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Aujourd’hui — 28 septembre 2020Keijiro's Dev Log

I learned in the Boiler Room stream that the pistol grip is a...



I learned in the Boiler Room stream that the pistol grip is a must-have item for the iPad AR camera rig. Holding a bare iPad over an hour is painful. It can be significantly relieved by using a camera grip.

I used the iPad Pro AR camera rig with #unity3d in Boiler Room...



I used the iPad Pro AR camera rig with #unity3d in Boiler Room last night. Here is the recorded stream https://youtu.be/ANVNNxid2to and the source code https://github.com/keijiro/Rcam2

I used the iPad Pro AR camera rig with #unity3d in Boiler Room...









I used the iPad Pro AR camera rig with #unity3d in Boiler Room last night. Here is the recorded stream https://youtu.be/ANVNNxid2to and the source code https://github.com/keijiro/Rcam2

À partir d’avant-hierKeijiro's Dev Log

ARKit human occlusion + 80’s-ish feedback effect. Pretty...





ARKit human occlusion + 80’s-ish feedback effect. Pretty cheesy but fun to play around with. https://github.com/keijiro/Rcam2

ARKit human occlusion + 80’s-ish feedback effect. Pretty...



ARKit human occlusion + 80’s-ish feedback effect. Pretty cheesy but fun to play around with. https://github.com/keijiro/Rcam2

My first AR camera rig with iPad Pro







My first AR camera rig with iPad Pro

I added VFX Graph support to the “iPad as a remote AR...





I added VFX Graph support to the “iPad as a remote AR camera” rig. Now I can try several VFX ideas with ARKit features (e.g. person segmentation) on desktop-grade GPUs. https://github.com/keijiro/Rcam2

I added VFX Graph support to the “iPad as a remote AR...



I added VFX Graph support to the “iPad as a remote AR camera” rig. Now I can try several VFX ideas with ARKit features (e.g. person segmentation) on desktop-grade GPUs. https://github.com/keijiro/Rcam2

iPad Pro as a wireless AR camera (Unity AR Foundation + NDI)....







iPad Pro as a wireless AR camera (Unity AR Foundation + NDI). The camera app sends color, depth, human occlusion images and camera location data to the host app (Unity Editor). https://github.com/keijiro/Rcam2

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