting, the largest event in the industry. He came to his 18th edition, of which 11 in Rome and the others, thanks to the support of the European Community, Xalapa, Minsk, Mexico City, Cape Town, Eindhoven and Amsterdam. Since 2004, LPM has hosted more than 4600 artists, 2625 performances, workshops and showcases, with 72 participating countries and more than 1,500,000 visitors.

FOTONICA  Festival

Rome, Italy

Contact

LINK BOX

FOTONICA

Facebook / Instagram

The post FOTONICA appeared first on Audiovisualcity.

Microwave Festival

Par Nina Verhagen

HONG KONG

Microwave Festival began in 1996 as an annual video art festival of the local video art institution Videotage. As technology progressed and became more accessible, video art slowly evolved to involve other media; thus Microwave began to embrace the wider range of new media art. As the first and only art festival in Hong Kong dedicated to new media art, Microwave has steadily grown into a well-established festival that brings cutting-edge works to provoke thought in the technological hub every year.

In its 10th anniversary, Microwave Festival celebrated by becoming an independent organization, completed with a re-branding by design partner Milkxhake and a strengthened curatorial and working team. Microwave then continues the hard work to inspire Hong Kong and the rest of the world with pioneering media artworks selected to suit themes relevant to the society today, while also avidly supporting the exchange and dialogue between artists, professionals, and the general public.

They envision that through the Microwave network, Hong Kong artists will be introduced to international institutions and curators, working as a platform and gateway for them to develop their art and skills. Apart from the grand annual festival, Microwave also endeavors to nurture a rising local new media arts community, organizing various programmes such as educational workshops, seminars, forums, and exhibitions.

Contact

LINK BOX

Microwave Festival

 

Facebook_logo(2)

 

 

The post Microwave Festival appeared first on Audiovisualcity.

NONOTAK STUDIO

Par Nina Verhagen

NONOTAK studio is the collaboration between the illustrator Noemi Schipfer and the architect musician Takami Nakamoto. Commissioned by the Architect Bigoni-Mortemard to create a mural in the lobby of a public housing building in Paris, NONOTAK was created in late 2011.

In early 2013, they start to work on light and sound installations, creating an ethereal, immersive and dreamlike environment meant to envelop the viewer, capitalizing on Takami Nakamoto’s approach of space & sound, and Noemi Schipfer’s experience in kinetic visual.

They presented their first audiovisual installation at the Mapping Festival in May 2013. In summer 2013, NONOTAK comes up with a performance, LATE SPECULATION, where they are the creators and contents of the project.

nonotakstudio@gmail.com

LINK BOX

NONOTAK STUDIO

 

Facebook_logo(2)

 

 

The post NONOTAK STUDIO appeared first on Audiovisualcity.

Nick Verstand

Par Nina Verhagen

Nick Verstand (1984) is a contemporary artist exploring human behavior and perception through spatial audiovisual compositions. His autonomous installations and live performances investigate the materialization of internal emotional experiences and are created through collaborative design processes aimed at breaking down social boundaries.

The resulting intuitive experiences, co-creations of artist and audience, generate a hypnotizing environment for the subconscious mind.

Nick has exhibited and performed at Stedelijk Museum Amsterdam, Dutch Design Week, Art Central Hong Kong, SXSW and collaborated with artists such as Fatima Yamaha, Joep Beving and Suzanne Ciani. Dezeen selected his project AURA as one of the top 10 art installations of 2017, alongside Olafur Eliasson, Ai Weiwei, and Anish Kapoor.

studio@nickverstand.com

LINK BOX

Nick Verstand

 

 

 

The post Nick Verstand appeared first on Audiovisualcity.

Sabina Covarrubias

Par Nina Verhagen

Covarrubias received a Bachelor of Music Composition degree in 2006 from the National School of Music at the UNAM in Mexico City. She earned a Master’s degree in Musicology, Creation, and Society in 2010 from the University of Paris 8 (France), where she specialized in Computer-assisted composition and Ethnomusicology.In 2016, she received a Ph.D. degree in Esthetics, Science and Technology of the Arts from the University of Paris 8.

Sabina has also studied and trained to program with languages such as Java and C++, among others, at the National Polytechnic Institute in Mexico. She studied “Mastering Techniques” at Berklee Music College.  Today she is an associated researcher of the CICM (Centre d’Informatique et Création Musicale), Paris, France;  besides,  she is part of the SNCA program (Art Creators National System) from Mexico, for this program, she is composing acousmatic, octophonic music, financed by FONCA.

