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DIT EDUARDO EGUIA ON MAKING THE MANDALORIAN

DIT Eduardo Eguia details the imaging process used on The Mandalorian The Mandalorian is about the travels of a lone bounty hunter in the outer reaches of the galaxy, far from the authority of the New Republic. It is the backstory vision of George Lucas’, to the Star Wars bounty hunter theme that tied together ...

The post DIT EDUARDO EGUIA ON MAKING THE MANDALORIAN appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Output:TargetDisplay: Display01: 29 May 2020 ONLINE

Par : Marco Savo


Espronceda Institute of Art and Culture presents this virtual reality exhibition broadcast live on Espronceda social networks.

 

In the exhibition the Iranian artist Mohsen Hazrati will describe his experience in the Immense VR / AR Residence 2020 at Espronceda.

 

After his first stage of the artist residence, the pandemic outbreak forced the audiovisual artist to delay his return to Iran and continue to develop research and projects in Barcelona.

During the audiovisual event the artist will describe his virtual talk in the RTTT project of the IAM weekend 2020.

 

The talk revolves around the concepts of reflections and mirrors in the Iranian literature, and how the RTT (render to texture) technique in 3D game engines could translate these concepts in experiences.

In addition Hazrati explore the speech based art game projects: SOKHON. In these game art experiences the player’s voice can alter the game process.

 

Contact

Website

Facebook | Instagram | Twitter

The post Output:TargetDisplay: Display01: 29 May 2020 ONLINE appeared first on Audiovisualcity.

DejaSoft launches DejaEdit Version 3 –

Par : RadianceC

DejaEdit Version 3 takes file synchronizing to a new level with enhanced user experience, additional security features and improved workflow management For Immediate Release, 28 May 2020, Gothenburg, Sweden – Dynamic tech start-up DejaSoft has launched Version 3 of its cutting-edge media file synchronising software tool –  DejaEdit. An essential application vital for film productions, DejaEdit ...

The post DejaSoft launches DejaEdit Version 3 – appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Showtime’s Penny Dreadful: City of Angels Brings 1938 Los Angeles to Viewers’ Homes with Cooke S4/i Primes

(May 2020) – When it came time for cinematographer John Conroy to develop the look for Showtime’s Penny Dreadful: City of Angels spin-off, he already had eight episodes of lensing the original Penny Dreadful under his belt. A major part of the look for the spin-off would come from using Cooke Optics’ S4/i prime lenses ...

The post Showtime’s Penny Dreadful: City of Angels Brings 1938 Los Angeles to Viewers’ Homes with Cooke S4/i Primes appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Alexis Lasne, illustrateur médical et réalisateur 3D scientifique

Par : Shadows

Découvrez les travaux d’Alexis Lasne, illustrateur médical freelance travaillant essentiellement pour l’industrie pharmaceutique.
Utilisant notamment Maya (qu’il avait découvert en version 2.5), Redshift, Blender, Houdini, ZBrush ou encore 3D Coat et After Effects, il se positionne en généraliste et peut gérer l’ensemble d’un projet 3D, de la modélisation au compositing en passant par le texturing et les simulations.

Il est actuellement ouvert à toute proposition de projet, en freelance ou en embauche dans une équipe, sur Paris et sa région.

L’article Alexis Lasne, illustrateur médical et réalisateur 3D scientifique est apparu en premier sur 3DVF.

SoftAtHome and RDK Collaborate to Build a New Video Product for Service Providers

Working with the RDK community, SoftAtHome is building a full RDK Video based solution integrating multicast, DVB, Live DASH streaming, a Universal search aggregator, new premium video streaming apps, voice controls, and its white-label ImpressioTV user experience.     Paris (FRANCE) – 26 May 2020 – SoftAtHome, an independent software company for broadband, video, and ...

The post SoftAtHome and RDK Collaborate to Build a New Video Product for Service Providers appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Panasonic and Olympian Katie Ledecky to Host Online STEAM Education Workshop to Inspire Next Generation of "Change Makers" Children

Tokyo, Japan - Panasonic Center Tokyo (3-5-1 Ariake, Koto-ku, Tokyo, Japan. Referred to as "PC Tokyo"), the corporate global communications hub for Panasonic, has been conducting various communication activities as a corporate pavilion through exhibitions and offline eve...

