In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.
In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with SILA SVETA studio on the Therr Maitz concert, Caprices Festival 2018, Nina Kraviz experimental performance at Coachella 2019.
Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. We also captured video from the laptop’s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. Then the OBS program captures the video of the launched scene and sends it to the video streaming server.
During our second live experiment we tested some new features for the viewers interactive communication with the stream. While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it.
During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.
KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream.
KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control.
We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat – viewers’ comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer.
Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!
We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene. We explore different possibilities about other ways of interaction.
In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us.
We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program.
In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect.
KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don’t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.
Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.
Refik Anadol immersive installations allow us to leap into an universe of data, featuring a matrix that swallows everything around until there is nothing left outside of it.
His overwhelming data sculptures foresee a post-digital architectural future in which there are no more non-digital realities. A world where man and machine are embedded within each other.
One of the greatest eighteenth-century English artists William Blake famously said, “if the doors of perception were cleansed, everything would appear to man as it is – infinite.” Infinite Space is a collection of works that revisits Blake’s statement and seeks to cleanse the doors of perception with the tools available to twenty-first-century artists.
The exhibition explores memories and dreams through the mind of a machine by using data sets ranging from human memories, photographs of Mars, cultural archives and sea surface activity as data sculptures and digital paintings.
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The festival fuses all the components of beauty, art, culture, education, innovation and higher thinking into one glorious event.
It includes rich programmes, grouped into clusters based on up to 20 locations with new highlights every year showcase the architectural splendour of Sharjah and the beauty of its buildings.
Many of the designs are poetic and inspired by local culture, stories and traditions or incorporate nature and space, some are based on more modern art and design, all are beautiful and thought provoking.
The Sharjah Light Festival extends to the east coast towns of Dibba, Khorfakkan and Kalba. The 2019 edition featured well known artists and curators such as Larent Langlois, Cindy Lo, Studio Halpeji and Group F
New Smart Text Assist in SubtitleNEXT provides efficiency for text editing and live subtitling For immediate release – 16 June 2020, Sofia, Bulgaria – PBT EU is delighted to announce the release of SubtitleNEXT Version 5.6, with the focus on a brand new centralised Smart Text Assist feature designed for editing and live subtitling scenarios. ...
New webinar series offers behind-the-scenes career advice from the entertainment industry’s brightest young minds. LOS ANGELES — SMPTE Hollywood has launched a new webinar series aimed at young people interested in behind-the-scenes careers in the entertainment industry. Titled Ask a Hollywood Expert, the series features successful, young professionals, across a range of technical disciplines including ...
Marco Savo from Audiovisual City and Kate Rolfe from The Revels Office have never met in person. Theirs is a true digital relationship born of the pandemic.
Audiovisual City is a digital magazine that promotes and supports audiovisual artists and events worldwide. Connecting hundreds of digital artists from across the world, it is the go-to place for inspiration and information when it comes to the application of digital technologies in artistic expression.
The Revels Office is a cultural consultancy who specialises in finding new revenue for the arts, advising organisations on commercial opportunities and uniting them with funding partners who value the unique, high quality content that only the cultural sector can produce. Together with a network of consultants -The Catalyst Network – the team at The Revels Office manage a range of projects at the intersection between arts and commerce.
At a time when the sector is anxiously remodelling their core operations to survive months of low visitor numbers, reduced income through established business lines, and a new, uneasy socially distanced experience, we wanted to investigate what untapped value digital arts might offer.
We share with you here a summary of our findings, designed to inspire you at a critical time, to offer valuable ideas to consider in your re-modelling plans, and to decipher the role that digital can play in a sector based almost entirely on live and tangible experiences…
It is a collective strategy game in which different levels and challenges must be overcome, based on the idea of a labyrinth. Controlled externally by passers-by, Enjambre Celular offers an example of a pandemic-proof artistic installation.
They are invited to have contact virtually within the same image, bringing them together face to face. The head-to-head image created by the software is trying to constantly reduce the proxemic distance between the two people, creating unique and ephemeral meetings with the other and making a connection even when physically apart.
Put simply – do you need to move your live content online for commercial, audience or safety reasons, or do you want to create a new interpretation of your content that will explore your stories in an entirely new way? Neither choice is right or wrong, but it will impact the outcomes you achieve, as well as the process you go through.
“The importance of concept is key; you must start with your concept and then chose the technology to match”Hayley Cantor
No solution is quicker for overcoming an image of being elitist, static or uninteresting than a digital initiative, so long as it is done well, has a clear purpose and audience, and so long as it incorporates some kind of live and/or unique element that ensures the digital is not simply a mimic of the live experience.
