by donato sansone
sound by enrico ascoli
distributed by autour de minuit
This is a screencapture POV of th immersive VR experience shown as an integral part to the immersive projection art installation at Playtopia 2019.
Our collaboration is representing a confluence of human and nature. The dissolution of the physical borders will be conveyed and the artwork is guided by the intention of connection. We wish the viewer to slow down, turn inward and have the perception of Self as form be deeply affected. Our installation is a gentle reminder of our interconnection beyond a permanence of form.
Inka Kendzia / Mr Sakitumi / Jason Stapleton / Noël Labridy / Mark Rautenbach
Cast: Inka Kendzia
Extracts from the recent Boris Chimp 504’s audiovisual explorations.
All visuals generated in real time with Vuo.
Audio . Miguel Neto
Visuals . Rodrigo Carvalho
Cast: Boris Chimp 504
This video is influenced by an architectural movement called Holo-metabolism. It derives from the ideas of the Japanese metalbolism movement in the 60’s initiated by Kenzo Tange; but adds influences from certain insects and their metamorphosis. Especially by the 4 life stages that goes from Egg, Larv, Pupa to Imago/Adult. Holo-metabolism strives to adapt that process in to how architectural bodies gradually will evolve according to the nature that surrounds it. The structures will eventually intertwine with the soil, rocks and vegetation and create a symbiosis. With Holo-metabolism there’s no intention to make it practical and functional for inhabitants. Instead the primary objective is to let the chaotic aspects of nature create unique Imago’s.
This video depicts several results of that process during the four seasons.
GRIDSPACE is a multimedia entertainment studio specializing in the conception and production of creative environments.
From state-of-the-art temporary installations to permanent locations, physical and digital worlds collide through our signature scenography, motion graphics, set design, and technological innovation.
Whether you’re a brand, corporation, artist or just a crazy mind, if you can think it, we can bring it.
On March 25-27, join us for the Houdini HIVE GameDev - with educational and inspiring presentations by both SideFX technical experts and industry professionals. More info here: sidefx.co/3b1fJrq
This 2020 games reel highlights yet another year of outstanding work by the crazy talented artists from game studios of all sizes, from Indie to AAA.
This year’s participating studios include:
Bits Alive Studio
Fish Flight Entertainment
Fox Dive Studio
Goofy Gamer Games
Moving Pieces Interactive
The Pixel Mine
Cast: SideFX Houdini
Stream & download “Lingual”: smarturl.it/WeWillKaleid-Lingual
Performance: Loby Lam (Kahbam)
Forklift Operator: Jasmina de Boer
Drummer: Lukas Streich
Director: Bennet Seuss
DOP: Benjamin Weu
Music Production: we will kaleid
Lyrics: Jasmina de Boer
Mix / Master: Lukas Streich
Special thanks to Sinus Event-Technik GmbH
More than a few projects created by Mindscape Studio involve multimedia shows. We do custom video content synchronized with the choreography. These kinds of projects are really interesting and bring a new approach to events.
Cast: Mindscape Studio
Tags: contemporary, choreography, videomapping, dance, projectionmapping, animation, motiondesign, motiongraphics, artofvisuals, visualart, multimedia, events, multimediashow, mocap, mindscape, motioncapture, creativetechnology, creativestudio and MindscapeStudio
Axe, Beyung, Fred Tetout, Noyl, 2018
Performance immersive et collaborative dans la Satosphère par des maîtres du dessin utilisant MasterpieceVR. Cet outil de création 3D puissant et intuitif permet à des participants distants de dessiner et modéliser collaborativement des objets et des environnements comme s’ils y étaient physiquement. Cette performance de dessin en direct dans le dôme sera la première qui invite des spectateurs !
Immersive collaborative performance in the Satosphere by drawing masters using MasterpieceVR. With this powerful and intuitive live 3D content creation tool, remote participants are able to collaboratively sketch objects and environments as if they were physically together. This live drawing performance in the dome will be the first inviting spectators.
L'installation strata est constituée d'une vingtaine de plaques de verre gravées en trés haute résolution au laser. Un système de leds injecte de la lumière dans chacune d'elle. Un personnage en perpetuelle transformation semble se materialiser en 3 dimensions rappelant l'aspect éthéré d'un hologramme. Si le spectateur pose ses mains sur celles de la sculpture, il déclenche une vague de lumière qui la traverse. Ce projet a été devellopé dans le cadre d'une résidence à l Atelier Arts Sciences de Grenoble.
