Porting the Audio Level Tracker component to the libsoundio plugin. https://github.com/keijiro/Lasp2Prototype
Porting the Audio Level Tracker component to the libsoundio plugin. https://github.com/keijiro/Lasp2Prototype
Integrating libsoundio to LASP. It’s almost done. https://github.com/keijiro/Lasp/tree/v2
Integrating libsoundio to LASP. It’s almost done. https://github.com/keijiro/Lasp/tree/v2
In LASP v2, you can explicitly select a device and channel for each audio level tracker. It’s capable of controlling float/vector3/quaternion/color properties using property binders (previously it only supports float properties). https://github.com/keijiro/Lasp/tree/v2
In LASP v2, you can use multiple audio inputs. For instance, in the case of MC-101, you can receive all the four tracks individually. https://github.com/keijiro/Lasp/tree/v2
Testing the runtime device selection functionality of LASP v2. https://github.com/keijiro/Lasp/tree/v2
Drawing Lissajous curves with LASP v2 https://github.com/keijiro/Lasp/tree/v2
Added Lissajous demo to LASP v2 as an interleaved waveform API example. https://github.com/keijiro/Lasp
LASP v2, the new version of the low-latency audio input plugin for Unity, is available to use now. Any feedback is welcome. https://github.com/keijiro/Lasp
Updating LASP + Visual Effect Graph samples with LASP v2. https://github.com/keijiro/LaspVfx
Added Lissajous VFX sample to LaspVFX https://github.com/keijiro/LaspVfx
Added Lissajous VFX sample to LaspVFX https://github.com/keijiro/LaspVfx
Added Spectrogram demo to LaspVfx. https://github.com/keijiro/LaspVfx
I made a comparison between DFT/FFT implementations with Unity C# Job System and the Burst compiler. Conclusion: The single-threaded FFT is the fastest one. I wonder if there is any parallelization-friendly 1D FFT algorithm. https://github.com/keijiro/BurstFFT
So I replaced the parallel DFT used in LaspVfx with the single-threaded FFT. https://github.com/keijiro/LaspVfx
Integrating the FFT spectrum analyzer to LASP. https://github.com/keijiro/Lasp/tree/spectrum
Finished a DepthKit project. Moving on to the next project.
Bought another mini video light. This time it’s full color.
Bought another mini video light. This time it’s full color.
Adding several improvements to the LASP spectrum analyzer. https://github.com/keijiro/Lasp/tree/spectrum
Adding several improvements to the LASP spectrum analyzer. https://github.com/keijiro/Lasp/tree/spectrum
Added SpectrumToTexture utility to LASP. You can bake spectrum data into a texture that makes it easy to create audio-reactive shader effects with Shader Graph or your favorite shader editor. https://github.com/keijiro/Lasp
Added SpectrumToTexture utility to LASP. You can bake spectrum data into a texture that makes it easy to create audio-reactive shader effects with Shader Graph or your favorite shader editor. https://github.com/keijiro/Lasp
Released LASP v2.1.0 that includes the addition of the FFT spectrum analyzer features. https://github.com/keijiro/Lasp