While digital design is fantastic for bringing to life educational and historic content, and is arguably simpler for translating to an online platform, where digital arts stands out is in the sensorial, emotive experience that they can create, lasting longer in people’s memories and creating a sense of community and harmony even if you encounter the art alone.
Via a VR headset, the user flies through a 3D data-point cloud formed, visualizing more than 1,700,000 documents present in SALT Research archive collections. Refik Anadol’s installation was displayed as an extension to the artist’s Archive Dreaming project.
The price we have paid for the vast amounts of thrilling, comforting and informative digital content that has been dispersed throughout the global lock-down, is the expectation that digital means free.
In this way there is still value, there are no barriers to audiences engaging with you, and you can use data and reach to collaborate with new funding partners, upsell products and services, and request donations wherever possible.
In this way we have seen a really positive response during the pandemic, with culture-lovers willingly paying for online experiences, seeing this as a charitable donation to save something they love rather than a charge for valuable entertainment. However this has not yet translated into a consistent approach that audiences and funders recognise, or indeed made up the huge gap in revenue that arts organisations face.
Given the high value outlined by option 1, it seems reasonable that – just like the expectation to pay for the cinema or a gig – you will have to pay to participate in digital cultural experiences. This transactional view may not sit well alongside arts experiences that are traditionally free, such as museum-entry, but this demonstrates the opportunity presented by digital arts as opposed to digital design; by creating a new experience on a new platform, arts organisations can create something of value to their audiences (and new ones), one which better warrants a participation charge.
Ultimately this is an argument of supply and demand, but what we endorse is a collective reassessment of how and when to charge for digital experiences, thereby protecting arts organisations and artists from giving away valuable content for free, especially when for a time this might be one of their only viable sources of revenue.
The oldest full dome projection festival has been held virtually for the first time this year due to the pandemic, charging a ticket price for the online experience. A courageous decision from the organisers who decided to go full steam ahead, offering a 360 view of the festival using VR headsets.
Mutek is one of the top audiovisual events worldwide, born in Montreal and then expanded through an international network. The San Francisco edition has been online this year with their ‘Nexus Experience’, hosting live AV performers on two stages, offering digital galleries, online workshops, and ‘viewing party’ film screenings. The event was free and open to donations, with 100% of the festival proceeds going directly to the artists.
For those who want to consider digital as part of their future plans, digital arts producer Steph Clarke shares some considerations:
• Once a digital installation, artwork or exhibition is installed, it can often run 24/7 with minimal staffing and low running costs. Not only can this make valuable budget savings, it also accommodates far higher audience numbers over time, and can easily be adapted to allow for social distancing measures.
• Digital works can easily have their content re-purposed to suit different objectives. Content can be refreshed regularly to suit seasonality, adapted for VIP or stakeholder events, and used for advertising purposes if required.
• It is relatively easy to scale digital work depending upon size of venue or audience size, meaning this approach can be considered for a variety of projects, places and budgets.
• Digital can be used to extend and enhance audience engagement before and after the event/exhibition itself, through engagement online and via apps, creating more touchpoints with your intended audience and opportunities to capture insights and data.
• By digitalising the content for a digital installation, you are simultaneously archiving it too, preserving it for future generations and achieving important cost-savings.
• Given the huge range of digital formats available – apps, projection, light shows, VR, AR – there will always be a format suitable for your budget, timescale and objectives.
As part of the Bahidora 2018 festival, Medusa Lab created a unique experience for Ache Producciones and its client: Mezcal 400 conejos.
This article was written by Kate Rolfe from The Revels Office and Marco Savo from Audiovisual City with contributions from Hayley Cantor (Audiovisual City Creative Director, Multidisciplinary Graphic Designer and VJ), Sean Carroll (Business Improvement Project Manager), Nicola Casperson (Brand Marketing, Events and Place-Making Consultant), Steph Clarke (Digital Arts Producer), Marta Minguell Colomé (New Media Artist, VJ and Photographer), Amy O’Brien (Events Producer), and Mónica Rikic (New Media Artist). Collectively our experience includes roles at the National Gallery, Natural History Museum, Secret Cinema, Battersea Power Station, Westfields, and London’s Philharmonia Orchestra.BUY US A COFFEE?
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After his first stage of the artist residence, the pandemic outbreak forced the audiovisual artist to delay his return to Iran and continue to develop research and projects in Barcelona.
