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Quelques objets en vente: MO5, Sharp pc1251 + imprimante et Sound Blaster AWE32

Par greg

Avant, j’avais la maladie de la collectionnite… je voulais ouvrir mon musée de la micro-informatique, à partir du Sinclair ZX 80 jusqu’aux tous premiers PC… Mais tout cela prend de la place et comme je voyage beaucoup, je pense qu’il est temps de commencer à me séparer de tout cela. Bon, la première fournée est … Continuer la lecture de Quelques objets en vente: MO5, Sharp pc1251 + imprimante et Sound Blaster AWE32

In preparation for the next Unite talk, I started developing...



In preparation for the next Unite talk, I started developing presentation software. Text, image, video playback with jog control, pen tool, etc. https://github.com/keijiro/Scrubber

Vector field trails with Unity VFX Graph.



Vector field trails with Unity VFX Graph.

Added another example of vector field effects with Unity VFX...



Added another example of vector field effects with Unity VFX Graph. Flying stickies magic. https://github.com/keijiro/VectorFieldExamples

Added another example of vector field effects with Unity VFX...



Added another example of vector field effects with Unity VFX Graph. Flying stickies magic. https://github.com/keijiro/VectorFieldExamples

Added mouse control to GeoVfx, Gridded Population of the World...



Added mouse control to GeoVfx, Gridded Population of the World (GPW) visualization with Unity VFX Graph. https://github.com/keijiro/GeoVfx I just created this as a dataviz example with VFX Graph but found it surprisingly fun to play around with.

Visualization of average land surface temperature (2001)...



Visualization of average land surface temperature (2001) obtained from NASA Earth Observations (NEO) site https://github.com/keijiro/GeoVfx

https://github.com/keijiro/GeoVfx I tried visualizing the land...



https://github.com/keijiro/GeoVfx I tried visualizing the land prices of the urban areas of Tokyo using Unity VFX Graph. If you wonder that happened between 1989-1999, see this: https://en.wikipedia.org/wiki/Japanese_asset_price_bubble

Azure Kinect plugin for Unity VFX Graph. Performance and memory...





Azure Kinect plugin for Unity VFX Graph. Performance and memory usage are improved from the first prototype. I also added color controls. https://github.com/keijiro/Akvfx

Azure Kinect plugin for Unity VFX Graph. Performance and memory...



Azure Kinect plugin for Unity VFX Graph. Performance and memory usage are improved from the first prototype. I also added color controls. https://github.com/keijiro/Akvfx

Ported Anime4K image upscaler to Unity. Left: Bilinear, Right:...



Ported Anime4K image upscaler to Unity. Left: Bilinear, Right: Anime4K. Although the difference is subtle, it gives good results in general. https://github.com/keijiro/UnityAnime4K

Another example of vector field effects in Unity VFX Graph. I...





Another example of vector field effects in Unity VFX Graph. I used the Potential Flow node in Houdini to generate this VF data. It’s useful to create object avoiding particles like this. https://github.com/keijiro/VectorFieldExamples

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