Her works encompass a wide array of genres, which have been shown in highly renowned concert halls and festivals in Mexico, the United States, and France. Performances of her compositions have taken place in the International Festival for Women in Art in the Palacio de Bellas Artes in Mexico City and in the International Forum of New Music Manuel Enríquez in Mexico City.

Contact

LINK BOX

Sabina Covarrubias

 

Facebook_logo(2)

Twitter_logo-4

 

 

The post Sabina Covarrubias appeared first on Audiovisualcity.

L’Aubaine

Par Nina Verhagen

L’Aubaine (Laurie Bender) VJ, a visual artist from Geneva-based in London.

L’Aubaine started performing live visuals in 2005 while studying a master in Digital Arts in Barcelona. From her study, she got interested in real-time performances and exploring different forms of narrative.

All elements she uses in her work are self-produced, mixing different techniques, analog and digital, as hand-drawn animations, 2D and 3D animations, graphical elements, photography, and videos. Her creations have that handmade feel, imperfect, bold and very colorful. Laurie crafted her unique style over the years by superimposing layers, interlinking shapes, and colors, mixing elements from different techniques in an unusual and elegant way.

Her VJ sets are evolving compositions, audio-reactive, created live and flowing with the crowd and the music. Each set never look the same, she shares emotions, playfulness and she feels like a painter and his canvas. She is since 2015, part of  VJ London, organizing monthly meet-up & showcase and bigger events with interactive installations and AV performances with artists based in the London area and international.

 

Contact

LINK BOX

L’aubaine

 

Facebook_logo(2)

 

 

The post L’Aubaine appeared first on Audiovisualcity.

AV Link Jam / BYOB Event in London

Par Nina Verhagen

AV Link Jam / BYOB was organized by Crux, the hub for learning, experimenting, collaborating and entertaining, on Thursday, November 15th, 2018. It was their second edition and free for everyone who wanted to join.

When you entered the space, it all seemed very open and chill. People were drinking beer, talking to each other, walking around and admiring the people’s work. Almost every wall had a beamer projection on it. It was very diverse which made it refreshing. You weren’t looking at the same thing at every wall. Every minute it’d change so even if you’d be watching the same projection, you wouldn’t look at a video that was on a loop.

Because it was a free event, the genuinely passionate artists show up. It looked like a community, people know each other and talk about the same topic. When you would talk to the artists about their projection, you could see the fierce enthusiasm they had for it.

The soundtrack worked really well with the atmosphere. Many different things were going on at the same time but the music helped to keep you focused.

All and all, it was quite mesmerizing and hypnotic. It kept your eyes stuck on the all the projects you were seeing. It all moved fast, had bright colors, and had recurring movements. It’s a very fun night where you can chat and check out new and different artists. A good concept!

The post AV Link Jam / BYOB Event in London appeared first on Audiovisualcity.

Interference Festival

Par Nina Verhagen

GDÁNSK, 13 December 2018

‘Interference’ literally means meddling, intervention, disturbance.

Interference Festival 2018 – 5th Festival of Visual Communication, it’s a one-of-a-kind event in the Pomeranian District which the main target is to popularize visual arts. The festival is focused on international short visual forms’ overview and on the Contest ‘Freedom of Form’ which the main aim is to emerge the best artists in categories Found Footage, Music Video, Creative Advertising Piece, and Experimental Short Visual Form

Visuals, music videos, teasers, creative advertising forms, jingles and video art, experiments on the border of art – that is what you’ll see during one of the most interesting events of the kind in Central Europe. Interference Festival equals a new, unconventional form of the open-minded festival in which one the most important aim is to discover and to look for the best video avant-garde artists.

Last but not least, there is VJ Battle coming during which the best 8 Vjs will compete on the screen. The main festival points during the fifth edition of the festival will be at the Academy of Fine Arts, Pionowa Gallery, and the Gdańsk Shakespeare Theatre.

 

Interference 

Gdańsk, Poland

info@interferencefestival.com

LINK BOX

Interference Festival

 

Facebook_logo(2)

Twitter_logo-4

 

 

The post Interference Festival appeared first on Audiovisualcity.

