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À partir d’avant-hierKeijiro's Dev Log

I added an LTC (linear timecode) decoder example to the Unity...



I added an LTC (linear timecode) decoder example to the Unity libsoundio plugin repository. https://github.com/keijiro/jp.keijiro.libsoundio

I added an LTC (linear timecode) decoder example to the Unity...



I added an LTC (linear timecode) decoder example to the Unity libsoundio plugin repository. https://github.com/keijiro/jp.keijiro.libsoundio

Optimized the 1024-point DFT spectrum analyzer using C# Job...



Optimized the 1024-point DFT spectrum analyzer using C# Job System and the Burst compiler. Before: 62.5 ms -> After: 0.1 ms I wonder if I can get further performance gain using FFT. https://github.com/keijiro/jp.keijiro.libsoundio

Adding a spectrum analyzer to the libsoundio sample.



Adding a spectrum analyzer to the libsoundio sample.

Dynamic Geometry Ray Tracing Mode is added to Unity 2020.1.0a22....



Dynamic Geometry Ray Tracing Mode is added to Unity 2020.1.0a22. Now I can do ray tracing with dynamic mesh. https://github.com/keijiro/UnityDxrTest

Dynamic Geometry Ray Tracing Mode is added to Unity 2020.1.0a22....





Dynamic Geometry Ray Tracing Mode is added to Unity 2020.1.0a22. Now I can do ray tracing with dynamic mesh. https://github.com/keijiro/UnityDxrTest

I added a surface reconstruction feature to the Azure Kinect...



I added a surface reconstruction feature to the Azure Kinect example. Now I can add fragment shader effects using Shader Graph. https://github.com/keijiro/Akvfx

I added a surface reconstruction feature to the Azure Kinect...







I added a surface reconstruction feature to the Azure Kinect example. Now I can add fragment shader effects using Shader Graph. https://github.com/keijiro/Akvfx

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