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⁣EXO/ENDO from six years ago. Still one of our favorite projects ever and some of the best music we’ve been able to work with from the amazing @andrelizyoung. Haunting, dark, and brooding just like we like it. We got to encase the entire ensemble in pods of scrim and projection while we went down a tunnel, through the trees, into the fire, and through the ash fall. Exothermic and endothermic reactions of sound and light. #productiondesign #projectiondesign #projection #videodesign #destruction #layers #noise #experimental #doom #metal #music #live #liveperformance #calarts #openframeworks #millumin
https://www.instagram.com/p/CAa-T6SpcQn/?igshid=y3iuy18wa1e4

Dejero to Deliver Historic Footage of Return to Human Space flight from American Soil

  Dejero will provide critical transmission and worldwide IP video distribution of NASA and SpaceX launch from Kennedy Space Center   Waterloo, Ontario, May 20, 2020 — Dejero, an innovator in cloud-managed solutions that provide Emmy® award winning video transport and Internet connectivity while mobile or in remote locations, has joined a consortium of technology ...

The post Dejero to Deliver Historic Footage of Return to Human Space flight from American Soil appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

SubtitleNEXT chosen by University of Warsaw for live subtitling courses –

Par : RadianceC

Copyright University of Warsaw   20 May 2020, Warsaw, Poland  – IABM-member PBT EU is pleased to confirm that the Department of Interpreting Studies and Audio-visual Translation (ISAT), as part of the University of Warsaw’s Institute of Applied Linguistics – selected SubtitleNEXT for their subtitling courses. The Institute of Applied Linguists at the University of ...

The post SubtitleNEXT chosen by University of Warsaw for live subtitling courses – appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

AVCity interviews Weirdcore

Par : Marco Savo

1.YOU HAVE A VERY VARIED, YET DISTINCTIVE AESTHETIC THAT CAN BE EASILY RECOGNIZED, BUT AT THE SAME TIME, A LITTLE DIFFICULT TO CLASSIFY! WHAT WERE YOUR EARLY GRAPHIC INFLUENCES/INSPIRATIONS AND WHAT ELEMENTS OR EXPERIENCES HAVE BEEN KEY TO THE DEVELOPMENT OF YOUR STYLE?

 

Hi guys! Thank you for your questions and your interest in my work. Let’s get started! Here my main influences:

In the 80s: whilst growing up in France, I was very inspired by the vast amount of Japanese anime on TV, especially the Cobra series (funny that it was just on kids TV back then in France, where it would be rated 12 or 15 here in UK now) and films like Videodrome, Nightmare on Elm Street, Evil Dead 2, 2001, The Thing, Altered States, Blazing Saddles, Monty Python films and such like.

Weirdcore_Audiovisual_Artist_Interview1

In the later 80’s & 90’s whilst living in different parts of the UK during my student years, I was really into rave graphics and visuals like
Stakker Humanoid and FSOL.

I was massively into MTV’s Aeon Flux series and non verbal films like Baraka, Koyananskatsti, Atlantis and such like. The Day Today  / Brass eye have been quite important as well in terms of absurdity and “OTT-ness”, especially the Brass eye Infographics. Then in late 90’s & early 00s once I moved to London I was massively into Ryoji Ikeda / Dumb Type / Semi-conductor Films / Ukawa.

In terms of key experiences, I’d say it was seeing Daft Punk live multiple times in the mid 90’s & their Audiovisual show in the 1997 tour. That was definitely the main experiences that pushed me to do what I do in the audiovisual world.

It was like a “smack in the face”. So bold, minimal and sync-ed to the music, it totally blew me away. I remember thinking back then, I wanted to blow people away in the same way someday.

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2. IN YOUR WORK WE CAN SEE A BIG VARIETY OF IMAGE PROCESSING RESULTS, DOES THIS EXPERIMENTATION GO HAND IN HAND WITH AN EXPERIMENTATION OF THE TOOLS YOU USE TO CREATE THE VISUALS AS WELL?

 

Good question, that I’m not sure how to answer as I don’t really think about it in that way. I’d say I very much differentiate my live & studio work. To me, my live visuals are technically made in similar ways to how my friends make music.