Balenciaga – SS19 Paris Fashion Show

Par yannickkohn


Balenciaga – SS19 Fashion Show

September 2018, Cité Du Cinema – Saint-Denis, France


Credit

  • Set design & production : La Mode en Images
  • Director : Jon Rafman
  • Integration and rendering : Spectre Lab

Liquid Architecture: Why listen to plants?

Par Nina Verhagen

MELBOURNE, 22 November – 08 December 2018

Liquid Architecture is an Australian organization for artists working with sound. LA investigates the sounds themselves, but also the ideas communicated about, and the meaning of, sound and listening.

For this program, they are collaborating with artists who work at the intersection of theory and live performance. These artists use various strategies to extend vegetal thinking into sound and listening, from guided walks, talks, readings and lecture performances to experimental music, installation, herbalist pedagogy, and folk songs.

This program, Why Listen, proceeds from these questions as it attempts to open up the act of listening in social, scientific and political space. It is an inquiry into both the consensus constructing communication—and, indeed, creating communicators—and an attentiveness to the vitality of voices beyond the conceptual.

 

Liquid Architecture

Melbourne

Contact

LINK BOX

Liquid Architecture

 

Facebook_logo(2)

 

 

The post Liquid Architecture: Why listen to plants? appeared first on Audiovisualcity.

Transmediale

Par Marco Savo

BERLIN, 28 January – 01 February 2020

Transmediale is a Berlin-based festival and year-round project that draws out new connections between art, culture, and technology. It considers technology as being more than the digital world and the cultural as being more than what emerges from within institutionalized fields of production.

The formats of the festival change from year to year as Transmediale tries to foreground the intrinsic link between trans-disciplinary thinking and cultural practice.

Inspired by the pre-Internet idea of networkstransmediale 2020 – End to End focuses on both forgotten and potential futures with and without networks. Leaving behind a decade marked by a backlash against the Internet and the network society, transmediale aims at a comprehensive re-evaluation of networks and their limits. The exhibitions runs until the 1st of March.

The exhibition and the conference program is curated by artistic director Kristoffer Gansing with supporting advice from Clemens Apprich, Daphne Dragona, Geert Lovink, and Florian Wüst, all of whom will also be responsible for different program items.

 

Transmediale

Klosterstraße 68D – 10179 Berlin

info@transmediale.de

LINK BOX

Transmediale

See on the map

Facebook / Twitter / Instagram / VimeoYoutube

The post Transmediale appeared first on Audiovisualcity.

Sonic Acts

Par Nina Verhagen

sonic-acts-2-2018AMSTERDAM, 21-24 February 2019

Sonic Acts was founded in 1994. Over the years, it has established itself as a thematic festival with a strong focus on contemporary and historical developments at the intersections of art, technology, music, and science.

Each festival edition explores the chosen theme by means of an international conference, a wide range of concerts and performances, exhibitions and screenings, and embraces a broad spectrum of fields, practices, and disciplines.

Sonic Acts has developed into an organization for the research, development, and production of works at the intersection of art, science, and theory. It also commissions and co-produces new works, often in collaboration with international festivals, arts organizations, funders, and other partners.

Recent projects include the three-year art, research & commissioning project Dark Ecology, predominantly taking place in the Arctic region, and its globally touring programme Vertical Cinema.

 

Sonic Acts

Amsterdam, the Netherlands

info@sonicacts.com

LINK BOX

Sonic Acts

 

Facebook_logo(2)

Twitter_logo-4

 

 

The post Sonic Acts appeared first on Audiovisualcity.

Offre Boitiers Plein Format Optiques SONY Hiver 2018

Par Paola PUGLISI

Passez au Plein Format grâce à offre de remboursement Sony Photo : bénéficiez d’un cashback jusqu’à 400 € de cashback !

Pour l’achat entre le 05/10/2018 et le 08/01/2019 inclus, effectué en France métropolitaine (Corse incluse), DROM COM et Monaco (1), ou sur un site marchand français participant (2) – d’un produit Photo Sony éligible à l’opération, Sony vous rembourse une partie de votre achat.