Un grand merci à toute l'équipe du festival, à Gilles Le Blevennec, Charles Elie Goujon, Cristophe Pace de Crysalis3D pour leur aide précieuse. La musique est signée Zero Gravity..
Cast: Nguema Yann
297 prepared dc-motors, 1247 m rope, wooden sticks 19 cm, cardboard boxes 10x10x10 cm
Installation view: Museum of Contemporary Art MAC Santiago de Chile.
Tags: zimoun, sound sculpture, sound installation, sound architecture, sound art, contemporary art, physical generated sound, sound of materials, minimalism, complexity, simplicity, flow, organic, artificial, rhythm, reductive concept, reduction, generative, studio zimoun and system
"The Journey Of Being" was screened as part of “Immersive Art Festival”, at “Atelier des Lumieres” in Paris, France. Using 140 video projectors and a spatialised sound system, Atelier des Lumieres covers a total surface area of 3,300 m2.
“The yearning tormented my mind,
I searched the heavens and the ground.
I looked and looked, but failed to find,
I found Him inside man at last.”
We, as human beings, as a dusty molecule of this universe, all mysteries of ‘Being’ lies within ourselves. In this project, we aim to reveal the journey of an individual hoping to reach this mystery.
To visualize this, we designed a seven-stage journey from human creation to the Big Bang. Stages are held from an universal perspective as a process even though the roots of the concept are based on Mysticism.
Produced and directed by
VOID & LAHZA
Concept Development: Cüneyt Korkut Keleşoğlu, Ece Kalkan, Hakkı Taylan Türkkan, Yusuf Emre Kucur
Creative Directors: Cüneyt Korkut Keleşoğlu, Hakkı Taylan Türkkan, Yusuf Emre Kucur
Art Directors: Bahadır Dağdelen, Yusuf Emre Kucur
Sound Design and Music: Echoic Audio
Project Manager: Dilan Regal
Technical Director: Muhammet Taşkale
3D Artists: Bahadir Dağdelen, Emre Büyükbayram, Gökhan Doğan, Yusuf Emre Kucur
Generative Visual Artist: Ali Bozkurt
Storyboard: Kerem Hunal
Bahar Gürbüzer, Cemre Gümeli, Kevin Freeney, Kurtuluş Birgören, Nihal Gürbüzer, Selay Karasu, Şerife Seda Kucur Ergünay
An interactive visual experiment for the track ‘Deserve’ by Bruzed. Live input mode allows the user to play any audio with limited visuals.
Download the OSX application: nickhardeman.com/616/deserve/
Made with OpenFrameworks and Blender
51 prepared dc-motors, 241 m rope, cardboard sticks 25 cm
Installation view: Museum of Contemporary Art MAC, Santiago de Chile.
«The sound sculptures and installations of Zimoun are graceful, mechanized works of playful poetry, their structural simplicity opens like an industrial bloom to reveal a complex and intricate series of relationships, an ongoing interplay between the «artificial» and the «organic». It‘s an artistic research of simple and minimalistic systems to generate and study complex behaviors in sound and motion. Zimoun creates sound pieces from basic components, often using multiples of the same prepared mechanical elements to examine the creation and degeneration of patterns.» Tim Beck
«Zimoun creates complex mechanical sound sculptures by arranging industrially produced parts according to seemingly simple rules. Using motors, wires, ventilators, etc.., he creates closed systems that develop their own behavior and rules similarly to artificial creatures. Once running, they are left to themselves and go through an indeterminable process of (de)generation. These quasi autonomous creatures exist in an absolutely synthetic sphere of lifeless matter. However, within the precise, determinist systems creative categories suddenly reappear, such as deviation, refusal and transcience out of which complex patterns of behavior evolve.» Node10
Tags: zimoun, sound sculpture, sound architecture, sound installation, sound art, physical generated sound, contemporary art, sound of materials, simplicity, minimalism, artificial, reduction, reductive concept, generative system, studio zimoun, installation, complexity, switzerland and organic
In the heart of the French capital, nearly 400,000 people gathered on the “most beautiful avenue in the world” to celebrate the New Year. An introduction with a playful representation of original city statistics, followed by the TEMPO show, which celebrated Paris as a musical capital, creating a parallel between symbols that make up the city’s identity and the world of musical instruments. Five major sets were represented: percussion, piano, voice, strings and wind in order to recreate the Parisian symphony. A representation of the effervescence of the French capital, its mix, the Seine as an emblem, its culture and architecture. The final countdown was graced by a dazzling pyrotechnic show that filled the Place de l'Etoile with wonder.