The talk revolves around the concepts of reflections and mirrors in the Iranian literature, and how the RTT (render to texture) technique in 3D game engines could translate these concepts in experiences.
The post Output:TargetDisplay: Display01: 29 May 2020 ONLINE appeared first on Audiovisualcity.
ONLINE, 28 – 29 May 2020
As we slide into the new normal or la nueva normalidad it is inevitable that the AV world will experience a considerable amount of visibility during the pandemic as technology plays an important part in everything that we do. A surge of online events, meetings and live streams now fill up our diaries like they are going out of fashion and meeting up with your mates down the pub for a pint after work is so 2019.
Enter the evolution of user generated entertainment platforms like Twitch, which now boasts 17.5 million average daily visitors. Resident Advisor has invented its own virtual island Streamland where all virtual events that have been successfully submitted to RA exist. And MelodyVR brings the artist even closer to the fan through some very high spec virtual reality streaming experiences. Did somebody say Zoom quiz?
The drive for innovation and exploration in the world of audiovisual art and culture is again on the rise, opening up in new forms. Which leads me onto the question about interdisciplinary artists and institutions who challenge the status quo and dare to oppose the mainstream. Where are they and what is their artistic response to the pandemic?
I give you BODY (UN)MUTE. A two-day online festival curated by Bogomir Doringer hosted by ICK Dans Amsterdam that looks into the rituals of dancing and masking in times of social distancing. The audiovisual event will deliver a programme of workshops, talks and performances from all corners of new media, dance and conceptual art. But how can these rituals take place in an online space?
“Technology has been around forever, but most people are not familiar with the basics of streaming. Porn channels and video gaming platforms are way ahead of time and up until now artists haven’t really engaged with it, which makes it harder to get a certain quality that produces something more than just a Zoom call. I have been following the ritual of masking since 9/11 with my project Faceless – Re-inventing Privacy Through Subversive Media Strategies. What is the role of this in contemporary times? BODY (UN)MUTE is a physical representation of Faceless and my art exhibition Dance Of Urgency, which explores how dance and ritual rise in times of personal and collective crises, and how it can empower individuals and groups. In amongst a global pandemic both these ideas live together and that is why I want to explore this space with new media artists”– Bogomir Doringer
Some highlights come in the form of Famous New Media Artist Jeremy Bailey who wants you to join his Augmented Reality Makeover Party where step-by-step you can learn how to perfect your own Augmented Reality (AR) digital mask and alter ego. Transgress and queer-up your identity, become a drag unicorn or whatever else you can imagine!
Rosa Menkman, an art theorist and visual artist specialising in glitch art and resolution theory, will screen her work Pique Nique pour les Inconnues :: The CHORUS VERSION (2019-2020). The video looks at various unknown women whose images are linked to the history of image processing. While these women seem to be able to prolong their existence for as long as the (digital) realms will copy and reuse them, most of them have lost their name and identity.
Live performance comes in the form of Keren Rosenberg and Nicola Cavalazzi, who will present an audiovisual art installation which explores our social obsession in self-exposure through the use of modern technology. Together they will question what it means to perform in front of a camera – where does the body finish and the screen start?
Dr. Kelina Gotman talks about how Choreomania, the manic crave for dance, is not just a bi-product of lockdown. Choreographer Emio Greco will elaborate on the Pizzica, a dance from his native ground in Puglia that was danced to heal yourself from the bite of a poisonous spider. And Shanghai Radio will close the two day event giving us an insight into how creativity, music and online streaming kept the Chinese creative community connected during the lockdown.
In a reaction to the pandemic tickets for the event are based on the principles of donation, which provides the public freedom to support the hard work and dedication from all the artists involved.
BODY (UN)MUTE in collaboration with ICK Dans Amsterdam
Online Tickets available through the event website.
ONLINE, 23 – 24 May 2020
A digital gathering organized by Mutek San Francisco with NEXUS Experience.
The audiovisual event celebrates world-famous digital culture, experimental electronic music and films. It debuts online this year to respond to the current restriction on public events
MUTEK SF – NEXUS Experience is free to join. Donations are welcome as all proceedings will go directly to the artists.
The online festival has worldwide support from the international MUTEK network.
Copyright University of Warsaw 20 May 2020, Warsaw, Poland – IABM-member PBT EU is pleased to confirm that the Department of Interpreting Studies and Audio-visual Translation (ISAT), as part of the University of Warsaw’s Institute of Applied Linguistics – selected SubtitleNEXT for their subtitling courses. The Institute of Applied Linguists at the University of ...
