GRAFFMAPPING is a research project on new creative languages through graffiti and projection mapping.
This mural was designed by the Canarian graffiti artist Suglas, and it is a collaboration between Richard Santana, Aday Rodriguez and Felipe Garcia. It debuted at the Ibiza Light Festival 2017, an event that transforms emblematic places of the old area of the port of Ibiza, where light is the main element, creating a unique audiovisual atmosphere.
After painting the design on the walls, GRAFFMAPPING used two Panasonic 10,000-Lumen projectors, VDMX and MadMapper to illuminate the geometric shapes to the rhythm of the music in the festival.
Other projects made by GRAFFMAPPING can be found at http://www.graffmapping.com.
Staging Connections used projection mapping to transform Alienware’s product launch into a world filled with aliens, telekinetics, sci-fi themes and more.
Project Istanbul used projection mapping to paint the new Mercedes-Benz X in real time.
The Other Singularity group is an experienced group of makers and artists that creates interactive works of art examining the line between humans and technology. They deploy experiences that provocatively ask the question of when technology should be deployed. The group teamed up with Jared Ficklin, Chief Creative Technologist of Argodesign, to augment the porta potty reality at Burning Man 2018. Jared designs with technology and has a passion for innovative or unique interaction models, especially those involving interesting inputs and outputs like touch, multi-touch, voice, gesture, sensing and projection.
First, the portos will be wrapped in matte white vinyl to take on the austere flatness of the playa. At night, they will be illuminated with a warm white light so that from a distance, they will appear to float on the deep playa.
Each unit uses low resolution sonar sensors to measure the distance from door to anything occupying the space. These sensors are hidden and are not capable of producing imagery. They provide information on if a unit is occupied, whether the occupant is standing or sitting, and how long they have been inside.
Because projection on the playa is challenging, the group will convert the projection to scroll signs, which will work during the day and night. Each sign will have its own printed canvas with ten unique styles of imagery for indicating open, sitting and standing.
Past exhibitions:
Hello World:
SXSW 2011:
Conference in Toronto:
Learn more about the ARP project here.
Learn more about argodesign here.
Technology company Huawei used projection mapping to show off their new smart house products and how they can be incorporated into everyday life.
Sofia Aronov’s “Awake” is an interactive painting that combines paint, projected light, and capacitive sensors to create an engaging, “choose-your-own-adventure” viewing experience. Viewers are guided to follow their curiosity and explore the coral reef painting. When viewers touch a piece of coral, the painting comes to life with projections of marine-life animations. The experience for each viewer is unique depending on which marine element the user decides to interact with and the order of their interactions.
This piece is the first iteration of a series of interactive paintings that use sensor triggers and projected light. The marine illustrations were painted on white paper with Bare Conductive, a conductive ink. Each individual marine element is connected to an Arduino Uno via alligator clips on the back of the painting. The Arduino gathers proximity data and sends it to a Processing sketch, which triggers the projected animations.
Learn more about the project here.
Images & Video: Sofia Aronov
Pierre Parrotin takes an artistic approach to video mapping with simple structures.
Wonderball is an interactive ping pong table that uses projection mapping to transform traditional table tennis into a new immersive computer game.
Fairytale-themed projection mapped wedding cake by Candy & Grim, featuring princesses, Beauty and the Beast, Cinderella, fairies, an Ice Queen, Rapunzel, and baroque effects.