Références des Boîtiers et optiques éligibles ainsi que du montant du remboursement associé :

Boitiers Sony Alpha:
A7II 150€TTC
A7RII 200€TTC
Objectifs Sony :
SEL100400GM 100 € TTC
SEL100F28GM 100 € TTC
SEL1018 50 € TTC
SEL1224G 100 € TTC
SEL1635GM 100 € TTC
SEL1635Z 100 € TTC
SEL1670Z 100 € TTC
SEL18200LE 60 € TTC
SEL24105G 100 € TTC
SEL24240 100 € TTC
SEL2470GM 100 € TTC
SEL2470Z 100 € TTC
SEL28F20 40 € TTC
SEL30M35 25 € TTC
SEL35F14Z 100 € TTC
SEL35F18 40 € TTC
SEL35F28Z 80 € TTC
SEL50F14Z 100 € TTC
SEL50F18 30 € TTC
SEL50M28 50 € TTC
SEL55210 30 € TTC
SEL55F18Z 100 € TTC
SEL70200G 100 € TTC
SEL70200GM 100 € TTC
SEL70300G 100 € TTC
SEL85F14GM 100 € TTC
SEL85F18 60 € TTC
SEL90M28G 100 € TTC
SELP18105G 50 € TTC
SELP18110G 400 € TTC

(1) Vos coordonnées bancaires doivent émaner d’une banque domiciliée en France.

(2) Les achats effectués sur internet sont acceptés pour les sites ayant une extension en « .fr » ou dont le siège social est basé en France, et s’ils fournissent une facture d’achat en français. Bonus : En cas d’achat simultané(3) , d’une optique GM type SEL100400GM, SEL100F28GM, SEL1635GM, SEL2470GM, SEL70200GM, SEL85F14GM, et d’un boitier A7SII, A7RII ou A9(4) , le remboursement de votre optique sera doublé (soit 100 €TTC de plus).

3) Les deux produits achetés chez le même revendeur, au même moment et présents sur la même facture.

(4) Les boitiers A9, A7SII et A7RIII ne bénéficient d’aucun remboursement spécifique sur cette opération. Offre réservée aux personnes physiques majeures domiciliées en France Métropolitaine (Corse comprise), Monaco et DROM-COM, détentrices d’un compte bancaire domicilié dans une banque française, un code de participation par produit, dans la limite de 4 codes de participation par foyer (même nom, même adresse et/ou même IBAN/BIC et/ou même adresse email).

Offre réservée aux particuliers et non cumulable avec une autre offre promotionnelle sur la période.

COMMENT BÉNÉFICIER DE L’OFFRE Boitiers Plein Format Optiques SONY Hiver 2018 ?

Pour recevoir le montant remboursable correspondant au produit éligible que vous avez acheté dans la période indiquée ci-dessus, renvoyez votre dossier de participation complet en suivant les étapes décrites ci-après :

1. CONNECTEZ-VOUS SUR LE SITE WWW.SONY.FR/NOS-PROMOTIONS ENTRE LE 05/10/2018 ET LE 23/01/2019 INCLUS

L’inscription en ligne sur ce site est obligatoire pour bénéficier de l’offre. Cette inscription nécessite que vous ayez un compte ouvert sur le site http://www.sony.fr/nos-promotions dédié à nos opérations promotionnelles.

Identifiez-vous si vous possédez déjà un compte ; si vous n’avez pas encore de compte sur ce site, il faudra tout d’abord en créer un et valider l’email de confirmation reçu sur l’adresse email renseignée par vos soins (vous pourrez par la suite réutiliser vos identifiants pour toutes les opérations relayées sur ce site).

– Accédez à l’offre – Cette page vous invite alors à accéder en parallèle au programme MySony pour enregistrer votre produit et bénéficier d’une assistance client complète.

Si vous avez acheté plusieurs produits correspondant à l’offre, réalisez une participation par produit comme suit :

– Complétez le formulaire dédié à l’offre sans oublier vos coordonnées bancaires émanant d’une banque domiciliée en France et votre numéro de portable ainsi que votre email servant au suivi de votre remboursement. Vos coordonnées bancaires ne seront utilisées que pour procéder au remboursement lié à cette offre. Elles seront conservées uniquement le temps nécessaire au traitement de votre dossier.

– Validez le formulaire La validation électronique du formulaire déclenche l’émission d’un code de participation unique et vous pourrez alors imprimer le document récapitulatif des informations saisies.