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Krakow, 4 – 11 October 2020
Unsound focuses on a broad swath of contemporary music — emerging, experimental, and left-field — whose sweep doesn’t follow typical genre constraints. Influential around the world, it has developed a reputation for identifying innovative scenes and radical sounds.
It’s a platform for an exchange of artistic ideas for musicians, visual artists, curators, journalists, record label owners and booking agents from every continent.
The theme for Unsound 2020 is Intermission. Meaning a break in a performance or production, here it also refers to the rupture caused by COVID-19, a period starkly separating before from after. The word therefore embodies multiple, and somehow contradictory, forces.
The audiovisual event takes place every year at a number of venues across Kraków, regular events also take place in New York, Adelaide, Toronto, and London. Between 2016 and 2018, Unsound also produced eleven festivals in Eastern Europe, Central Asia and the Caucasus, part of a long history of working with curators and artists in the post-Soviet region.
As well as spotlighting emerging artists, Unsound also commissions new shows and encourages trans-border collaborations, adapts and re-imagines abandoned spaces for concerts and club nights, manages cutting-edge artists, and is known for its sound-inspired Ephemera perfume project.
Jena, May 13 – 16 2020 – EDITION IN STREAMING
The FullDome Festival is the oldest and only fulldome festival with an unbroken continuity. With about 800 contributions from 30 nations and more than 500 visitors per year, the audiovisual event is most probably the biggest international festival of its kind.
Visitors do not only see and evaluate a great variety of international fulldome films, they meet professional, student and independent producers and take part in paper sessions, workshops, diverse presentations and expert talks. Festival curators, an international jury and the festival directors evaluate the submitted works and select the most interesting and innovative productions for the festival from these submissions and determine the works for one of the festival’s awards.
A core mission of the FullDome Festival has always been to encourage students to stretch the envelope of what’s possible in the dome. It is amazing to see completely new approaches to the medium at each festival. Many are really creative, some even can compete with professional works. For most students, the FullDome Festival not only offers an introduction to the medium, it is often the only way to present, and is one of the few public venues.
Gijon, September 10 – 13 2020
L.E.V. (Laboratorio de Electrónica Visual) is a platform specialized in the production and promotion of electronic sound creations, and its relationship with visual arts. It was a European pioneer in this field, and since more than 13 years ago, it tries to converge the natural synergy between image and sound, and the new artistic trends, making special emphasis on live actions.
LEV develops the L.E.V. Festival (in Gijón) and specific, de-localized shows called LEVents. Through both proceedings, the platform reaches its goal: to provide an eclectic, panoramic vision of the current state of creation and all its connections, in an ever-evolving environment.
That is why LEV focuses its work both on international artists that are leaders in audiovisual creativity and local artists, both pioneers and new talents.
L.E.V. is a co-production between the Principado de Asturias Government, the Gijón City Council and LABoral Art and Industrial Creation Centre and it was designed and conceived by the Asturian collective Datatrón. The festival honors by its acronym to Lev Thermen (Russian scientist father of the present-day synthesizers).
Laboral, Camino de los Prados 121,
04 – 06 September 2020, Weimar
MAKE WALLS TALK!
The international GENIUS LOCI WEIMAR Festival for audiovisual projections was launched in 2012 as part of the ‘Weimar Summer’ initiative.
Optimally located in this city of poets, musicians and thinkers, as well as the birthplace of the Bauhaus movement, the festival has become an important cultural event for Thuringia, and is now in its ninth edition.
Through the technique of videomapping, Genius Loci Weimar redefines historical buildings and renders history and architecture as tangible for visitors. Every year, three new buildings and structures in and around the city of Weimar are chosen to become a part of the competition and festival.
The winning concept submissions, which must be in a medial narrative form, expressed at the highest technical level through the art of projection mapping, are developed and produced for one of the selected competition facades. Alongside the classic projections, an additional facade represents an interface with the media architecture in the form of a permanent installation.
2020 is set to be a significant year for Germany, with jubilees and anniversaries that could hardly be more contrasting. The “Year of Music 2020” is celebrating Ludwig van Beethoven, Franz Liszt and numerous other composers whose great works could not have been created without the acclaim and support that they enjoyed in Germany.
For this year’s edition of the festival, GLW is expressly encouraging makers of short films, motion graphic artists and video and film artists of all backgrounds and genres to apply for the selected locations through the medium of their disparate visual aesthetics, animation techniques and narrative concepts.
