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À partir d’avant-hierKeijiro's Dev Log

Implementing a new property binder for LASP2.



Implementing a new property binder for LASP2.

Implementing a new property binder for LASP2.





Implementing a new property binder for LASP2.

In LASP v2, you can explicitly select a device and channel for...



In LASP v2, you can explicitly select a device and channel for each audio level tracker. It’s capable of controlling float/vector3/quaternion/color properties using property binders (previously it only supports float properties). https://github.com/keijiro/Lasp/tree/v2

In LASP v2, you can use multiple audio inputs. For instance, in...



In LASP v2, you can use multiple audio inputs. For instance, in the case of MC-101, you can receive all the four tracks individually. https://github.com/keijiro/Lasp/tree/v2

Distorted Lissajous



Distorted Lissajous

LASP v2, the new version of the low-latency audio input plugin...



LASP v2, the new version of the low-latency audio input plugin for Unity, is available to use now. Any feedback is welcome. https://github.com/keijiro/Lasp

I made a comparison between DFT/FFT implementations with Unity...



I made a comparison between DFT/FFT implementations with Unity C# Job System and the Burst compiler. Conclusion: The single-threaded FFT is the fastest one. I wonder if there is any parallelization-friendly 1D FFT algorithm. https://github.com/keijiro/BurstFFT

Still working on graphs and timelines.



Still working on graphs and timelines.

Started working on another DepthKit project.



Started working on another DepthKit project.

Bought another mini video light. This time it’s full...





Bought another mini video light. This time it’s full color.

Bought another mini video light. This time it’s full...



Bought another mini video light. This time it’s full color.

Added SpectrumToTexture utility to LASP. You can bake spectrum...



Added SpectrumToTexture utility to LASP. You can bake spectrum data into a texture that makes it easy to create audio-reactive shader effects with Shader Graph or your favorite shader editor. https://github.com/keijiro/Lasp

Added SpectrumToTexture utility to LASP. You can bake spectrum...



Added SpectrumToTexture utility to LASP. You can bake spectrum data into a texture that makes it easy to create audio-reactive shader effects with Shader Graph or your favorite shader editor. https://github.com/keijiro/Lasp

Released LASP v2.1.0 that includes the addition of the FFT...



Released LASP v2.1.0 that includes the addition of the FFT spectrum analyzer features. https://github.com/keijiro/Lasp

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