The show was a success, a unique moment full of emotions, a memorable entry into the year 2020.
Many thanks to all those involved in the creation and production of the TEMPO show.
Client : Mairie de Paris
Production : Cookies production
Concept and scenario : Holymage & Spectre Lab
Artistic direction and direction : Holymage & Spectre Lab
Holymage 2D / 3D Creative team : Antoine Géré, Xavier Mailliez, Hoon Kwon, Ouri Levin, Vadim Androussoff, Samuel Frezoul
Spectre Lab 2D / 3D Creative team : Marc Vidal, Jerome Serane, Philippe Granier, Roxane Peuvrier, Mathieu Rouquié
Arrangement, sound Design, mix : Guillaume « Mani2 » Le Dain - Delacroix Studio
Mastering : Simon Caponi - Basalte Studio
System operator : Baptiste Jazé
Technicals means : Magnum
Pyrotechnics : Fêtes et feux
Laser : Europe événement
Light design : Jeff Freeman
Media Server : Modulo Pi
The artist proposes to bring the stars back to the center of Espace Palettes, to rise together. The installation questions our relationships with the worlds around us, in a constantly changing city, hyper-stimulating and often disconnected from nature. Both saving and disturbing, Konstellation virtually recreates our lost paradise, stimulating interrogation while arousing wonder.
Led & Anim by Félix
APOLOGUE 2047, directed by Zhang Yimou, premiered in the National Centre for the Performing Arts (NCPA), Beijing, China, presented integration of Chinese traditional music and technological media art. Binder-a was part of Apologue 2047 and created a stage about Chinese civilization collaborating with Chinese traditional orchestra, western drummers, and Beijing opera performers. The installation applied the same technique from original piece Saltation Part II Rosetta, combination of projection mapping, laser, and kinetic stones synchronized to the projection.
An audiovisual installation with SPEKTRA for Resident Advisor’s twentyfour/seven party in FOLD’s new room 2 with El-B, Leif, Objekt B2B Elena Colombi and Blasha & Allatt.
Thanks to Kyle from Neuron Pro Audio for the footage.
Music composed, recorded and produced by Arthur Stammet. The Soundtrack is an electronic study realized at CNR in Metz (F) during 1988.
The movie, based on Mandelbulb 3D and SpaceEngine animations, has been created by Arthur Stammet in October 2019.
Cast: Arthur Stammet
PICMA : PICKER & MAPPER
Is a component for TouchDesigner, create for projection mapping.
Get it here : derivative.ca/community-post/asset/picma
Select some parts of your video and distort them on the projection.
You will need to plug in PICMA your Pixelmap (reference image grid of your video), and your video file.
With PICKER you can :
Create Rectangle and Triangle, and duplicate them.
Snapping and precise position with arrow keys.
With MAPPER you can :
Output and work directly on your projector view.
Subdivide mesh resolution (not like Resolume)
Use Bezier deformation, Use Get Picker Mesh after activate Bezier Mode (not work anymore if deactivate, sorry but you will need to do all the process again)
It’s free and come with a lot of bugs : deselection point when you switch between projector and ui, layers position (do it at the end).
Tell me if it’s useful for your project !
Cast: Fred TRÉTOUT
Audiovisual , Laser + video mapping
Découvrez le JAMION, notre dispositif de projection mobile unique en Europe, inventé et breveté par l'Atelier ATHEM.
Cast: ATELIER ATHEM
NAPA Light art festival, USA, January 2020
Visual & Sound - Jérémy Oury
Cast: jerem oury
Digital Grid is an interactive surface.
The grid detect human movement and react with physics simulation.
Digital grid is an experiment to create new digitaf space.
Music: Alwa by Odaka
Cast: Vision Nocturne
After tremendous art projects last year it was a pleasure and a joy to entertain friends and audience for new years eve …
Cast: kurt laurenz theinert