MXPerience gUG / Goetheplatz 9b / D-99423 Weimar
It’s fascinating to witness how much technology has progressed, particularly in the area of smartphones and the creative applications that can be applied in producing the type of visual content a viewer would normally see come from a camera or computer. Today, pretty much any professional working in the broadcast industry can create amazing ...
The post Ross’ Ultritouch Can Help Blend Your Smart Phone With DashBoard’s PanelBuilder appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Amsterdam, 24 – 27 September 2020
FIBER Festival is an Amsterdam based festival for audio-visual art, digital culture and electronic music.
With the program – which consists of multi-sensory art, performances and in-depth lectures – FIBER presents emerging art practices that offer alternative perspectives on our 21st century society.
With the festival theme of Instability the festival explores new ways of adapting to an age of planetary and societal changes. What opportunities are open to artistic making and thinking to contribute to this transformation?
Our living environment is often presented to us as stable and unquestionable. Landscapes, borders and technological infrastructures are considered static entities. Yet current crises now force us to transform the way we relate to our ecological surroundings. Extreme weather, droughts, wildfires and viruses are forces of nature that tear apart our modern way of living with far-reaching consequences.
The festival aims to seek artistic narratives, skills and sensibilities to prepare us for an alternative life in a period of uncertainty and radical instability.
As a global leader, Net Insight’s mission is to deliver an improved media experience. The same focus goes for every professional working in the broadcasting industry. Every piece of high-quality visual content a creator makes is part of an effort of delivering an improved media experience to their target audience. And with Net Insight’s ...
The post Net Insight’s Nimbra 1060 Can Help Broadcasters Deliver Top Notch Live Media Events appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
The new release includes significant AR and usability improvements and launches in a week when disguise also made its Designer software free for six months
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NAB 2020, April 19 – 22, Booth SL5121 – Hitomi Broadcast, manufacturer of MatchBox, the industry’s leading audio video alignment toolbox, and the new MatchBox Glass app for near instant lip-sync alignment of mics and cameras, will be running live demos on its stand at NAB this year to showcase their capabilities for live broadcast. ...
The post Hitomi to host live demos showcasing their capabilities for near instant lip-sync alignment of mics and cameras at NAB. appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
The process any creative undertakes requires a steady workflow. Luckily Pixellot fulfills that need, and it will do the same this year at the 2020 NAB Show. This global media event will be held at the Las Vegas Convention center. The 2020 NAB Show is an event solely designed for broadcast professionals from all ...
Qligent is changing the game for OTT service providers that produce and deliver live-streamed events, offering a new solution that eliminates the expense and maintenance of a permanent monitoring infrastructure. To be introduced at the 2020 NAB Show, Qligent’s Dynamic OTT Monitoring solution packages all of the QoS, QoE and Compliance Monitoring benefits of ...
Launch event for new non-profit will feature speakers, roundtable discussions and more about artistic and technical careers in movies, television, music, and other entertainment arenas. LOS ANGELES— The Entertainment Industry Professionals Mentoring Alliance (EIPMA), a new, non-profit organization offering mentoring and career guidance to students and young professionals seeking artistic and technical careers in media ...
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Globally recognized award underlines how Dejero exponentially improves flexibility in location coverage for newsgathering and live events crews Waterloo, Ontario, January 20, 2020 — Dejero, an innovator in cloud-managed solutions that provide award-winning video transport and Internet connectivity while mobile or in remote locations, has been awarded a second prestigious Technology and Engineering Emmy® ...
Studio City, California – On January 19th, the Motion Picture Sound Editors (MPSE) will honor Cecelia “Cece” Hall with its Career Achievement Award at the 67th Annual Golden Reel Awards ceremony. One of the most accomplished women in entertainment sound, Hall received an Academy Award nomination in 1987 for her work on Top Gun and ...
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The Hollywood Professional Association (HPA) has announced additional details for its 2020 HPA Tech Retreat®, which will take place Monday, February 17 through Thursday, February 20. The HPA Tech Retreat is comprised of the main conference program, Supersession, TR-X and the Innovation Zone as well as extensive networking and meeting opportunities that are incorporated throughout ...
Summit Update April 19, 2019 We have finalized the TouchDesigner Summit 2019 program bringing together a roster of star operators from all over the world to deliver 45 workshops, 21 talks and of course wherever 350 TouchDesigneurs gather there will be no shortage of excitement on the side. Full program to be released soon followed […]
Sept 2018, San Fransisco, CA, USA – Oct 2018, Nice, France
For its 2018 Jenkins World Tour, CloudBees gathered a large community of developers from all
over the globe in two locations: San Francisco (USA) in September, and Nice (France) in October.