I position myself in the same category as lighting/laser designers, in a sense that I’m there merely complementing/enhancing the audio experience. As in my studio work I very much try to recreate the kinda vibe of an anime intro or 80s music video, which in my opinion were far more entertaining. For me, it’s all about visual impact and entertaining the audience.

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3. HOW WOULD YOU DEFINE “AUDIOVISUAL ART” AND HOW DO YOU POSITION YOURSELF IN THIS SPECIFIC CULTURE?

 

This is a tricky question for me, as I find it hard to categorize anything I see on my computer screen or at a party as art. For me it’s more like graphics or entertainment. Call me old fashioned but for it to be Art is has to be in an art context (whatever that is), and as my work isn’t in galleries or such like (yet) i don’t really consider myself as an artist.

Actually I find the words art/artists are used way too sparingly in this day and age, so I’m not really sure as to where I fit in all this. I’d rather not think about it and just carry on doing my thing & let other people define me as they see fit…

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4. YOUR CAREER DEVELOPED ACROSS DIFFERENT FIELDS AND MEDIA SUCH AS ADVERTISING, FASHION, ELECTRONIC MUSIC, VIDEO CLIPS, AND SO ON. CAN YOU TELL US ABOUT THE CONCEPTUAL AND AESTHETIC LINKS CONNECTING ALL YOUR VERY DIVERSE PROJECTS??

 

I’m very much into specific/custom made/location-based designs. My ideas tend to be finding a way to best fit the “where” and “what”. My concepts are very driven by discussions (or lack of) with the artist/clients, which is why my work tends to vary in style (or quality, if the client/artist has too little input or dictates too much)

5. YOU HAVE WORKED WITH MANY DIFFERENT MUSICIANS AND SINGERS THROUGHOUT THE YEARS. COULD YOU DESCRIBE YOUR CREATIVE PROCESS OF VISUALIZING A SOUNDSCAPE AND THE DIFFERENCE BETWEEN WORKING WITH ABSTRACT CONTENTS LIKE ELECTRONIC MUSIC AND THE MORE EXPLICIT NARRATIVE OF POP AND HIP HOP CULTURE?

 

Firstly I figure the possibilities and limitations and work within those boundaries, then I discuss with artist/client to figure a rough direction to aim for, it then it generally snowballs from there.

I generally try to deliver what the artist/client & target audience wants, but not necessarily what they expect, so I tend to avoid the obvious options.

I don’t think I approach a project that differently depending on what genre of music it is. I just try and do whatever feels right for that category of music, BUT the workflow is vastly different depending of the type of artists they are.

Some artist are way more approachable than others regardless their music genres and when I can bounce ideas back and forth with them that is when I can go deep into what they truly want and get the best results. I can’t say the same when there’s a sea of management/label/producers between me and the artist.

It’s fair to the results are far more fruitful when I work with artists who don’t take themselves too seriously as I’m not a yes-man nor my specialty is making people like prim & proper.

READ MORE ABOUT THE AUDIOVISUAL ARTIST

The post AVCity interviews Weirdcore appeared first on Audiovisualcity.

Weirdcore

Par : Marco Savo

London based WEIRDCORE is half English, half French and results in a director and collaborator who is one hundred percent out there.

Weirdcore’s work is the result of years of experimental design and animation work that pushes the boundaries of consciousness and visual interpretation.

Adopting a method used more often by artists and music producers rather than by visual directors, Weirdcore helps both advise and visualise others initial ideas, facilitating their progress through until the finished form, whilst also creating his own stunning individual projects.

With a unique blend of formats, colors, designs and mediums, the audiovisual artist has collaborated with some of the most exciting modern artists and directors such as Aphex Twin, M.I.A, Tame Impala, Radiohead, Nabil, Hype Williams, Charlie XCX, Smerz, Onetrix Point Never, Sophie Muller, Diane Martel and Miley Cyrus.

Weirdcore performed live in the most important festivals worldwide such as Glastonbury, Sonar, Fuji Rock, Coachella, Club2Club, Future Music, Field Day, Mira, Unsound, Melt, Lowland, Dour and more.