2. CONSTITUEZ LE DOSSIER À ENVOYER AVEC LES ÉLÉMENTS CI-DESSOUS :

– Le document récapitulatif de votre participation obtenu à l’étape précédente, comprenant vos coordonnées complètes ainsi que votre code de participation unique. – Si vous ne disposez pas d’une imprimante, recopiez sur papier libre, votre nom, prénom, adresse complète et code de participation unique.

– Le code-barres original à 13 chiffres commençant par 45 ou 49 ainsi que le numéro de série original commençant par S suivi de 9 ou 10 caractères alphanumériques de votre produit Sony concerné par l’offre (à découper sur le carton d’emballage conforme à l’exemple ci-contre). Un code-barres et un numéro de série par produit.

– L’original ou la photocopie de votre preuve d’achat de votre produit Sony concerné par l’offre, datée entre le 05/10/2018 et le 08/01/2019, en entourant la date d’achat ainsi que la référence du produit concerné par l’offre. La preuve d’achat doit être rédigée en français.

– Si votre participation est éligible au doublement du remboursement pour une optique, entourer la référence du boîtier pour que le doublement de prime soit engagé. Sera considérée comme nulle toute demande illisible, incomplète, expédiée après la date limite et/ou non accompagnée des preuves d’achat requises. Toutes coordonnées contenant des informations fausses ou erronées ou qui ne permettent pas de contacter le participant, entrainent la non prise en compte de la demande de remboursement.

3. ENVOYEZ VOTRE DOSSIER complété sous pli suffisamment affranchi, en recommandé avec AR, au plus tard le 23/01/2018 (cachet de la poste faisant foi) à l’adresse suivante :

Offre PHOTO VIDEO SONY Hiver 2018

ACTIVATION N°47575

CS 0016

13102 ROUSSET CEDEX

Les frais d’envoi du dossier en recommandé avec AR sont à votre charge exclusive et ne seront pas remboursés. Les dossiers envoyés en courrier simple ne seront pas pris en compte. Pour toute question, appelez au 0970 805 100 (numéro non surtaxé depuis un poste fixe) du lundi au vendredi de 9h à 18h (à l’exception des jours fériés) Référence de l’opération à rappeler : N°47575 Vous recevrez votre remboursement dans un délai de 6 à 8 semaines environ à réception de votre dossier papier complet, sans que ce délai fourni à titre indicatif n’engage Sony.

L’article Offre Boitiers Plein Format Optiques SONY Hiver 2018 est apparu en premier sur TRM.

GMUNK Presents the First Drone Screen Performance

Par lumenadmin

LUCID from GMUNK on Vimeo. London tech startup Flying Screens lets director/innovator GMUNK loose with their new drone screens to produce this piece of performance art called “Lucid” featuring UK dancer ZAKIYA. From GMUNK: “‘Lucid’ is at the forefront of a new medium in digital performance art, utilizing emerging unmanned aerial vehicle technology to create […]

The post GMUNK Presents the First Drone Screen Performance appeared first on LUMEN.

VVG – Geely Atlas mapping

Par Eva Fechten

Видеомэппинг на автомобиль Geely Atlas и сценические декорации 10×4м.

Geely Atlas car videomapping. Stage 10×4 m

http://belgee.by/cars/geely-atlas/obzor

The post VVG – Geely Atlas mapping appeared first on Video Mapping Blog.

D-brane

Par Eva Fechten

D-brane is the story of a creation outgrowing its creator. The performance is the culmination of dance, real time projection mapping and live audio synthesis. A software system was built specifically for this project allowing the dancer to have direct gestural interactions with the visuals and audio in real time. The dancer wears a tracking device and interacts with a suspended dodecahedron. The dodecahedron is also tracked and projected as it moves. An analog patch based audio synthesis sonifies the motions of the dancer using the live tracking data. HTC Vive tracking is used for motion tracking. All real time graphics, tracking and projection is done in Touchdesigner.

Credits:

Performer: Kathryn Florez fullstopdance.weebly.com/
Director: Harvey Moon HarveyMoon.com
Story and Art Direction: Qianqian Ye qianqian-ye.com/
Sound Artist: Cullen Miller pointlinesurface.com/
Technical Support: Colin Parsons robot.yoga/

Video Production:
Cinematographer: Andy Hoffman andyjhoffman.com
Editor/ Assistant Director: Ian Colon iancolon.com/

Equipment and space – Obscura Digital

The post D-brane appeared first on Video Mapping Blog.

❌