For these major rendezvous bringing together 2,500 attendees, a wide and neat video projection
with mapping was created using Modulo Kinetic, a powerful video solution by Modulo Pi.
Immersive, a cutting-edge production company based in San Francisco, was in charge of the
entire show for the 2018 Jenkins World Tour in the United States, and France.
The main stage used for keynotes consisted in two wide screens, plus a third screen with a globe
shape in front of them.
In San Francisco, 5 x Christie Boxer 30K were installed to feed the screens on a 135 feet (41
meters) stage. To deal with the challenges of this show, Sean Mason, Founder and CEO of
Immersive, decided to opt for the Modulo Kinetic media server solution: “We work with Modulo
Pi’s systems for all our projector mappings now. Modulo Kinetic is bulletproof, powerful, and
versatile. It has everything in it.”
For both events, Modulo Kinetic was used in a configuration with two Kinetic Vnode servers, both
controlled through one Kinetic Designer. The show was designed to offer maximum flexibility,
with any source that could be routed to any location. Four opening videos were
played, composed of two videos on the side screens and one on the front globe, playing
simultaneously. Immersive teams could also route the PowerPoint presentations on the walls, or
on the globe.
Immersive worked in close collaboration with CGI Interactive, the company in charge of creating
the introduction videos and PowerPoint presentations for the event. Creative teams developed all
content on a template created by Immersive.
An Ascender 32 mixer by Analog Way was in line to do all the switching for the 6 x MacBook and 6
x PCs. The outputs of the Ascender 32 were sent to the Kinetic Vnode servers in charge of playing
the content for stage left and stage right.
Sources also included 2 x cameras for IMAG, and an SDI matrix recording the laptops, mixer, and
camera feeds sent to Modulo Kinetic.
Facing the challenge of adapting the show made in San Francisco to a new venue in France, Sean
Mason and his teams could rely on Modulo Kinetic’s powerful 3D engine for show simulation: “We
were coming to a place that that we’ve never been to before. You have a floor plan and that’s it.
For this reason, we 3D modeled the entire space, and could place our projectors, making sure we
would have the correct coverage.”
The simulation study also turned out to be helpful to project on the globe screen: “In this case,
Modulo Kinetic saved us because if we shot straight on, then the globe got a big shadow. In the
projection study, we had to move the projectors all the way to the side and shoot at an angle to get
behind the globe.”
The stage in Nice being 85 feet (25 meters), Immersive had to redesign part of the show and adapt
the content. The simulation done using Modulo Kinetic also helped select 7 x Barco 30K
projectors. Sean Mason explains: “Projection study is something we always had trouble with in
the past. There’s plenty of time when we’ve done it with other software. It looks good in the
software, but when you get to the site, it’s just not working. This is not the case with Modulo
Kinetic. It includes a library with exact specifications for every projector. Even the lens choice is
accurate. We used to bring two sets of lenses, but now we don’t have to do that anymore. It actually
saves a lot of money.”
Warping and mapping over the globe were done on site, using Modulo Kinetic’s mobile remote
application. “Warp remote is a great attribute, says Mason. Thanks to it, we’re able to get right
next to the projection, and do all the fine-tuning.”
The multi-user remote control software helped save time by working simultaneously on warping
and show encoding.
All show encoding and control was done through Kinetic Designer. Around 40 tasks were created
for the show, as well as custom panels using the system’s UI Designer.
Thanks to the panels, all tasks could be triggered live using Modulo Kinetic’s iPad application.
Creating tasks through Modulo Kinetic allowed to easily deal with last minute changes in the
show, being able to add anything, programming fade outs or loops in the timeline,… “Modulo
Kinetic’s software is very easy to use. It’s very fast to write your cues and make your interface for
The event that was Immersive’s first international show was a success. The company will work
on the 2019 Jenkins World Tour that will be held in San Francisco and Lisbon next year.
Immersive is a cutting-edge company that creates dynamic environments for events. They specialize in corporate audio visual (AV), projection mapping, custom content creation, architectural projection mapping, sculptural projector mapping, lighting, audio, staging and rigging. Last year alone, Immersive executed over 180 events in the US. The company was founded in 2012 by Sean Mason. Some of their most iconic work are architectural projections whether on building facades and interior architecture such as The Old Mint in San Francisco, San Francisco City Hall, and Samsung Semiconductor HQ in Santa Clara.