Weirdcore has also lent his emotive expertise to larger collectives, organisations and labels such as Warp, XL, Sony, Ninja Tunes and Domino, whilst keeping a dynamic and fluid focus across a range of other diverse industry’s such as Fashion, Theatre and Opera.

Contact

Website

Vimeo | Instagram

The post Weirdcore appeared first on Audiovisualcity.

Modern Man : la révolte d’une sexagénaire

Par : Shadows

Victoria Grenier dévoile Modern Man, son court de fin d’études à l’Atelier de Sèvres. Un projet qui mêle humour et message politique :

Frida est une femme au foyer sexagénaire. Sa colère monte lorsqu’elle observe son mari se faire endoctriner par un clip de rap sexiste. Elle explose et tente alors de lui montrer une autre vision de la femme.

L’article Modern Man : la révolte d’une sexagénaire est apparu en premier sur 3DVF.

Intro’s Online Exhibition Open Call 2020

DEADLINE: 24 APRIL 2020

EVENT: 01 – 03 MAY 2020

INTRO is an online event. During three days, we will get to know projects that have been developed in response to the situation that is currently ongoing. Three days of talks, concerts and an online exhibition to enjoy in a relaxed mood. The event is organized by Booleans and Matics.

The event is looking for artists, creators, and programmers who are developing creative proposals during the COVID-19 lock-down and who would like to share during INTRO’s Online Exhibition. The participation is free. Projects will be shared via link.

The deadline to submit your proposals is April 24 at 24h CEST to info@escape.cat with the following info: Full name, Bio, Summary of the project and link of the project.

Conscious of the cultural economic situation, they will use the PayPal platform so the assistants will be able to make donations online and it will be distributed among the artists and speakers of the event.

It is interesting to see different projects that will come out of the current quarantine situation. At audiovisualcity we are looking forward to see more events of this kind!

READ MORE

The post Intro’s Online Exhibition Open Call 2020 appeared first on Audiovisualcity.

[Recorded Live] Webinar: "Robotics for Well-Being" - SXSW 2020 | Panasonic

Panasonic Corporation has announced a virtual panel session titled "Robotics for Well-Being," which has been streamed live on zoom webinar on April 9 at 10am Japan Standard Time. The session had been originally planned to take place at SXSW 2020 in Austin TX, but the entire event has been cancelled...

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⁣[VIDEOMAPPING] PRIVACIDAD (México 2017) Timelapse de la obra de teatro completa con @diegoluna_⁣
⁣y @luisgerardom .⁣
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⁣》》•SUSCRIBETE EN YOUTUBE PARA VER ESTE Y MAS VIDEOS COMPLETOS• •LINK EN BIO•《《⁣
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⁣#GM #gm_videolab #privacidad #privacy #teatro #theatre #theatreworks #theatrelife #theatrephotography #interactivetheatre #videoprojection #projectionmapping #millumin #videomapping #video #timelapse #visualartist #gopro #goprohero4 #goprotimelapse #gopromx #mexico #cdmx (at Teatro de los Insurgentes)
https://www.instagram.com/p/B_FqMTuJHkX/?igshid=1tdgjpo9q0kx4

Du Roi Lion à Marvel : nouvelle bande démo texturing pour Solène Chan-Lam

Par : Shadows

A l’automne 2019, nous vous avions proposé une interview de Solène Chan-Lam, Lead Texture Artist chez Weta Digital.

Elle nous présente aujourd’hui sa nouvelle bande démo avec de multiples projets sur lesquels elle était texture lead ou texture artist : Le Roi Lion, Jumanji, Alien Covenant, Avengers Endgame et bien d’autres.

L’article Du Roi Lion à Marvel : nouvelle bande démo texturing pour Solène Chan-Lam est apparu en premier sur 3DVF.

Meet Endlesss, the iOS app for collaborative music making

Endlesss Tim Exile app

Tim Exile, longtime producer, performer, synth designer, and all-around musical aficionado, has finally released his much-awaited Endlesss app. And honestly, he couldn’t have timed it any better (though we’re sure he’s probably thinking the same thing). Endlesss is a new program that allows you to make music in real time with friends around the globe, […]

The post Meet Endlesss, the iOS app for collaborative music making appeared first on DJ TechTools.

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